Elhoim
Iron Tower Studio Dev
By "experiencing history" versus "boardgame" , I was not arguing for a rigid simulation. I agree that would be pointless, you're better of watching a documentary there. I was arguing where the focus should lie for a Civ like game. And where Civ6 has gone very far into the "a game needs to have a win condition" route (that is needed for example for multi-player), there is also the "the way is the goal" route. It matters less whether you win in the end, but at least you had fun along the way. You experienced a story! That can be very ahistorical, but you've experienced it.
I hope that my point has become clearer to you now and I still hold that there's quite a reservoir for such players compared to the nirvana for micromanagement maniacs that civilization has become.
Yes, there's also the point that everything in the game has to be a competition. You want your religion to believe in something? Snatch it first! You want a great person? Hope no one gets one before you! etc.