I want a map script without rivers. For my Future mod I've created Very High and Very Low sea levels and Harsh climate, but to get really different planets, I need to get rid of rivers. I'm going to try setting PLOTS_PER_RIVER_EDGE to -1 and see what happens. Infinite rivers? No rivers? Crash? It would be nice to have a map script that eliminates rivers while allowing the same mod to run other map scripts that don't. Based on Lakes. So, is it possible to set this variable in a script with Python? I have bad luck with python, but will try that too.
edit:
-As for changing rivers in the mod itself, -1 for Plots per edge didn't get it. This did it.
<Define>
<DefineName>PLOTS_PER_RIVER_EDGE</DefineName>
<iDefineIntVal>10000</iDefineIntVal>
</Define>
<Define>
<DefineName>RIVER_SOURCE_MIN_RIVER_RANGE</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
<Define>
<DefineName>RIVER_SOURCE_MIN_SEAWATER_RANGE</DefineName>
<iDefineIntVal>100</iDefineIntVal>
</Define>
Almost no rivers. Hah!