WorstCiv4Player
Chieftain
- Joined
- Jan 14, 2021
- Messages
- 3
NEW COMPANIES: HOLY MILITARY ORDERS AND CHARTERED COLONIAL COMPANIES
I know nothing about programming so all of this might be complete bullfeathers or impossible to implement fully, but I hope at least some of these ideas below are salvageable for the civ4 game. It would be nice to get rid of the old system of scripted colonial conquest.
Rework corporations
HOLY MILITARY ORDERS
CHARTERED COLONIAL COMPANIES
IMPERIAL TITLES
An imperial title system for which, given certain conditions, one can claim. Will anger other civs who meet the conditions to claim it as well, but gives stability bonus and other bonuses. This will encourage rivalry between civs of the same religion. Also encourages rapid expansion outside of the core region due to stability bonus.
TITLE OF CAESAR
TITLE OF CALIPH
TITLE OF HUANGDI
REWORK CORE REGIONS
The way core regions work should depend on your territory civic. Now, it essentially works as if the territory civic was always nationalism. All cities other than your capital give stability penalty
I’ve heard at times resistance against adding native civs, particularly the iroquois and zulu, because they would spawn in too late. I think it would be worthwhile adding them as a fast pace shorter game resisting colonialism:
Iroquois ~ 1609 AD
Zulu ~ 1816 AD
Furthermore with the inclusion of the new trade company system, the Swahili civ is basically necessary because such an interaction regarding chartered companies cannot exist with just the generic independent cities AI.
Swahili ~ 957 AD
THE CASE FOR MORE RELIGIOUS MINORITIES (other than judaism)
Gives more flavor but also a new rework for the system entirely. Gives stability penalty to a city but also increases its commerce.
CONCLUSION
So like I said earlier I have no programming knowledge so this is just my ramblings, hopefully at least some of this could be implemented though.
I know nothing about programming so all of this might be complete bullfeathers or impossible to implement fully, but I hope at least some of these ideas below are salvageable for the civ4 game. It would be nice to get rid of the old system of scripted colonial conquest.
Rework corporations
- Holy orders
- Chartered companies
HOLY MILITARY ORDERS
- Offered to catholic civs
- Any catholic civ can choose to establish holy order in any city
- City immediately converts to catholicism, or remains catholic and resists conversion, removes any non-catholic religions
- Increases production speed for military units
- Automatically disbanded if parent civ converts from catholicism
CHARTERED COLONIAL COMPANIES
- When civ collapses the parent civ of chartered company gains control of city, instead of it becoming independent city.
- Actually in trade menu offer “establish chartered company in [city] for [x#gold]”
- Chartered company gives commerce bonus on city overall, but percentage of gold earnings of city goes to parent civ of company
- Benefit of parent civ is more gold, benefit of native civ is more commerce converted to tech and lump sum of gold in the beginning, but tradeoff is less gold overall
- Sometimes instead of offering gold, defensive pact can be offered instead (mimicking protectorates)
IMPERIAL TITLES
An imperial title system for which, given certain conditions, one can claim. Will anger other civs who meet the conditions to claim it as well, but gives stability bonus and other bonuses. This will encourage rivalry between civs of the same religion. Also encourages rapid expansion outside of the core region due to stability bonus.
TITLE OF CAESAR
- Must be catholic or orthodox
- Must have population of >x
- Increases stability bonus if control catholic or orthodox holy city (depending on civ state religion)
TITLE OF CALIPH
- Must be islamic
- Must have population of >x
- Increased stability bonus if control islamic holy city
TITLE OF HUANGDI
- Must be confucian
- Must have population of >x
- Must control confucian holy city
REWORK CORE REGIONS
The way core regions work should depend on your territory civic. Now, it essentially works as if the territory civic was always nationalism. All cities other than your capital give stability penalty
- Sovereignty - default, just more cities more stability penalty
- Conquest - cities have more or less stability penalty depending on how many soldiers in that city - will benefit extremely expansionary civs
- Tributaries - vassalized cities have no stability penalty, retain more commerce from them - will benefit civs that are already hegemonic
- Isolationism - cities have more stability the more culturally homogenous they are - will benefit isolated civs
- Nationalism - only at this point does a core region exist - will benefit civs with a large core region, best time to switch when stability is low because it will give you some quick and easy stability if you already control the core region.
I’ve heard at times resistance against adding native civs, particularly the iroquois and zulu, because they would spawn in too late. I think it would be worthwhile adding them as a fast pace shorter game resisting colonialism:
Iroquois ~ 1609 AD
Zulu ~ 1816 AD
Furthermore with the inclusion of the new trade company system, the Swahili civ is basically necessary because such an interaction regarding chartered companies cannot exist with just the generic independent cities AI.
Swahili ~ 957 AD
THE CASE FOR MORE RELIGIOUS MINORITIES (other than judaism)
Gives more flavor but also a new rework for the system entirely. Gives stability penalty to a city but also increases its commerce.
- Jainism - founded 600 BC - indian ocean
- Manichaeism - founded 216 AD - silk road
- Gnosticism - founded shortly after Orthodoxy - exists as heretics, fodder for catholic inquisitions - larger stability penalty for CAESAR claimants.
CONCLUSION
So like I said earlier I have no programming knowledge so this is just my ramblings, hopefully at least some of this could be implemented though.