How will leader uniques affect civ splits?

Uighur_Caesar

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I don't think I saw anybody talk about this, but I was on vacation so I might be wrong, but in civ 6 there's gonna be 2 uniques (3 counting the agenda) connected to the leader in addition to another 3 uniques attached to the civ. There's been speculation over whether they'll be additional leaders through DLC as a result, which I personally see as quite likely. My question to the people of the civ 5 modding community or anyone thinking about modding in civ 6 is how will this affect civ splits? Of course it's early, but do you anticipate performing civ splits by making alternate leaders for the civ rather than by making an entirely new civ such as in civ 5? For clarification: In civ 5 whenever a civ got split or got alternate leader, modders would make a new civ with new uniques, maybe sometimes shuffling uniques around such as giving WW2 Japan the Zero and instead giving Oda a Dojo. In civ 6 however, it'll most likely be possible to just make Tojo an alternate leader for Japan with his 2 corresponding uniques. Do you think you'll go about doing it that way or do you think you'll just make the new leader an entirely new civ, with 5 different uniques as opposed to the 2 leader appropriate ones and the 3 vanilla ones?
 
I'm definitely planning on doing the "Keep the base, change the leader" system if it's possible within the game. Already considering doing some modmods which provide alternate leaders for modded civs. It's a nice system imo, although it might drive a really strong idea of "first come, first served" in the community.
 
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