Humankind Game by Amplitude

@Jkchart. Here.
Spoiler :
cqUf6bN.png
 
EDIT: Upon looking at the Classical and Medieval Eras again, both "Hunnic Horde" and "Mongol Horde" seem unconnected to technologies, which leads me to speculate that for the initial release of Humankind, these two will be highly aggressive minor factions appearing in those respective eras.
Putting Mongols in a minor faction seems off putting, in my mind, especially for an Empire that was the largest continuous land one. However I guess it was the easiest named "barbarian" faction to put in the Medieval era.

Edit: @Jkchart There's a similar rectangle in the Industrial Era however. What do you make of that?
Pirate Republic hopefully.
 
Putting Mongols in a minor faction seems off putting, in my mind, especially for an Empire that was the largest continuous land one. However I guess it was the easiest named "barbarian" faction to put in the Medieval era.


Pirate Republic hopefully.

If I remember correctly Endless legend had a faction that could pack up things and relocate. I woulnd't be surprised if they added that sort of mechanic for later DLC's or expansions. maybe then they'll add a bunch of civs for an asian nomad tree later on. sort of , Xiognu, Mongols, Golden Horde, Timurids.

Could also work for native American civs, I prefer the Mongols stay a minor faction for now if that means they work in actual nomad mechanics (one of my biggest let downs in civ)
 
If I remember correctly Endless legend had a faction that could pack up things and relocate. I woulnd't be surprised if they added that sort of mechanic for later DLC's or expansions. maybe then they'll add a bunch of civs for an asian nomad tree later on. sort of , Xiognu, Mongols, Golden Horde, Timurids.

The icon itself is a bunch of huts.

I think the key word there is Horde.
 
Making Mongols not civ but a horde would be interesting approach. They are the only civilization I think of which fits both in the same time. Scythia is clearly civilization once you read about its very rich material culture and very far range, Huns for me were always savages sorry :p and Mongols are a bunch of random barbarians... who suddenly decided to conquer half of the world and build medieval army using WW2 tactics... Before quickly succumbing to foreign cultures and soon being again peripheral nobodies (I mean, Mongolia, not Tatars etc successors). How do you even classify such empire.
 
Making Mongols not civ but a horde would be interesting approach. They are the only civilization I think of which fits both in the same time. Scythia is clearly civilization once you read about its very rich material culture and very far range, Huns for me were always savages sorry :p and Mongols are a bunch of random barbarians... who suddenly decided to conquer half of the world and build medieval army using WW2 tactics... Before quickly succumbing to foreign cultures and soon being again peripheral nobodies (I mean, Mongolia, not Tatars etc successors). How do you even classify such empire.

Read Beckwith's Empires of the Silk Road for an exhaustive discussion of the 'Hordes' and their real cultural, technological, commercial impact. Also the fact that in virtually every case for which we have contemporary evidence, they were attacked by the so-called Civilizations and only attacked to maintain their own territory or to open up trade.
After fighting among themselves to unit the Mongols, their first 'foreign' conquest was the Khwarizm Empire, which not only refused to trade, but massacred Genghis' emissaries - an act right up there with 'let's kick a grizzly bear in the gonads just to see what happens' for Intelligent Moves in History.There's a lot of historical propaganda about the 'barbarians' (Important Historical Research Rule: Anything Official from any 'civilized' Empire is a Lie, all or in part, Always) but if you read the eyewitnesses - Chinese and Roman, of which there are several - the Huns, Goths, Hsung-Nu and Mongols were attacked first, not attacking.
Also, and this is changing my concept of the Pastoral Civs, ALL of them also had 'cities', Trade Centers, and agriculture. Those elements weren't as all-encompassing or important as in the 'settled' Civs, but they were there - even among the Lakota and Commanche Native American versions of the 'Huns and Mongols', trade was vital and agriculture practiced when it suited them.

Don't know if Amplitude's folks have read Beckwith or similar writers, but he presents a more 'nuanced' view of the Pastorals that would fit more comfortably into a game: they can build cities, but elements of their population and infrastructure should be mobile or semi-mobile: maybe a set of Outposts (the new video shows a German Outpost, whatever that means) that for the Huns, Mongols, or such could Move to claim territory or resources, while the 'settled' types have Outposts that are some kind of permanent Less Than A City installation.

As long as all the Horse Archers are Unique to Pastoral Civs, they'll be on the Right Track . . .
 
It's a green and yellow flag though. Pirates without a Jolly Roger aren't pirates!

Funnily enough, I found this:
Spoiler :

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Of all the possible combination of colours, this dude actually went with green and yellow :lol:
Don't forget Mr. Yuk, which was created by physicians in Pittsburgh, given how young children began associating poisonous chemicals with pirates.
 
Isn't humankind the competition to civ 6?
Competing in the same niche? Yes. But I don't think very many players would be exclusively loyal to one brand. It's not like you can't own both.
 
Right, I haven't seen civilization under competition before in its earlier versions such as civ 4 or 5.
 
There's a Settler unit in the Renaissance.

The Fluyt is attached to "Transport Caravel" under a tech called Three-Masted Ship

The Mongol Horde has the same color box as other emblematic units and it looks like the small black boxes underneath them are strategic resource requirements. Same with the Hunnic Horde. Apothecary Workshop has resource requirements as well.
 
Wow civfanatics are some serious sleuths. This power could be put too some serious good use.

Not that finding out more Humankind info isn't a good use however
 
There's a Settler unit in the Renaissance.

The Fluyt is attached to "Transport Caravel" under a tech called Three-Masted Ship

The Mongol Horde has the same color box as other emblematic units and it looks like the small black boxes underneath them are strategic resource requirements. Same with the Hunnic Horde. Apothecary Workshop has resource requirements as well.

Under the tech Three-Masted Ship I think I can also read Cabinet of Curiosities with the same colour code as the Apothecary Alchemist Workshop.

Edit: The Settlers under the Three Masted Ship tech use the same icon as the Horde for the Huns and the Mongols.

It seems likely we'll have several different kinds of 'Settler' units with different mechanics.
 
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Mhrm, I wonder if the fishmarket thing is some kinda "district" or so. It's grey though, and nothing else seems grey. Maybe it's more like a (commercial) district specialization?
 
Mhrm.. the village centre is grey but with a thick black border. I wonder if the black borders are actually districts, and the others are buildings.
 
Which civ holds Munich in this video?

What might this thing in the lower left of the screen next to the tech progress be indicating?
 
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