Elhoim
Iron Tower Studio Dev
This a great video:
Is that a mechanic that's actually going to be in the game?Wouldent having a stable state encourage maintaining the status quo? Or is it more that the longer a state is stable the greater the chance of reform/revolution because the cracks inevitably begin to show and humans are naturally restless? Guess its hard to comment without fully understanding how it works.
And here's the benefits of the Temple or Artemis
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I have to say, the videos look really awesome and I'm positively surprised by some reveals, like full control over combat and reducing the turns in a battle to 3 compared to EL.
Adding new cities costs stability, which seems a drawback from playing wide. Increasing stability needs buildings like the well or adjacency bonuses from common quarters. Natural wonders help as well. I guess that means that, similarly to EL, rapid uncontrolled expansion is not so easy.Stability is like Happiness but it does not affect yields. It only affects if cities revolt and is how you unlock new civics. Basically, it's the happiness of your city. If it falls too low, your cities will revolt. Keep it high and you will unlock civics faster.
Adding new cities costs stability, which seems a drawback from playing wide. Increasing stability needs buildings like the well or adjacency bonuses from common quarters. Natural wonders help as well. I guess that means that, similarly to EL, rapid uncontrolled expansion is not so easy.
Just adding to the combat that reinforcements can join the battle if it does not end within one strategic turn and you are able to move units close on the strategic map.
This video from PartyElite has some info that I'm not sure is mentioned somewhere already. The info I got was:
1. The background music changes once you transition to a culture.
2. Your ideological leaning has an effect on diplomatic relations
3. The Society screen:
Spoiler :