Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 825
I sense a slight balance issue here..
Oh wow, and here I thought 12k science was game breaking!
I sense a slight balance issue here..
Is it really a Fame general rule that you cannot specialize in one thing? You kind of do specialize in one thing only, and that is: being the big, expansive empire. More pop, districts, territories, techs, gold, influence - it all scales with sizez with expansion. That's why there are such extreme fame runaways - if you are good in one of those things, you are probably good in all of them.
It's not like you get a (significant amount of, when compared with above sources) Fame for culture, art, trade, literature, architecture, espionage, religion, diplomacy, colonization, navy, geographic discoveries, tolerance, bravely fighting as an underdog, being small but very densely developed, having small army but still winning, and so on.
There is really only one source of Fame: be a huge expansive beast, covering a lot of land and with a lot of stuff. If history worked like that, then nobody would praise Greeks before Alexander, or Venice, or Netherlands, or Italian city states, or modern Nordic states, or Singapore, or historic influence of Jews, because the only things that would matter would be Big Nominal Size and largest empires.
In my experience, which admittedly is two games since release, the first AI to hit Ancient always takes Harappans.
I've seen the Myceneans both games, too. My first game only had two AI players, but my second had three--and one of the AI chose to be Greece straight into the Contemporary Era. What's interesting is that this AI (Midas) was also in my first game and definitely chose to progress in that game, which means the AI can choose to transcend indefinitely even without the AI quirk that forces them to do so.For some reason, out of a dozen test starts with the post-release version of the game, Myceneans have been the most popular First Choice for the AI, with Harappans running a close second. This was not at all what happened in the last pre-release Builds we tested, when Harappans were almost always first choice with Myceneans, Hittites, Olmecs sharing second and third place.
Not sure what has changed in the AI's Decision Tree . . .
So Reddit as usual.but do some five minute browsing over at reddit and you start wishing for the earth rendered unhabitable outcome
Agreed. All the late game culture themes are super strong in their own niche, but science just gives you the ability to effectively end the game almost immediately, and since you always know if you're in the lead or not in terms of fame, it's basically an instant free win as long as you're currently in the lead. It's not necessarily a balance issue but more a victory condition issue. Why does finishing the tech tree have to end the game when it just seems to be so much easier to do that quickly if you focus on it than any of the other conditions?@Onii-chan regarding your screenshot:
As strange as that might sound, I don't think your incredible science output is the major problem. (Almost) All contemporary cultures are completely nuts in their field.
The problem is, at least for me, that science alone can end the game. And that you've usually accumulated enough gold to just stick in science mode forever. This is not true for the other ending conditions.
Soviets one-shot all others, but you still need to fight, fly your units around, pay war score, etc. to end the game with military.
Australians build x districts per turn with the builder ability, but to end the the game with production, you still need the techs for the projects first.
I don't quite see the motivation behind the science ending anyway (the mars mission requires science and production is already there), I assume its just there to avoid late game drag. It seems to go against the general fame rule that being (super) strong in just one area isn't sufficient (except if that area is military, of course).
If you've researched all available techs in the prior eras, what happens is that you just waste your science/turn. Why not the same in the contemporary era? Once you've researched the whole tree you are done with science. You get the three science stars at full score and the extra fame from the late game techs, which is a reward. No need to spam the Swedish/Turkish/Japanese districts in all cities.
Interesting. In my two games, no one chose Nubia. Can confirm early Merchant is a powerful path, though. In the game I just finished, I chose Phoenicia > Carthage. Unfortunately, by the late game I was struggling for Influence; kinda makes me wish I'd chosen another Aesthete somewhere along the line (in addition to the Franks)--or an Expansionist to offset all the cities I founded.I had that many luxuries when I pulled ahead in my last game on Civilization, Carthage > Nubia. Early on being a trader you get access to most of the AI empires first due to trade route visibility, and you have the money to buy everything from everyone. Then people start buying the stuff secondhand from you, and pretty soon that Nubian EQ (gold per trade route) is dropping 50+ gold each.
This is the exact state of my current game with Nubia leading, having conquered cities off their neighbors and with so many luxuries. Do I have any choice but to buy them all?! I’m guessing Nubia is a popular AI pick whoever goes medieval first.
Interesting. In my two games, no one chose Nubia. Can confirm early Merchant is a powerful path, though. In the game I just finished, I chose Phoenicia > Carthage. Unfortunately, by the late game I was struggling for Influence; kinda makes me wish I'd chosen another Aesthete somewhere along the line (in addition to the Franks)--or an Expansionist to offset all the cities I founded.
ho... but do some five minute browsing over at reddit and you start wishing for the earth rendered unhabitable outcome![]()
Another popular AI choice, I've noticed, specifically Celts > English > Haudenosaunee > Mexico. AI likes Food, apparently.English > Haudenosaunee