As the title says. I've tried looking guides everywhere but I can't seem to find a proper answer on how the "Bad relations" penalty is calculated and how to avoid it. In addition to giving me a huge stability hit it seems in most of my games majority of AI civ also suffer a bad relations hit in the region of -12 to -18 even. That's pretty huge and prevents most CIV from being stable. So in short how do I tackle this problem? The world builder used to have an option to prevent collapses but as I recently downloaded a new version from github that option seems to be gone from the WorldBuilders game options menu. Any help? Many thanks!