riddleofsteel
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^ This is too much tasty info given that the game isn't coming out until 2021.
The video also mentions that some regions will have independent States similar to City-States in civ6 that will either be aggressive or pacifist.
^ This is too much tasty info given that the game isn't coming out until 2021.
Haha, normally I would agree with you - if the release was just a few months away and this info came flooding out all at once. Having it be next year is akin to all the gyms that show the food channel on their televisions, or showing porn movies in prison!This is just a menu preview, I'm willing to wait for the feast![]()
This all looks SO awesome... I can't wait to see if I'm in the lucky ones chosen for the OPENDEV. I have received my confirmation email, but I really feel it just confirms I'm in the list, not that I'm chosen.
I wonder if they might not be going a little in the same direction as Endless Space 2 and the Fleet system. For those who never played it, it allowed you to join together in a fleet a bunch of ship. Each ship had something called (from memory, not altogether sure of the name) Command Points, and your fleets had a certain max number of command points available in its formation. The VERY interesting point about that system was that some research through the technology tree were specifically to increase that Max Command Points to fleet. It allowed you to get much stronger, but you had to spend time and resource to research it first. I could very well envision the same kind of system here,
where the regiment size and strength would be defined by a likewise value that could be increased by teching, or even civics...
@Catoninetales_Amplitude, thanks a lot for all this wonderful info, I'm sure you're all very glad to finally be able to let us get a little more info and play images ;-) Is there any chance you CAN (tm) comment on my previous paragraph ? ;-)
Really love the art style and the UI of HK. Everything just look better on every aspect than Civ VI aesthetically.
One question I have: are the civs each era, picked on a first come first serve basis meaning if you are late in getting to an era, you pick from whatever is left? If they are not picked on a first come first serve basis, then can 2 players pick the same civ?
It is first come first serve. In one of the First Impression video there is a screenshot of the second era culture selection where it can be seen that a culture is already taken and hence not available.
There seems to be other incentives to transition quickly as well, namely fame generation. There's more fame for era stars early in an era (starts at 100 as it seems), and the amount of fame declines as the era progresses (the lowest I saw was 40-something). So staying longer in an era to get the low hanging fruit in form of additional era stars that you are close to might often not be worth it. The whole game might be a kind of race, especially on higher difficulties.Thanks. I thought that might be the case but wanted to make sure. It encourages player to progress to the next era in a timely manner, if they want to pick a specific civ since waiting too long will run the risk that it will be unavailable.
More like Endless Legend than Endless Space 2.I wonder if they might not be going a little in the same direction as Endless Space 2 and the Fleet system. For those who never played it, it allowed you to join together in a fleet a bunch of ship. Each ship had something called (from memory, not altogether sure of the name) Command Points, and your fleets had a certain max number of command points available in its formation. The VERY interesting point about that system was that some research through the technology tree were specifically to increase that Max Command Points to fleet. It allowed you to get much stronger, but you had to spend time and resource to research it first. I could very well envision the same kind of system here,
where the regiment size and strength would be defined by a likewise value that could be increased by teching, or even civics...
Later™Of course, it also raises many more questions which I suspect will need to "later(TM)" for full replies:
- How are civic points earned? How does it interact with other game systems, e.g. a completely separate "currency" and diplomatic interactions.
As that one screenshot shows, the axes all have two bonuses associated with them, with each being strong at one side and disappearing at the other. And I do think you can reverse course, but it's not a "radical shift" in just a turn or two: You'll have to put in the effort and go back across the bar.
- The previous question whether there are downsides to going to extremes in the civic bars. And to what extent one could "reverse course" over the game without first losing all benefits accumulated, i.e. by "going back down" the scale.
The short version of it is that you only have a limited number of Administrators, and Unadministered Cities are less productive than Administered ones.
- What are "unadministered" cities and their counter-parts? The IGN article suggests it's those going over your expansion limit, using a similar mechanism as in ES2. Would also be interesting if there was some interaction between level of control and administration status.
Yes, 25 turns does sound like a long time, doesn't it?iirc the screen in the video said "next civic unlocks in 25 turns" which seems quite a long time if you intend to unlock all 30-something of them.
With this, much as with the wonder, I would urge you to keep in mind that this was an early version. Not everything is ready yet, and there may also be UI errors. (Those icons really aren't supposed to overlap, for example.)This also helps us discriminating the Hunnic EQ from the Mongol one. They are hopefully different, as the Hunnic ones does nothing apparently.
That really shouldn't be a surprise. We had an entire video of Arnaud talking about that.1. The background music changes once you transition to a culture.
You and what feels like 90% of our fans.the fundamental idea of "fantasy 4X" didn't work for me at all (tl;dr every second I played this game I loved its world, I just wanted to play RPG game in this setting
There are a lot of systems we haven't shown, but there are various different reasons for that: Maybe the UI is not ready (many of you have probably watched PDX streams and know what "Programmer UI" is like, which is not suitable for the digital equivalent of E3), maybe the system is there but not yet filled with content, maybe the AI did not handle the system well yet... Our VIPs can attest there's a lot more already in the build they got to try, but "ready to test" is not the same as "ready to show to the public."It's looking great but I am glad it's coming out next year as theres clearly a lot of systems that are not even implemented yet such as religion. As my most anticipated video game I want it to be as good as it possibly can!
There seems to be other incentives to transition quickly as well, namely fame generation. There's more fame for era stars early in an era (starts at 100 as it seems), and the amount of fame declines as the era progresses (the lowest I saw was 40-something). So staying longer in an era to get the low hanging fruit in form of additional era stars that you are close to might often not be worth it. The whole game might be a kind of race, especially on higher difficulties.
According to the videos, this is apparently not the case. I heard in at least two videos that you can stick around to get 8 or 9 stars if you think the investment (delay your culture pick and be later to the next era) is worth it.To be clear, when you get 7 era stars, you automatically progress to the next era.
According to the videos, this is apparently not the case. I heard in at least two videos that you can stick around to get 8 or 9 stars if you think the investment (delay your culture pick and be later to the next era) is worth it.