Narcisse
Prince
- Joined
- Aug 2, 2020
- Messages
- 348
Expansionist ability and even playstyle require you to send armies all over the world so it is not really a bad pick, maybe the annexation part is somewhat strange but that is an issue for any contemporary culture you want to be expansionist, but the rest of what you are supposed to do as an expansionist seems to fit with americans. However we should not see cultures as countries so the annexation part may not really represent annextion in terms of countries but ability to influence or control an area/city or so.expansionist makes some sense but I feel like it would have made more sense in the industrial era? I do know expansionist is also about administering large swathes of territory and the US did aggressively push it’s bases across the world and it’s ideology so i think that can also count.
Yeah that makes sense, that’s also why i brought up the bases and ideology spread. Works for me, an interesting design so I’m very intrigued to see the rest of the contemporary culturesSo thats one, nine to go.
Expansionist ability and even playstyle require you to send armies all over the world so it is not really a bad pick, maybe the annexation part is somewhat strange but that is an issue for any contemporary culture you want to be expansionist, but the rest of what you are supposed to do as an expansionist seems to fit with americans.
I think they wanted atleast some contemporary emblematic units to be recent things to make it so that humankind is connected to today.Interesting. I guess if they wanted at least one of all culture types in the era then there’s really no one better to choose for Expansionist, even though it’ll be more about influence and soft power rather than annexing territory.
The F-35 seems odd rather than a proven workhorse like an F-15. Hopefully it has an enormous upkeep cost and/or randomly doesn’t work.
Yeah, it's not all about territory like Denkt has said. Expansion is more than that.Personally I find it hard to see why it's "Expansionist", but some of you guys have raised very good and legitimate points for the "Expansionist" ability. I'll be waiting for a response from their historians over at the Discord
Also there's a really REALLY good book on this kind of stuff called "How to Hide an Empire" that explores the US's history of imperialism and expansion. Give it a read if you can and everything makes even more sense as to why the US passes the expansionist test.
Fair!No need. By no need I mean understanding the history of US expansion. Of course I'd like to read the book haha
As a Filipino we live vicariously under the US. We were a US colony until 1946, and even during the rest of the 20th century after independence, we were very close allies with the US during the Cold War. A lot of Filipinos see the US in a very favorable light more than any other country. At the same time the US has bases in our country, and it's always been a thorn on our side with regards to Philippine-US relations.
The thing I personally find trouble with Expansionist at first was that I was thinking of military takeover of territory, not military bases or taking territories using influence. Also I don't know how Expansionist stars work because I haven't played the last OpenDev before as much as the previous ones.
It basically have to, having the requirement to be total conquest of the map would be extreme, I think expansionist should have options to gain fame beyond complete territorial conquest, like setting up military bases in other players lands, ability to take control over resources and maybe have the ability to change other players ideology and that is just speaking about gameplay, which cleary showed that the expansionist affinity worked poorly.I feel that the mechanics for expansionist stars will work differently in the contemporary era or at least the game will have a mechanic later as you play in which you can acquire era stars without taking territory or would allow you to have an overseas military presence.
The thing is you are playing as a group of cultures, not as countries, you are not playing as US, you are playing as americans and the history part go all out of window since you can for example go from zulus to americans which is far more tricky to explain than explaining americans as expansionist.US being Expansionist, as @CivLuvah said, is somewhat reasonable but also a bit confusing from the perspective of the in-game ability.