Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
In the beginning it was... chaos...
Then the Universe formed... the Great Milky way Galaxy formed and within one spiral arm... Earth...
I guess many of you can relate this words with a particular game...
Can you stand the test of time?
The Age system and Civ transition, or what I'd like to call it, forced bottleneck. Has brought massive instability in the Earth...
Before Civ VII had released, there were some long threads about the transition of small civilizations, tribes and kingdoms, into Nations.
I think we should resurrect that kind of thread. For what I remember, because of the base number of civilizations limitation Vanilla would have started, the thread lost its spin and got lost.
I think each small or big civilization should gain back its ability to stand the test of time, and get back that sense of Nationalism that players used to associate with their game.
That is what it seems to have been lost, and it has affected the most the majority of players around the world. Except China and India.
It was never an easy task, but nonetheless a critically important one.
As Rome, I'd want to be able to transition to either the papal State, Tuscany, Savoy and Piedmont, or the Two Sicily reign, for the Exploration age, and then Italy in modern Age,
As Greece, I'd probably want to transition into Byzantium, or Frankocratia (a kind of Templar state - wikipedia source ) and the Modern Greece.
As the Turks, I'd go Ottoman, and then Turkey or Turkmenistan...
As the Israelites, I'd go for some sort of "Merchant Israelite republic" (which could be Venice...), and then Israel.
The Celts could transition to Anglosaxons or Frankia, then become England, Ireland, France, or the USA... but this would break immersion...
The Celts should remain Celts... there is no Celtic nation today... Ireland and England... simply do not cut it...
Italian Etruscan tribes and Scandinavian tribes had also strong Celtic traditions...
But suppose the Celts could become the Normans and the USA... and also the Saxons and then France... or the Vandals and then Occitania....
What is Occitania many will ask... it is a region spanning from the Italian Alps to the French Alps, then jumps around central France and re-appears near the Spanish-Gascoigne border....
The Celts could transition into Wales, Gascoigne, Occitania, or a remote Scandinavian tribe I forgot the name.... that tiny Island... anyway... even if these are not Nations, the Celts
could retain their sense of UNIQUENESS throughout the game...
The Elephant in the room here is clearly the USA... but most modern nation are a patchup... Brasil... Mexico...
The formula is to find a path of Uniqueness for each major civ introduced in the game from the beginning of time...
It is easier to find a slot for a civ lost to time, like the Celts... so it can leave a slot open
for the Franks, Frankia, then France... and continuity for overlapping civs...
then find an ancient countepart for a patchup Nation...
The Aztec could become a Mechican nation, and then Mexico,
but the Mechican tribe, should also become the Mechican nation, and then Mexico...
Whilst the Aztec, as the Mayan, should be allowed to become something else... and maintain their core culture...
The Mayan, Apaches, Tahitians, all should be allowed to retain their culture and become indipendent Nations.
Whilst it could be Ok for each one of them to decide to become Mexico or even the USA at one point, I think some
proto American-Mycenean or proto American-Scots or proto American-Saxons or proto American-Olmecs, idk, should naturally evolve into the USA, and leave the
Apaches, Iroquis, Missisipians etc. tribes alone with their respective possibility to evolve to a modern Nation...
Would this imply that now instead of 30 basic civs for Vanilla we should have 90 civs instead?
Yes and no... but really I think this is one serious consideration to take into account...
Aftermost modern and ancient major nations has this complete Age transistion fix, then I think it would be ok
to release a new civ pack DLC also...
Who is gonna buy the Apache DLC if they know their civ is just there for one Age????
The total count of civs would skyrocket to 3 times 90... easily...
but it's only my opinion. It might differs from yours...
Also, transitioning from Rome to the Papal state and the Italy but losing all culture from the Jupiter temple... Idk... the religious system need an overhaul as well...
and should probably be completely disconnected from the Age bottleneck system itself...
OLD WORLD nails very nicely the attribution of various people to certain buildings-althars-temples-districts.
Idk how to get rid of the fat greedy pigs at one point when they just consume too much, but I find it interesting.
The Last piece of the puzzle is to
1: RESTRICT every Civ swap to its NATURAL succession.
Leave the option to swap completely a civ to another, and maybe add a middle ground option, like shared borders, cultural exchange, but to ADD only Strict cultural proximity jumping, requires that all civs has a LINEAR optional choice in the first place...
2: RESTRICT Leaders to their Natural civilization. (And leave UNRESTRICTED Leaders as an option (as it was in Civ IV)).
3: Balance out the Age Reset and the tech reset... it is ok IMO if some civs still had to learn Writing in the MODERN AGE but had already unlocked Metallurgy....
but don't just plain the field at every reset as a Tech tree option for every civ should also get in a possible super-patch.
Alternatively, stick with the raw change of Ages... and release a Neolithic age DLC with Sumer, Babylon, the Myceneans, The Ionians, The Olmecs, etc...
the intricacy will grow exponentially but at some points these missing civs shall be introduced back....
