HUGE Medieval Patch

Hehe, we replied two minutes apart
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Did you read my post above?

[This message has been edited by Henrik (edited June 14, 2001).]
 
Originally posted by Morten Blaabjerg:
Interesting! Please give me something further on this! I don't get exactly what you're pointing to, but this sounds definitely worth getting a little into.

When you edit the map in the mapeditor you can separate landmasses whit water, then when you start on "a premade world" to make the scenario, the landmasses will be numbered beside the coordinates if you look at them whit "view peices" those numbers are the continent numbers, now if you put land between those landmasses, the game will still look at them as separete continents since thats what they where when the map was created whit the mapeditor, separete land masses means 50% higher caravan revune when a traderoute is started from a city on another continent.
For instance in my scenario Italy has been made a separete continent (I changed the alps to water in the mapeditor) then when I changed it back whit cheatmode I had a new "continent": Italy, caravans from the rest of Europe will now yield 50% better revuene when trading whit Italian cities!
 
Tip of the day, Henrik!
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HENRIK:
Charlamange? (not sure when he lived though, I am not that good at the early middle ages).

Charlemagne, also known as Charles the Great, was king of the Frankish Empire 768-814, also known as the Carolingian Empire. In 800 A.D. Charlemagne was coronated by Pope Leo III and proclaimed ruler of the Holy Roman Empire, by this forging a strong alliance with the christian church. Before this, he fought a massive number of campaigns in western Europe, carving out a grand empire, stretching from Saxony in the North to Barcelona and Rome in the south. He is known for "the intellectual revival of the carolingians" -which basically means that he tried to impose old roman imperial customs and values on his empire -and succeeded too. Under his rule, western Europe experienced an flourishing of ancient knowledge etc. Even though he was more of a warrior man himself, he knew the benefit of a strong administration with learned men as officials etc. Upon his death in 814, his empire split into 3 fractions. The western parts (present day france) -governed by Charles the Bald, the eastern empire (present day Germany) governed by the rightful heir to the throne Louis the Pious, and the "middle kingdom" (which soon disintegrated into numerous petty kingdoms) governed by one other son, named Lothar.

 
Hello all,

Morten - I've just read your progress run down, and it looks great! I'm especially impressed with the governments.

Henrik:

From Henrik's post:
I wasn't saying that they should get thier own civ (i don't know that much about early Austria) but they shouldn't be grouped together whit the Hungarians, Transylvanians, etc, etc.

Austria/Oesterreich is a relative newcomer to Europe. Wien/Vienna is much younger than Praha, Krakow or Buda-Pest. While its German population derives from Charlemagne's Ostmark wars, an Austrian "state" really only began to form as a Catholic, Habsburg counter-weight to the rise of Prussia in the 18th century. The name Austria was only officially used after the collapse of the Holy Roman Empire in 1806. Hungary wasn't joined to the Habsburg empire until 1526 (when the northern part not conquered by the Turks reverted to Habsburg rule), but really not til the late 1680s when the Habsburg (and Polish) armies cleared the northern Balkans of the Turks. The Habsburgs didn't enter into the power-sharing agreement with the Austrians until the 'Ausgleich' of 1867, after they lost the Austro-Prussian War of 1866.

From Ptolomy:
Also there was a really great hungarian king, I think his name was Matthyas or something like that, he built a beautiful castle this could be a wonder which would allow Absolutism. Because Mathyas was able to build it because that he was an absolut king. I'll find out what this king was named and what the castle's name is.

King Mattyas ruled Hungary with an iron fist from 1458-1490. He is better known in the West by his Latin name, Matthias - and because his family had a raven on their coat-of-arms, he is known as Matthias Corvinus (Corvin = raven). Matthias maintained one of the largest libraries in Renaissance Europe, so today one of Hungary's best publishing houses is called Corvina.

