Humankind Game by Amplitude

It (the Reichstag building) is also in a city that's no longer owned by the Germans, so that either suggests that the Icelandic/Norse civ uses the same palace (unlikely IMO) or that the buildings won't change artstyle when conquered, which would be nice
 
It (the Reichstag building) is also in a city that's no longer owned by the Germans, so that either suggests that the Icelandic/Norse civ uses the same palace (unlikely IMO) or that the buildings won't change artstyle when conquered, which would be nice

It would be the sort of thing Civ VI should have had, with their stated goal of putting the game on the map - that should have included an on-map History of Events in the game as well, like old Palaces and buildings (and even Uniques) on the map, maybe in a 'derelict' form. Would have been nice. Will be nice, if that's as this indicates for Humankind.

- Have to remember that these 'screenshots' are Manufactured, not played, and from a 'Pre-Alpha' build. There's no telling what the details on-map will be by the time of release.
 
It would be the sort of thing Civ VI should have had, with their stated goal of putting the game on the map - that should have included an on-map History of Events in the game as well, like old Palaces and buildings (and even Uniques) on the map, maybe in a 'derelict' form. Would have been nice.
That’s one of the things I miss from Civ 5 that’s not in Civ 6: when you capture a city, any unique buildings remained instead of reverting to their generic equivalent. It would be nice to, say, capture an English city and get to keep the Royal Navy Dockyard rather than it magically become a regular Harbor. Even if you don’t get the RND bonuses, it would be visually appealing.
 
A lot of interesting information here! I love that it seems like they're going with the outpost system from ES2. I think it was very elegant and more accurately represents how early settlements are developed. However, someone also spotted a settler unit in the renaissance, so this means there will be some kind of incentive to "colonize" remaining unclaimed lands later in the game. Very cool.

Another point that someone (either previously in this thread, or on the Humankind forums, can't be bothered to check) brought up is that certain buildings require strategic resources to be built. I don't think there are any buildings with resource requirements in Civ 6, so that is an interesting difference. (OK I know power plants use resources, but not exactly the same.) It would be cool to see for example different types of workshops or markets with unique bonuses based on what resources each empire has available to them.

As always, the graphics and UI in the screenshots looks beautiful. Very much looking forward to this game!
 
We have a video for you to dissect somewhere in the last couple of pages if you wish for Humankind clues (I've tried my best but my abilities at this aren't as good as yours)
Looking at it now, might be regurgitating things already covered though.
 
Ok, so they are using very similar design aesthetics as Endless Legend and Endless Space 1&2.

So color coding seems to be similar:

Grey: Civic/Government
Blue: Research
Red: Warfare/offense
Yellow: Trade/Economy
Green: Agriculture/food
Orange: Industry
Purple: Culture

Looks like light red might be buildings while dark red is units. Some units have faction requirements, there are also strategic resource requirements.

Eras:

I: Bronze ???-1000 BC
II: Classical 1000 BC-500 AD
II: Medieval 500-1492
IV: Renaissance 1492-1700
V: Industrial 1700-
VI: Modern

Map is based on the same grid system as Endless Legend uses with each area counting as a quarter.

You start out as a tribe then select a culture when you reach a certain culture (?) score.

Cultures have different focuses: research, warfare, agriculture, industry, trade.

Based on video:

Assyrians: Expansionist
Babylonians: Research
Egyptians: Industry
Harappans: Agriculture
Hittites: Warfare
Myceans: Warfare
Nubians: Trade
Olmec: Culture
Phoenicians: Trade

I'll update as I find more and add screenshots.
 
Last edited:
L25GQb0.png

Faction color/emblem, population, districts (?), fortification level/combat strength.

Crown could mean capital city.

6MH9B4O.png

Research, culture and diplomacy

c9F8fGj.png

Culture, player color, culture emblem, player score (1570), player rank (3/7), income, culture focus (warfare)

k0qvbgu.png

Industrial/modern era science district

q7hxtvp.png

Industrial/modern era residential district

OpWBNn6.png

Industrial/modern era industrial district

U6J7iBP.png

Colossus of Rhodos, probably a world wonder

H1LUFkM.png

Possible Olmec city center

W08OD5V.png

Babylonian Ziggurat

DnRlegx.png

Babylonian emblematic unit, Sabu Sha Qashti

bxRZmfO.png

Babylonian emblematic quarter, Astronomy House

8NTVtKZ.png
japanese-samurai-spearman-armor-vector-600w-1445042108.jpg

Looks like Samurai, possible emblematic unit for Japanese. Illustration for comparsion.