Then the Universe formed... the Great Milky way Galaxy formed and within one spiral arm... Earth...
I guess many of you can relate this words with a particular game...
Can you stand the test of time?
The Age system and Civ transition, or what I'd like to call it, forced bottleneck. Has brought massive instability in the Earth...
Before Civ VII had released, there were some long threads about the transition of small civilizations, tribes and kingdoms, into Nations.
I think we should resurrect that kind of thread. For what I remember, because of the base number of civilizations limitation Vanilla would have started, the thread lost its spin and got lost.
I think each small or big civilization should gain back its ability to stand the test of time, and get back that sense of Nationalism that players used to associate with their game.
That is what it seems to have been lost, and it has affected the most the majority of players around the world. Except China and India.
It was never an easy task, but nonetheless a critically important one.
As Rome, I'd want to be able to transition to either the papal State, Tuscany, Savoy and Piedmont, or the Two Sicily reign, for the Exploration age, and then Italy in modern Age,
As Greece, I'd probably want to transition into Byzantium, or Frankocratia (a kind of Templar state - wikipedia source ) and the Modern Greece.
As the Turks, I'd go Ottoman, and then Turkey or Turkmenistan...
As the Israelites, I'd go for some sort of "Merchant Israelite republic" (which could be Venice...), and then Israel.
The Celts could transition to Anglosaxons or Frankia, then become England, Ireland, France, or the USA... but this would break immersion...
The Celts should remain Celts... there is no Celtic nation today... Ireland and England... simply do not cut it...
Italian Etruscan tribes and Scandinavian tribes had also strong Celtic traditions...
But suppose the Celts could become the Normans and the USA... and also the Saxons and then France... or the Vandals and then Occitania....
What is Occitania many will ask... it is a region spanning from the Italian Alps to the French Alps, then jumps around central France and re-appears near the Spanish-Gascoigne border....
The Celts could transition into Wales, Gascoigne, Occitania, or a remote Scandinavian tribe I forgot the name.... that tiny Island... anyway... even if these are not Nations, the Celts
could retain their sense of UNIQUENESS throughout the game...
The Elephant in the room here is clearly the USA... but most modern nation are a patchup... Brasil... Mexico...
The formula is to find a path of Uniqueness for each major civ introduced in the game from the beginning of time...
It is easier to find a slot for a civ lost to time, like the Celts... so it can leave a slot open
for the Franks, Frankia, then France... and continuity for overlapping civs...
then find an ancient countepart for a patchup Nation...
The Aztec could become a Mechican nation, and then Mexico,
but the Mechican tribe, should also become the Mechican nation, and then Mexico...
Whilst the Aztec, as the Mayan, should be allowed to become something else... and maintain their core culture...
The Mayan, Apaches, Tahitians, all should be allowed to retain their culture and become indipendent Nations.
Whilst it could be Ok for each one of them to decide to become Mexico or even the USA at one point, I think some
proto American-Mycenean or proto American-Scots or proto American-Saxons or proto American-Olmecs, idk, should naturally evolve into the USA, and leave the
Apaches, Iroquis, Missisipians etc. tribes alone with their respective possibility to evolve to a modern Nation...
Would this imply that now instead of 30 basic civs for Vanilla we should have 90 civs instead?
Yes and no... but really I think this is one serious consideration to take into account...
Aftermost modern and ancient major nations has this complete Age transistion fix, then I think it would be ok
to release a new civ pack DLC also...
Who is gonna buy the Apache DLC if they know their civ is just there for one Age????
The total count of civs would skyrocket to 3 times 90... easily...
but it's only my opinion. It might differs from yours...
Also, transitioning from Rome to the Papal state and the Italy but losing all culture from the Jupiter temple... Idk... the religious system need an overhaul as well...
and should probably be completely disconnected from the Age bottleneck system itself...
OLD WORLD nails very nicely the attribution of various people to certain buildings-althars-temples-districts.
Idk how to get rid of the fat greedy pigs at one point when they just consume too much, but I find it interesting.
The Last piece of the puzzle is to
1: RESTRICT every Civ swap to its NATURAL succession.
Leave the option to swap completely a civ to another, and maybe add a middle ground option, like shared borders, cultural exchange, but to ADD only Strict cultural proximity jumping, requires that all civs has a LINEAR optional choice in the first place...
2: RESTRICT Leaders to their Natural civilization. (And leave UNRESTRICTED Leaders as an option (as it was in Civ IV)).
3: Balance out the Age Reset and the tech reset... it is ok IMO if some civs still had to learn Writing in the MODERN AGE but had already unlocked Metallurgy....
but don't just plain the field at every reset as a Tech tree option for every civ should also get in a possible super-patch.
Alternatively, stick with the raw change of Ages... and release a Neolithic age DLC with Sumer, Babylon, the Myceneans, The Ionians, The Olmecs, etc...
the intricacy will grow exponentially but at some points these missing civs shall be introduced back....
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