Matthias' family, in Hungarian known as Hunyadi, were the result of a combined Hungarian-Romanian marriage; "Hunyadi" is the Magyarized form of the Romanian "Hunedoara" from current-day Cluj-Napoca (old Hungarian "Kolozsvar", German "Klausenburg") in Transylvania.

Matthias' father, Janos (John), was famous for his wars against the Turks. He also built the powerful castle in Transylvania you probably are writing about, called Vajdahunyadvar. It was Janos who defeated the Turks at Nandorfehervar/Belgrade in 1456, for which the church bells across Christendom were ordered to ring at noon (which they still do) by Pope Calixtus III. Matthias was not supposed to become king in 1458, but he usurped the throne and became a kind of Hungarian David - remember David's Biblical parable about splitting the baby in two? Mattias made up for political illegitimacy by building huge monuments and engaging in foreign adventures. He built a beautiful Renaissance court at Buda castle and invited the great architects and artists from Italy. (Buda was a series of royal hilltop castle-fortresses on the left bank of the Danube/Duna River dating back to pre-Roman times, with over time a small market-town for the beourgoisie across the river called Pest. When western Hungary was the Roman province of Pannonia, Buda was known as Aquincum. The two were united in 1873 to form Budapest...) After some initial victories over the Turks in Bosnia, Matthias turned towards a dream: to create a Danubian empire. He fought a series of wars against Bohemia, Poland-Lithuania and the Holy Roman Empire over his last 20 years. He did not succeed in creating the empire, but he did manage to seize Vienna and make it his capital - where he was likely murdered by poison in 1490, by one of his own court. Ironically, his Danubian empire was realized by one of his rivals, a Jagiellonian from Poland, a few decades after Matthias' death. The new king of Hungary then, Wladyslaw II (Hungarian - "Ulaszlo") was a Polish Jagiellonian who ruled Hungary and Bohemia, but was incompetent. Hungary was conquered by the Turks at the battle of Mohacs shortly after his death....

Note: Hungary was not an absolutist monarchy. I've already blistered here about Western stereotypes of non-Atlantic Europe. Before the Hunyadis took over Hungary, it was ruled (from the early 14th century) by the Anjou family (of Burgundy and Napoli fame). When the Hungarian nobility elected the first Anjou, Charles Robert, to the throne, they forced him to sign guarantees of their freedoms that guaranteed there would never be an absolute monarchy. It worked; there never was until the Sultan Mehmet II seized Hungary in 1526.

In fact, as Henrik has already alluded to, Poland had a similar situation - and this was not a coincidence. It's a little complicated, but essentially Poland in the mid-1300s was ruled by one of the Hungarian Anjou kings, Ludwik (Hungarian: Lajos). When the Polish nobility elected him, a deal was struck guaranteeing noble freedoms in Poland perpetually - and they are known in Polish history as the Hungarian freedoms. The Jagiellonians were able to balance their power with these freedoms during their dynasty (1386-1572), but when the last Jagiellonian died the nobility elected weak kings (like the Catholic Swedish Vasas) and ruined the country through their selfish exploitation.

To illustrate this, in 1572 Polish envoys were sent to France to convince the French Prince Henri de Valois to become king of Poland. After accidentally witnessing the massacre of St. Bartholomew's Day, they brought Henri back to the royal capital at Krakow (January, 1574). Charles IX, king of France, died in May. By June, Henri practically escaped from Poland back to France to become king of France. To quote the British historian Norman Davies, "It is hard to see how the untried, republican constitution of Poland-Lithuania could ever have been smoothly operated by a youthful prince whose meagre experience was confined to an absolutist court and to sectarian warfare." (Davies, 1982: pg. 420)

Poland, Hungary and Bohemia belong to a region identified as "Eastern Central Europe", an extension of the West; poorer and less developed, but nonetheless societies whose basic values were shaped by the common experience of the West. They parttook in the Renaissance, built universities, and developed socially much like Germany, France, etc. Their great tragedy was being overrun by Eastern empires; the Turks, the Russians, and the reactionary Habsburgs. I would like to remind the readers here that Prague is many kilometers west of Vienna, and indeed in the late Middle Ages Vienna was less culturally (and economically) developed than Prague, Krakow or Buda-Pest.

