anarres
anarchist revolutionary
Completely OT, will you play in the tourney for season 4?
We need more Leader division players
We need more Leader division players

Maybe... but playing games within a timeframe is something I think I won't be able to do in the near future.Originally posted by anarres
Completely OT, will you play in the tourney for season 4?
We need more Leader division players![]()
Originally posted by anarres
When you attack a city using this strategy you have to enter enemy territory to do so. The settler will give you maybe only 1 turns grace from this.
If you do the 'settler encroachment' method you can always bombard their city and attack in the same turn. You build a city just outside their border, and by successive disbanding and founding of new cities you can gradually move inwards.Originally posted by sumthinelse
About avoiding war weariness: Please look at the maps on page 1 of this thread. On the 1st map, units that move 1 tile per turn and cannot bombard from 2 squares away (e. g. infantry) would stay in enemy territory 3 turns before they could attack. After the settler builds a city they would stay in enemy territory only 1 turn (assuming the attack was successful on the 1st turn.
It depends on how far the cultural boundary extends and the terrain, and of course whether you need to attack with slow-moving units. In some cases building an outpost city might save 3 turns in enemy territory.
If you are attacking with fast-moving units exclusively the turns spent in enemy territory might be the same.![]()
Originally posted by anarres
You start the turn outside their territory, and end the turn outside (because you have taken the cities you want). If the part of WW due to troops in foreign soil is calculated at the end of the turn, then you will never suffer from it.
Originally posted by sumthinelse
I think that is true unless there are some cases where the attacker's city's territory expands in an irregular way such that it does not encroach on enemy territory.
Originally posted by anarres
If you do the 'settler encroachment' method you can always bombard their city and attack in the same turn. You build a city just outside their border, and by successive disbanding and founding of new cities you can gradually move inwards.
Yeah, I agree. Exploit. It would be hard to resist though if the enemy was going to complete the spaceship, and you could take their capital in 1 turn...Originally posted by Moonsinger
Yes, but that would be an exploit and it may be quite expensive too (since it costs 160 golds and 2 citizens to rush each settler). I think the WW also involves the total number of units that we leave inside the enemy territory at the end of each turn. For example, if we send just 1 settler and 1 infantry into the enemy territory, the WW wouldn't be as much as leaving a stack of doom inside the enemy territory at the end of the turn.
Hard to resist... perhaps. But would it be a win, worth the name of victory... hardly.Originally posted by anarres
Yeah, I agree. Exploit. It would be hard to resist though if the enemy was going to complete the spaceship, and you could take their capital in 1 turn...
Originally posted by anarres
Yeah, I agree. Exploit. It would be hard to resist though if the enemy was going to complete the spaceship, and you could take their capital in 1 turn...
Originally posted by Grey Fox
Consider this strategy with the Koreans btw... their Hwai'ch's bombard value are the same as the Artillary...
Originally posted by Erik Mesoy
Quote from LKendter, paraphrased: "No city building/abandoning exploits. A city may Not be abandoned on the first turn (that you own it, or after you build it) since this allows you to build-move settler-abandon, repeat repeat repeat, infinitely far."
I have stopped playing the GOTM. Milking, nuke terraforming, mapstat and apollo. I play the RBCiv epics instead. Ethics there are clearly defined, and those who don't like it... haven't heard of it.This thread is not about the ethic of the game. You should always follow the rule of the tournament that you are playing.
Not quite. I have some of my own ethics beyond the tourney rules.If the tournament does not allow the use of artillery, then don't use it. It's as simple as that.