Henri Christophe
L'empereur
Hello guys, I'm back and want to discuss about Haiti.
I copy paste Xandinho's idea of Haiti, what do you think? looks great to me.
Do you think Haiti can appear in Civ 7 as a new Civ who was never before in this game?
Haiti
Leader: Toussaint Louverture
Start bias: close to a coast
UA: La Perle des Antilles - Plantations grant +2 production, +2 faith and +1 gold, these bonuses are doubled after Mercantilism. Encampments can only be built on hills, but they grant +5 culture, which is converted into tourism after Flight.
Leader ability: Father of Haiti - Builders have combat strength similar to the most modern recon unit that has been unlocked by Haitian civ, with an extra +2 combat strength for each unused charge.
When Haiti is at war, it allows you to start Rebellion city project.
Rebellion project: cannot be done in more than one city at the same time. When active, grants +35% production to military units in all cities. Upon completion, it grants three free anti-cavalry units and all military units receive double experience from battles over the next 12 turns, plus +5 era score. Only one rebellion project can be done per era. This project is twice as expensive to produce as a normal district project.
Unique building: Ounfò
Replaces Temple
Available in Theology
+4 faith
+1 citizen slot
+1 Great Prophet point per turn
+1 relic slot
+2 extra faith for each religion that has at least 1 follower in the city.
Allows the city to buy the Houngan religious unit.
Houngans: have 3 charges to heal other religious units or land military units. Every time they heal a unit, a small boost of faith is generated. They are more expensive than Missionaries and Gurus, but cheaper than Apostles.
Unique unit: Mawon - replaces Pike and Shot. This unit is weaker than Pike and Shot (50 combat strength instead of 55), but receives +10 combat strength during Dark Ages. When a Mawon pillages a plantation, you get another free Mawon.
I copy paste Xandinho's idea of Haiti, what do you think? looks great to me.
Do you think Haiti can appear in Civ 7 as a new Civ who was never before in this game?
Haiti
Leader: Toussaint Louverture
Start bias: close to a coast
UA: La Perle des Antilles - Plantations grant +2 production, +2 faith and +1 gold, these bonuses are doubled after Mercantilism. Encampments can only be built on hills, but they grant +5 culture, which is converted into tourism after Flight.
Leader ability: Father of Haiti - Builders have combat strength similar to the most modern recon unit that has been unlocked by Haitian civ, with an extra +2 combat strength for each unused charge.
When Haiti is at war, it allows you to start Rebellion city project.
Rebellion project: cannot be done in more than one city at the same time. When active, grants +35% production to military units in all cities. Upon completion, it grants three free anti-cavalry units and all military units receive double experience from battles over the next 12 turns, plus +5 era score. Only one rebellion project can be done per era. This project is twice as expensive to produce as a normal district project.
Unique building: Ounfò
Replaces Temple
Available in Theology
+4 faith
+1 citizen slot
+1 Great Prophet point per turn
+1 relic slot
+2 extra faith for each religion that has at least 1 follower in the city.
Allows the city to buy the Houngan religious unit.
Houngans: have 3 charges to heal other religious units or land military units. Every time they heal a unit, a small boost of faith is generated. They are more expensive than Missionaries and Gurus, but cheaper than Apostles.
Unique unit: Mawon - replaces Pike and Shot. This unit is weaker than Pike and Shot (50 combat strength instead of 55), but receives +10 combat strength during Dark Ages. When a Mawon pillages a plantation, you get another free Mawon.