Sorry for lecturing again, but I was provoked... <IMG SRC="http://forums.civfanatics.com/ubb/rolleyes.gif" border=0>

And with the above, you can see my 4 years in a Hungarian university now...



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[This message has been edited by Vrylakas (edited June 15, 2001).]
 
-Inferiors
-I don't think the Byzantines can be referred to as "inferior", but the inferiors will contain most of -Inferiors

Why not better "Independents"?
This cannot be played, can it?

think also we could start talking about units here. Should there be special units for some civ's? Which and to who?

Any ideas? I'd like also to hear ideas for objectives for the different tribes.

I think would be easy to make national units because more or less all armies are the same (only muslims can be diferents) a idea could be that each country will have a diferent and national order under their services as Teutonic, Temple, Calatrava...

For instance in my scenario Italy has been made a separete continent (I changed the alps to water in the mapeditor) then when I changed it back whit cheatmode I had a new "continent": Italy, caravans from the rest of Europe will now yield 50% better revuene when trading whit Italian cities!

You haven´t said it to me
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I don´t know it, sounds really great
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Vrylakas, until you, only Michael Jescenska scenerios ilustrate me so much about East Europe history
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Originally posted by kIndal:
You haven´t said it to me I don´t know it, sounds really great

It was for the new Europea scenario, I didn't use it in the Carolus scenario (which is probably why I havent told you earlier).
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kIndal wrote:
Vrylakas, until you, only Michael Jescenska scenerios ilustrate me so much about East Europe history

I've seen a couple of Michael Jeszenszka's scenarios; very good. I haven't seen anything from him for a while. Is he on hiatus?

I apologize again to the group - just imagine how fired up I get for a good Civ game...

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Speaking of which, Morten - vaguely what is your timetable for this patch? When do you expect to release it, this autumn?



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"...über den Bergen sind auch Leute..."
 
KINDAL:
I think would be easy to make national units because more or less all armies are the same (only muslims can be diferents) a idea could be that each country will have a different and national order under their services as Teutonic, Temple, Calatrava...

-Good idea. I had something like this in mind. -But I think that they'll be closely associated with the relevant techs. So that it is more the techs they posess which characterize the tribes. Like the vikings possessing the longship tech -so they can build longships. These techs can be traded of course, but some will exclude others, so that some units will be obsolete if you possess more advanced techs. This will work quite nicely I think. -I will go into more detail with this when I start to get the tech tree done.

VRYLAKAS:
Speaking of which, Morten - vaguely what is your timetable for this patch? When do you expect to release it, this autumn?

-Well, I guess somewhere ultimo August or so. Right now I've just finished with making the basic graphics layout (terrains & cities graphics). And I finished the main (western) parts of the map! What a huge job that is, to make this map! Phew! -But it will be great when it's done.

Next is to finally get the tribes represented on the map, and get the tech tree done. Fortunately my last scenario "hammer" taught me many a great lesson in this regard, so I'll be able to do it with a minimum of fuss. -BUT, once I get going, I want to finish it. What I really will need is loads of playtesting and neatening when the time comes, for WHICH I am counting on you guys!
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...a little progress report.

Well, it's coming together, slowly. I am -slowly- getting the map finished, and I want this as geographically correct, as visually interesting, and game-balancing/inspiring as possible. But I need to do most of it before I start positioning cities etc. It would be an enormous job to find out something should be changed, and start all over, once I start off doing the "real" scenario.

-It's the quiet before the storm, before I really go to work with the techs -which I KNOW will be far the hardest part of all this!

