Anyone else played with these settings?
I started playing with these settings first on prince then moving to monarch and now trying out emperor. Due to the huge map and 11 total civs (not uncommon for all 11 to be comparably powerful with about 5-6 cities each) and marathon settings making building units/buildings take a long time, the game is quite difficult and VERY different than emperor level with smaller maps and/or faster speeds.
For one thing, with 11 civs, founding religion tends to be difficult and religion in many games tends to be very fragmented making diplomacy a challenge. Oftentimes, declaring a state religion is suicide so no-state is the only choice (which means forgoing organized religion bonus).
With the huge map on emperor and marathon speed, it is not uncommon for much uncivilized lands to exist and therefore facing barbarian archers and axeman that are a real threat in the early game. Therefore archery is not an option but mandatory (your empire will be crushed if you rely on warrior defense against barb archers and especially barb axemen!) But even with the huge map, with 11 total civs in the game, the race to claim enough lands for your 6 cities itself is not easy and scouting and early planning on city placement is vital. And resources are reasonably spread out so not uncommon to have horse, bronze or iron out of reach (sometimes even all three!)
Also with 10 other civs nearly equal in power and co-religionist feelings, and marathon speed building of units, wars can be quite long drawn and debilitating. Even if successful, you tend to only cripple yourself while other civs pass you by in tech while you spend precious time building units instead of libraries, monasteries, etc.
And with so many civs, it is common to be bordering on 5 civs (with others basically bordering as their border an ally), so security is always a concern. Having long distance empires then becomes not feasible (due to maintainence but more importanly difficult of defending across such vast distances from end to end). Having so many civs bordering also means it is common to have an aggressive civ nearly forcing you into debiliating wars. And you MUST pre-plan your defense from the getgo as waiting until the enemy has a massed stack against you, it is too late to build up sufficient last-minute defensive armies with marathon speed building!) Yes I know you can whip but it won't make enough of a difference if you have the 1-2 unit anti-barbarian defense and that's it.
Anyone play with these settings besides me? It is a TOTALLY different game than emperor level with other settings!
I started playing with these settings first on prince then moving to monarch and now trying out emperor. Due to the huge map and 11 total civs (not uncommon for all 11 to be comparably powerful with about 5-6 cities each) and marathon settings making building units/buildings take a long time, the game is quite difficult and VERY different than emperor level with smaller maps and/or faster speeds.
For one thing, with 11 civs, founding religion tends to be difficult and religion in many games tends to be very fragmented making diplomacy a challenge. Oftentimes, declaring a state religion is suicide so no-state is the only choice (which means forgoing organized religion bonus).
With the huge map on emperor and marathon speed, it is not uncommon for much uncivilized lands to exist and therefore facing barbarian archers and axeman that are a real threat in the early game. Therefore archery is not an option but mandatory (your empire will be crushed if you rely on warrior defense against barb archers and especially barb axemen!) But even with the huge map, with 11 total civs in the game, the race to claim enough lands for your 6 cities itself is not easy and scouting and early planning on city placement is vital. And resources are reasonably spread out so not uncommon to have horse, bronze or iron out of reach (sometimes even all three!)
Also with 10 other civs nearly equal in power and co-religionist feelings, and marathon speed building of units, wars can be quite long drawn and debilitating. Even if successful, you tend to only cripple yourself while other civs pass you by in tech while you spend precious time building units instead of libraries, monasteries, etc.
And with so many civs, it is common to be bordering on 5 civs (with others basically bordering as their border an ally), so security is always a concern. Having long distance empires then becomes not feasible (due to maintainence but more importanly difficult of defending across such vast distances from end to end). Having so many civs bordering also means it is common to have an aggressive civ nearly forcing you into debiliating wars. And you MUST pre-plan your defense from the getgo as waiting until the enemy has a massed stack against you, it is too late to build up sufficient last-minute defensive armies with marathon speed building!) Yes I know you can whip but it won't make enough of a difference if you have the 1-2 unit anti-barbarian defense and that's it.
Anyone play with these settings besides me? It is a TOTALLY different game than emperor level with other settings!