LCx2XJk.png

Looks like Japanese spearmen, based on the Jingasa they are wearing

W5FMmSY.png

Egyptian emblematic quater, Egyptian Pyramid

pfbOaxM.png
cyUL8B6.png

I saw speculation about this emblem belonging to a Nordic culture/civ, but given art style of the units I'm leaning towards it being the Buddhist wheel and a SEA culture

eDtaD9l.png

Possible Mayan city center

DXDsInc.png

Possible Khmer/Siam city center

EvNhfUf.png

Possible Assyrian or Harappan city center (?)

i4VZ1f4.png

Looks like a Shinto temple

BAmzpfv.png

Possible Celtic city center (?)

ruw8yxl.png

Unknown building. Reminiscent of Mesopotamian architechture

dw0UsjS.png

Buddhist temple? Looks very similar to architecture at Angkor Wat

pF1qxnS.png

Looks like a cultural district

cUXI1Nq.png

Alahambra? Spanish or Moorish city center?

LpG3sPp.png

Torii gate, with the other stuff, I think Japan is pretty much confirmed
 
Last edited:
Great breakdown!

OpWBNn6.png


Since it's outside the city walls, I believe it's more of a "production tile being worked" rather than a district.
 
I’m not sure that’s Chichen Itza, the famous pyramid of Kukulkan there (“El Castillo”) hasn’t got the rounded steps.

I think that might be a more generic temple quarter for a pre-Columbian civ. Possibly Mississippian?... if it were Olmec I’d expect a giant head.
 
Great breakdown!

OpWBNn6.png


Since it's outside the city walls, I believe it's more of a "production tile being worked" rather than a district.
Could be.

MZc83FI.png

There's more of it to the south, these look to be inside the city walls.
 
I’m not sure that’s Chichen Itza, the famous pyramid of Kukulkan there (“El Castillo”) hasn’t got the rounded steps.

I think that might be a more generic temple quarter for a pre-Columbian civ. Possibly Mississippian?... if it were Olmec I’d expect a giant head.
Possibly. I can't think of anything that matches, could be artistic license.
 
L25GQb0.png

Faction color/emblem, population, districts (?), fortification level/combat strength.

Crown could mean capital city.

6MH9B4O.png

Research, culture and diplomacy

c9F8fGj.png

Culture, player color, culture emblem, player score (1570), player rank (3/7), income, culture focus (warfare)

k0qvbgu.png

Industrial/modern era science district

q7hxtvp.png

Industrial/modern era residential district

OpWBNn6.png

Industrial/modern era industrial district

U6J7iBP.png

Colossus of Rhodos, probably a world wonder

H1LUFkM.png

Chichen Itza, probably a world wonder

W08OD5V.png

Babylonian Ziggurat

DnRlegx.png

Babylonian emblematic unit, Sabu Sha Qashti

bxRZmfO.png

Babylonian emblematic quarter, Astronomy House

8NTVtKZ.png
japanese-samurai-spearman-armor-vector-600w-1445042108.jpg

Looks like Samurai, possible emblematic unit for Japanese. Illustration for comparsion.

LCx2XJk.png

Looks like Japanese spearmen, based on the Jingasa they are wearing

W5FMmSY.png

Egyptian emblematic quater, Egyptian Pyramid

pfbOaxM.png
cyUL8B6.png

I saw speculation about this emblem belonging to a Nordic culture/civ, but given art style of the units I'm leaning towards it being the Buddhist wheel and a SEA culture

eDtaD9l.png

Possible Mayan city center

DXDsInc.png

Possible Khmer/Siam city center

EvNhfUf.png

Possible Assyrian or Harappan city center (?)

i4VZ1f4.png

Looks like a Shinto temple

BAmzpfv.png

Possible Celtic city center (?)

ruw8yxl.png

Unknown building. Reminiscent of Mesopotamian architechture

dw0UsjS.png

Buddhist temple? Looks very similar to architecture at Angkor Wat

pF1qxnS.png

Looks like a cultural district

cUXI1Nq.png

Alahambra? Spanish or Moorish city center?