I have started to set up the unit graphics too, and I have been playing some of the other medieval scens around, to get inspiration etc. Btw, have any of you guys played the 100 years war scenario that is available in the downloads? I think it is really quite challenging, and fun too. (Especially playing the french! Ouch! Do they get smacked!)

Are there other medieval scenarios around, that I definitely would want to take a look at before I do this one? I have seen & played many, but maybe you have some favourites?

KINDAL:
Why not better "Independents"?
This cannot be played, can it?

I have decided to include the Byzantines afterall, so the barbs will have to simulate all of the "inferior" tribes. -And these cannot be played of course.

The Eastern Roman Empire really is sort of important, I think, and I won't waste a tribe position with a non-playable tribe. And barbs are easy to characterize by differing city styles and the simple unit types they produce. So barbs in the north will produce vikings, barbs in the east mongol horsemen, barbs in scotland highlander type units, etc. And, not to forget, polish barbs will be highly sofisticated nobles with strong cavalry.

I'll go into greater detail about these things. I'd like to hear more about what different unit types you'd like to see in the game. Within the different groups, infantry, horsemounted/knights, heavy siege engines, ships, and special type units. What do you think are the important developments? The stirrup should surely have an important effect on the efficiency of cavalry. How about naval developments (about which I know some, but not all), plate armor, crossbows, the holy inqusition, etc. Any good ideas about what kind of units can be associated to techs? -that is, to specific, important developments? -or ideas for special type events upon a certain discovery or conquest.

I have decided to avoid year-sensitive events. Events will be triggered by important player or AI actions, like the conquest of certain cities or development of certain techs. Any ideas on those?

-I won't necessarily follow your advice, but I'd like to hear some different opinions, before I announce my declaration of war on the Rules.txt.
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I think you should include a tech and some units for the invention of the sword (I think the Vikings and the Celts invented the first swords.). A tech and a unit for the invention of plate/body armor. And lastly, a tech and some units for the invention of bronze (Bronze is a tin and copper mix.), the discovery of iron, the invention of hard iron (Hard iron is made by heating iron, then pounding it, then folding it, pounding it again, folding it again, and cooling it, usually in water.) and finally, the invention of steel.

[This message has been edited by Dark X 101 (edited June 18, 2001).]
 
Morten, I suggest limiting/disabling Diplomats - there is nothing worse than building magnificent Barbarian cities and then having Civs being able to bribe them really cheap - it should be conquest only - how good were medieval embassies anyway? (the only other reason to have diplomats).
 
I think you should change the barbarian govt to fundamentalist whit hexediting, this way the cities and units they have will be very costly to bribe.
You can also change their govt to democracy and have them totaly imune to bribery.

[This message has been edited by Henrik (edited June 19, 2001).]
 
DARX101:
...and finally, the invention of steel.

Good suggestions, there. What did steel bring about? How was that invented? -What made the new techs superior? Bronze is a very soft metal, so it has obvious disadvantages in weapons. Hardened iron (and steel?) surely was a great improvement from the early weaponry of the bronze/iron age. What about strategy, army organization, siege techniques, castles etc. How did that develop over time?

MAGNUS:
Morten, I suggest limiting/disabling Diplomats - there is nothing worse than building magnificent Barbarian cities and then having Civs being able to bribe them really cheap

Yes. No tribe will have diplomats in the early game. But I'll include missionaries, monks, bishops and assassins when the appropriate techs are reached. They'll be diplomat type units. Medieval societies did have diplomatic relations, which followed closely their trade connections etc. And assassins and spies were used very much in the same way they were used later on. To inspect military improvements, army sizes, bribery etc. All the usual stuff.

HENRIK:
I think you should change the barbarian govt to fundamentalist whit hexediting

Good idea. I can do this with CivTweak/CivCity I think. -The price of bribery is closely linked to the amount of money the barbs have. Fundy will be a good way to make sure this doesn't drop dramatically. -Also, WHO founded the cities is important. If barbs are made the founder of the city (with CivCity) they'll behave pretty much like all other cities.

