Huge map not as Huge!!!

Bartholomaï said:
what do you call a powerfull computer?

Pentium 4 3.2ghz (dual processor), 1gig RAM? ;)
 
Why do you matter? I will just have to mod a larger map. Personnally, I play on standard, so I have no problems. But once I decided to play a 256X256 map, it works, so I see no problem if want to play a map larger than normal.
 
Bartholomaï said:
what do you call a powerfull computer?
Mine is powerful with it's pentiumIV 2ghz but it performs better than most comps with similar hardware. At least it uses few seconds in IBT turns in cases where most others with better hardware would use minutes. Don't ask me how it is possible :D
 
I'm assuming the specs on Civ4 will be a little higher than Pirates, which means i don't even have a machine to play the game on right now. My laptop from work is getting long in the tooth and at home I've got an aging iMac...though, supposedly, I'm due for a new laptop in the fall...hmmm

Anyway, I think those of you who said you won't play because of the smaller maps are kidding yourselves. Come on, man, nothing's going to stop any of us from playing this game. I'll probably buy a new computer if I have to. Besides, he only said they'd be "a bit" smaller." That's not too terrible.

God, those Civ Addiciton commercials hit my nail right on the head.
 
mastertyguy said:
Why do you matter? I will just have to mod a larger map. Personnally, I play on standard, so I have no problems. But once I decided to play a 256X256 map, it works, so I see no problem if want to play a map larger than normal.

But hte reason that they have downscaled the maps is that the game doesnt run as well on larger maps, not to just limit the choices of players.

Give me civ1 graphics for all I care, I don't play civ because of graphics. If the graphics make the game less epic, I find it sad.. :(
 
I really prefer those huge maps so that I could max out the number of civs. It makes the game more interesting. Plus it gives more time to expand a bit before you bump into other civs. I hope that the smaller map sizes isn't limiting the amount of civs in the game at one time.
 
I expect the graphics to be scalable, so that you *could* still have massive map on a less than state-of-the-art computer if you turn all the settings down. Though I agree that having "3D" graphics is really not why I will buy Civ4, and would probably rather have massive maps.
 
Uh... Only the huge maps give you a true sense that you are playing on a global level and the game is really about world domination. Also, the huge maps are only ones that make island maps fun to play (you have lots of islands of a decent size to build small kingdoms or empires on).

I really hope there's a way around this or that they will change their minds before release...
 
Mise said:
I expect the graphics to be scalable, so that you *could* still have massive map on a less than state-of-the-art computer if you turn all the settings down. Though I agree that having "3D" graphics is really not why I will buy Civ4, and would probably rather have massive maps.
This is a good idea and I hope this will be possible in the game otherwise...

...we will mod it so it will be possible! :lol:

Our modders will have some work when civ4 comes out ;)
 
Mise said:
I expect the graphics to be scalable, so that you *could* still have massive map on a less than state-of-the-art computer if you turn all the settings down. Though I agree that having "3D" graphics is really not why I will buy Civ4, and would probably rather have massive maps.

I don't think it will work this way, as this would require to loose some detail on their absolute "killer feature" - the 3D engine.
In fact, this news make me really angry. :mad:

We had to live with the fact that Civ3 was optimized for standard maps with up to 8 opponents. Going beyond this meant less comfort in many aspects as you had to exchange the nations in the diplomatics view and as the game was going incredibly slow on bigger maps with more nations involved.

Seems that this will not change in Civ4. In Civ3, it was based on bad programming of the engine, now it seems to be based on a bad graphics engine - which, by the way, I don't understand at all.
I have the impression, that the graphics engine is going to calculate all this completely unnessary eye-candy like whales diving and coming up again, like little carts running back and forth in front of your miles and so on - might it be visible to you or not.

After all, this just proves that the decision to go for 3D was just a turn into the wrong direction.
I really would like to have a switch to use the Civ3 graphics, but to have the chance to play at bigger maps with more opponents. I don't care about over-sized giants moving across the map - I want to have the chance to play interesting games! :mad:

I think, I will have to wait quite a while until I buy this game - if at all. Most things I read so far didn't impress me much, and this is a real turn-off.
 
Well, Caudill did say it would be a bit smaller (emphasis his), so I don't think it should be too terrible, even though I enjoy huge maps. Regardless, it will certainly be moddable for those who don't mind longer load and interturn times.

BTW, this is my first post. Hello! :)
 
I sometimes get a little sick of the Firaxis bashing on these threads but on this issue I might join in, I would have thought that with advances in software and hardware, we would be getting larger maps with more players. Graphics is not meant to be the primary focus for Civ games.

I'll be a bit dramatic as well and say that optimized for smaller maps and games will spoil CivIV for me too.
 
Helmling said:
Actually, DJC, the emphasis on "bit" wasn't his. It was that website automatically flagging "bit" for a hyperlink. It apparently thought it was a computer term and linked to a definition.

Huh, yeah, you're right. Clicking on it takes you to a definition. In Spanish. How odd...

Regardless, I still think that the maximum size won't be too reduced. I hope not, anyway.
 
I don't think you know but the best single-core Athlon Chip is faster then the best single-core Pentium. Also Pentium's tend to be more expensive even though there slower.

And Athlon has been making 64bit processers for a whille now whille Intel has just started making 64bit.

I have an Athlon 64 3500+ with 1gig of ram.

Athlon has, for a whille now, been faster then Intel.
 
Back
Top Bottom