LpG3sPp.png

Torii gate, with the other stuff, I think Japan is pretty much confirmed
Awesome! Thanks a bunch for taking a look
 
Looking at techs, what I can find:

Classic Era:

Hunnic Horde

Medieval era:

Mongol Horde

Taxing?:
??? (blue)
??? (green)
Project: Culture Festival (white black border)
Administrator +1 (white)

Seafaring Mastery:
Great Fishmarket (grey)
Cog (light red)
Longship (dark red) Valknut

Chivalry:
Village Center (white black border)
Tourney Fields (light red)
Capetian Knights (dark red) Fleur de-lis
Knights (dark red)
Teutonic Knights (dark red) Prussian Eagle
Camel Cavalry (dark red)
Al-A??? (dark red) Star and Crescent (Ayyubid dynasty, Mamluk Sultanate, Rashidun Caliphate ???)

Alchemy:
Apothecary (purple)
Alchemist's Workshop (blue)

Guilds:
Community Exchange (yellow)
Trade Insurance (yellow)
Alliances (white perforated border)
Reforestation (white perforated border)
Spies (red)

Renaissance:

Three Masted Ships:
Administrator +1 (white)
Cabinet of Curiosities (blue)
Transport Caravel (light red)
Fluyt (dark red) Flag of Netherlands
Settlers (light red)

Naval Artillery:
??? Cap +1 (white)
Carrack (light red)
Galleas (dark red) Venetian Lion
Turtle Ship (dark red)
 
Last edited:
I really do not like the generic shield that surrounds the faction's icons in the city banner.

It looks so specifically American to me (like America's icon in Civ VI) that it is visually jarring every time.

I'd prefer to even just see the icons themselves without that shield surrounding them.
 
I really do not like the generic shield that surrounds the faction's icons in the city banner.

It looks so specifically American to me (like America's icon in Civ VI) that it is visually jarring every time.

I'd prefer to even just see the icons themselves without that shield surrounding them.

It's not specifically American at all. It is a form of 'heater' shield that was in common use among European knights from just before 1100 CE on, and later forms were used by infantry in Europe as well. Variant forms of a pointed, elongated type shield were also used by Seljuk Turks and Georgians (who were, however, influenced by "Frankish" European Crusaders).

As a symbol or device, it predates the United States by at least 600 years. Any relationship is ephemeral.
 
It's not specifically American at all. It is a form of 'heater' shield that was in common use among European knights from just before 1100 CE on, and later forms were used by infantry in Europe as well. Variant forms of a pointed, elongated type shield were also used by Seljuk Turks and Georgians (who were, however, influenced by "Frankish" European Crusaders).

As a symbol or device, it predates the United States by at least 600 years. Any relationship is ephemeral.

So decidedly Western and dating to the 12th century. My point is that it has a clear stylistic connotation and as such visually clashes with the unique icons.
 
H1LUFkM.png

Chichen Itza, probably a world wonder


eDtaD9l.png

Possible Mayan city center

The first one is not Chichen Itza, It's most likely the Olmec city center, La Venta
Spoiler La Venta :
6aa3788828e59b39002e087128903c8c.jpg


The fact that the Olmec city center looks like known city centers, La venta for Olmecs, and Palenque for Mayans makes me really excited to see their take on other mesoamerican civilizations, Tula or Chichen Itza for Toltecs, Teotihuacan, and Tenochtitlan for Aztecs. And under their civ mechanics, maybe down the road we could get civs that would never make it to Civilization, Purepechans, Mixtecs and Zapotecs. (and all of them have really cool looking city centers to go along)
 
So decidedly Western and dating to the 12th century. My point is that it has a clear stylistic connotation and as such visually clashes with the unique icons.

It's being used here with the symbol for a German Medieval/Renaissance Faction, it's a European Medieval 'symbol'. IF it were being used for an Egyptian, Asiatic, African Faction, you'd have a point. IF it turns out to be a generic background for everybody, I agree with you completely.

The first one is not Chichen Itza, It's most likely the Olmec city center, La Venta
Spoiler La Venta :
6aa3788828e59b39002e087128903c8c.jpg


The fact that the Olmec city center looks like known city centers, La venta for Olmecs, and Palenque for Mayans makes me really excited to see their take on other mesoamerican civilizations, Tula or Chichen Itza for Toltecs, Teotihuacan, and Tenochtitlan for Aztecs. And under their civ mechanics, maybe down the road we could get civs that would never make it to Civilization, Purepechans, Mixtecs and Zapotecs. (and all of them have really cool looking city centers to go along)

Since we've seen a few other separate and distinct 'city centers' it makes me wonder if every Faction in the game has a distinctive architectural construction marking their city centers instead of 'just' a Palace in the capital as in Civ. To me, that would be a heckofalot better use of graphics resources, constantly on the map, than an ephemeral animated 'Civ Leader' cartoon.
 
Back
Top Bottom