[This message has been edited by Morten Blaabjerg (edited June 19, 2001).]
 
Hi Morten!

Your idea is great! I have been working for a time now on a very similar project, except that mine is more of an "Antiquity patch" than a "Medieval patch".
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I would love to help out with your project. I have studied history like yourself, and have a great interest in the subject. I have lots of big heavy books, and more importantly: a lot of very detailed maps. They might come in handy you know.
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I am Norwegian, from Christianssand (founded by Danish king Christian IV). If you want, you can mail me at: tos77@excite.com
Og skriv gerne på dansk om du ønsker!

I have lots of comments to your project, but don't have time for it all right now. ONe thing though:
You have mentioned Clovis and Attila. I should warn you that these characters, while very interesting, belong to a very chaotic period in European history. The 5th century was extremely chaotic, and I would advise you to not start your scenario in this century. The main reasons are:

-The Visigoths and Ostrogoths founded large kingdoms that were of great importance in their time, but both were gone by the 8th century. They had little lasting effect, so having a Gothic tribe makes little sence when you reach the High Middle ages. The same goes for the Vandals, Sueves and Burgundians.

-The West Roman Empire officially lasted until 476, when Romulus Augustulus was deposited. This means that there still was a West Roman Empire at the time of Attila. It was in 451 that Attila was defeated at the Catalaunian Fields.

-Islam didn't appear until the 7th century, and the muslim conquest of Spain started in 711. The Caliphate of Cordoba (est.929) played a very important role in Europe, and personally I would have made Moorish Spain a civilization. Cordoba was the second largest city in Europe after Constantinople, and it was a great center of learning. The Moors were in Spain from 711 to 1492, which is almost your entire timespan. In fact Moorish Spain would be the most technically advanced civilization in Europe for a long time.

-If you have the HRE as a civ, remember that this concept was born in 800 with the coronation of Charlemagne as Emperor. Then the division of the Frankish Empire in 843 (Treaty of Verdun) lay the foundation for the mainly German HRE (which in Norwegian is called "Det tysk-romerske rike"). Having a "Holy Romans" tribe in the 5th and 6th centuries doesn't really make much sense... and it wasn't until Otto I was elected in 932, and later crowned emperor in Rome in 962, that it was the Eastern part that became the "Holy Roman Empire".

-You seem to know a lot about the later period, and I think it would be a good idea to focus on that. It would be extremely hard to maintain historical accuracy in a scenario stretching over more than 1000 years.

-Arius (not really of Alexandria
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Great input there, Arius!

I'd very much like to mail you at some point, when I get around to some of the sinister details, and I'd also like to hear some more about your project on the Antique.

Originally posted by Arius:
...and more importantly: a lot of very detailed maps. They might come in handy you know.

I'd very much like to take a look at some of these, if possible.

Arius:
You have mentioned Clovis and Attila. I should warn you that these characters, while very interesting, belong to a very chaotic period in European history. The 5th century was extremely chaotic, and I would advise you to not start your scenario in this century.

-Well, I think the era of the great migrations should be covered in the patch as a whole -with appropriate techs, units, etc. -If just because I think this period is very exciting, and I'd like to make a scen or two about it at some later point, using the patch. -But of course, the main tribes & events won't be presented in the "big" scenario here, other than massive barb attacks and wanderings. -with a few notes on the significant changes and events.

...It would be extremely hard to maintain historical accuracy in a scenario stretching over more than 1000 years.

-Yes. The basic framework (techs, units etc) will be the most important. I won't preplace other than the uttermost important great cities in the scenario, so the cities players build after this, will be placed quite according to the circumstances.

