human-slaughter
brand new year
Africa Conquest Board game NES
These Ideas will be very simple as its my first Mod.
RULES
You start as any color on the map. To put It simple first one to control all of Africa wins.
No NAPs or any diplomatic action to work together is allowed. This Is to control all of Africa, not to make friends.
Each space on the map can be built in. When a space is taken some of the buildings may be lost but the ones that still stand will be able to be used by the conquering army.
Buildings
Houses- Increase Population and Army capacities. Also sometimes they can become conscripts and help in a desperate fight.
Cost- 1 WC
Railroad- Increases speed of a regiment going some were an enemy Army can destroy the Rails to stop the movement of your regiment. Also increases Defense/Offense abilities.
Cost- 1 WC per space that it goes through.
Training Camps- Increases the attack/defense ability of a Friendly Regiment in the same space.
Cost- 1 WC
Barracks- Building this allows you to build a regiment at a cost of two WC (sry for taking WC EQ). There is already one in your starting location.
Cost- 2 WC
Shipyards- Can only be built on the coast. Each boat can carry 1 reg. and is faster than walking but slower than railroad. Builds Transports and Battleships.
Cost- 1 WC
Armies
Each regiment consists of 1000 Soldiers. You will start with 3 regiments.
1 Regiment = 2 WC
Transports can carry one regiment per boat. Cost- 2 WC
Battleship can bombard some coastal cities causing destruction to buildings and civil distress.
Money
You bank just like in EQs NESs.
Each Location starts with 1 WC. Say Bank/increase in your orders to gain another WC and the amt of WC you get per turn.
Starting Countries
Purple (NPC)
Army- 3
Navy- none
Spaces- 1
Teal (NPC)
Army- 3
Navy- none
Spaces- 1
Green (NPC)
Army- 3
Navy- none
Spaces- 1
DO NOT POST TILL I SAY SO
ALSO ALL ORDERS MUST BE SENT BY PM!!!!!!!
These Ideas will be very simple as its my first Mod.
RULES
You start as any color on the map. To put It simple first one to control all of Africa wins.
No NAPs or any diplomatic action to work together is allowed. This Is to control all of Africa, not to make friends.
Each space on the map can be built in. When a space is taken some of the buildings may be lost but the ones that still stand will be able to be used by the conquering army.
Buildings
Houses- Increase Population and Army capacities. Also sometimes they can become conscripts and help in a desperate fight.
Cost- 1 WC
Railroad- Increases speed of a regiment going some were an enemy Army can destroy the Rails to stop the movement of your regiment. Also increases Defense/Offense abilities.
Cost- 1 WC per space that it goes through.
Training Camps- Increases the attack/defense ability of a Friendly Regiment in the same space.
Cost- 1 WC
Barracks- Building this allows you to build a regiment at a cost of two WC (sry for taking WC EQ). There is already one in your starting location.
Cost- 2 WC
Shipyards- Can only be built on the coast. Each boat can carry 1 reg. and is faster than walking but slower than railroad. Builds Transports and Battleships.
Cost- 1 WC
Armies
Each regiment consists of 1000 Soldiers. You will start with 3 regiments.
1 Regiment = 2 WC
Transports can carry one regiment per boat. Cost- 2 WC
Battleship can bombard some coastal cities causing destruction to buildings and civil distress.
Money
You bank just like in EQs NESs.
Each Location starts with 1 WC. Say Bank/increase in your orders to gain another WC and the amt of WC you get per turn.
Starting Countries
Purple (NPC)
Army- 3
Navy- none
Spaces- 1
Teal (NPC)
Army- 3
Navy- none
Spaces- 1
Green (NPC)
Army- 3
Navy- none
Spaces- 1
DO NOT POST TILL I SAY SO
ALSO ALL ORDERS MUST BE SENT BY PM!!!!!!!