It would be fun if there was an update instead that makes certain Civs unaffected by the timeline all other civs are affectd by-
This Civ would start before anyone else, but can only found one city, and no military units. It comes with flight technology instead and terraforming....
Now... because the three Ages systems are detached from one another, this doesn't mean that a parallel timeline cannot superimpose itself on this
three "Ages"...
Now imagine this Civ had the power to dim the SUN and cause an Ice Age, just by "Terraforming"... this is what happened in 500AD in the Northern Emisphere.
Today we have ZERO idea what Antarctic looked like 2000 BC... maybe it was green... like Greenland??
No distinction in N Vs S emisphere. No Currents circulation patterns, not for heat, not for winds. An Ice Age would cover 3/4th of the globe in snow and that's it.
Is Snow in the game dynamic? No. Nor is vegetable life. Civ 6 "rising seas" was the test-bed for the revolution that didn't happen...
What we wanted for Civ 7 was something else, it always has been about dynamic weather, terrains, and higher degrees of simulation computational efforts.
They can keep the crappy little game they made, and start building the true king whilst playing with small changes.
This "Atlantians" mod would be the basis for Civ 8 at the same time.
And btw, who gets to decide when an Age ends? It should be completely random. It means there should be also the possibility of a continuous playthrough from 4000 BC
up to 2050 AD without a single "crisis".
Kemet and not Egypt. Why call the capital Waset if then the civ is called Egypt? By the time the Greeks called Kemet Aegyptus, Waset was being renamed to Thebes already...
Parrots in Ny State in 500BC Near St. Lorenzo river, also looks very similar to the Vikings flag...
Archeologists insists it's a mormon artifact - Hopewell culture... I'm not so sure about it...
That is, in either ways... the climate was warmer than today...
SO.... what about "inter-age" periods????