What I want to simulate is more in the way of what the original game accomplished. While I will preplace some cities, units, and set up some interesting historical situations (via events etc), so there is a scenario to get involved in, the most important thing will be the right "medieval feel" of development, game pace and excitement, as one's tribe expands into the unknown, becomes more advanced, builds & conquers new cities, improve government, set up trade routes etc, much in the vain of the original game, just in medieval terms. -So players will face the same challenges that medieval nations met, and have to make appropriate choices.

I am aware that the concept of "The Holy Roman Empire" changes somewhat during those 1000 years. Do you have any suggestions as to how to simulate this? -The more broadly applicable the better!

-Moorish Spain will be represented under "The Infidels", which will broadly cover all the various arab tribes/empires during this time. One will be able to set up more detailed scens, using the patch, focusing on the more specific situations, using other tribes. But I think this broad "hat" fits the the ongoing medieval theme quite nicely. The european powers attempt to defend all of western christendom against the threat of the (technically & culturally) superior, but non-christian arab empires!

See ya around,
Morten
 
Originally posted by Morten Blaabjerg:
I'd very much like to mail you at some point, when I get around to some of the sinister details, and I'd also like to hear some more about your project on the Antique.

Well, my original idea was much like yours - a patch or modpack that I could later create scenarios for. However, I am quite new to scenario creation, so I have no idea how long it will take. There is very much I haven't decided on yet...

Originally posted by Morten Blaabjerg:

What I want to simulate is more in the way of what the original game accomplished. While I will preplace some cities, units, and set up some interesting historical situations (via events etc), so there is a scenario to get involved in, the most important thing will be the right "medieval feel" of development, game pace and excitement, as one's tribe expands into the unknown, becomes more advanced, builds & conquers new cities, improve government, set up trade routes etc, much in the vain of the original game, just in medieval terms. -So players will face the same challenges that medieval nations met, and have to make appropriate choices.

Sounds like an excellent idea! While I have enjoyed many war-scenarios, I have always preferred empire-building. I find it more rewarding to gradually improve my empire and build an army than starting with hundreds of units and not having any idea where anything is.
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Originally posted by Morten Blaabjerg:

I am aware that the concept of "The Holy Roman Empire" changes somewhat during those 1000 years. Do you have any suggestions as to how to simulate this? -The more broadly applicable the better!

I'm not quite sure. I've been thinking about that myself. During the entire Middle Ages I would say the two most powerful figures were the Pope in Rome and the emperor. Or actually the emperors - as there was an eastern (Byzantine) and a western (Holy Roman) emperor.

One way to simulate the Pope might be as a pre-built wonder in Rome. That would make Rome an important city, which it should be. But how do you simulate the influence the Papacy has on the Catholic people of all nations?

I tried to come up with some ideas about the HRE and the emperor, but I think I need to think about it some more.

Originally posted by Morten Blaabjerg:

... But I think this broad "hat" fits the the ongoing medieval theme quite nicely.

Yes, I agree.
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-Arius
 
What about scandinavia?

If you should have a Danish tribe will it include Norway? Because when your scenario starts Norway isn't included in the Danish kingdom. Will the conquest of Norway and Iceland (if Iceland is included in your map) be an objective?
Personaly I think it would be more interesting with a Danish tribe instead of an united scandinavian. Because if you're the Danish you can unite Scandinavia and then try to conquer Finland, Estionia and Kurland like the Scandinavians tried irl. Also there is Danelaw to fight for.

Otherwise I think that this should be a great MOD-pack and I'm looking forward to play the scenario.
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//Arthedain
 
I will include the Danes... -But I am still pondering about some different tribe concepts, so this project might take a little while. -as was expected!

-I have fallen in love with a little other project of mine, after seeing Balsindes "El Dorado" scenario, so I'm playing around these days with making a little quest type scenario about Stanleys last great Africa Expedition -The Relief of Emin Pasha. The working title is "In Darkest Africa" -as was the title of Stanleys own monograph about the expedition. You'll probably hear more about it later.

This also gives me the opportunity to learn some more about events, which I will need to know a great deal about with this grand medieval epic...
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