Humankind Game by Amplitude


Zoom in and note the much different 'city graphics' from the previous two shots: this is a very 'medieval European' set of buildings, complete with stone curtain walls around (presumably) the city 'core'.@CivLuvah, this may be an answer to your querstion about art styles, because it is definitely a different style from what we've seen previously. Also note that to the right there appears to be a 'detached district' or smaller town. If that's the graphic for an EL-type Resource Extractor, it has a much more integrated look with the parent city/region.

Exciting stuff.

Oh, and the waterfall animation looks great, too!
 
I love that castle!
 
I love that castle!

The remaining question being, is this art style specific to one of the "Medieval" Factions, or general to all factions in the Medieval Era. The former would imply a huge number of potential graphic styles (up to 60!) so this is probably the general art style for the Medieval Era.
 
The remaining question being, is this art style specific to one of the "Medieval" Factions, or general to all factions in the Medieval Era. The former would imply a huge number of potential graphic styles (up to 60!) so this is probably the general art style for the Medieval Era.
Surely not all medieval civilizations? While I agree we're unlikely to get 60 different assets for all buildings, surely one would expect some regional theming: A European style, an East-asian style, an African style, a Mesoamerican style as the very least.
 
Surely not all medieval civilizations? While I agree we're unlikely to get 60 different assets for all buildings, surely one would expect some regional theming: A European style, an East-asian style, an African style, a Mesoamerican style as the very least.

Almost as soon as I posted that I realized it probably was not the case: Civ has had regional variations and Era variations both for several iterations of the game now, and given the emphasis (at least from the shots released already) in Humankind on map-graphics, they are almost certain to have at least Regional variations within most of the Eras if not all of them.
As in real life, I would expect the differences to largely disappear after the Industrial Era, when glass, steel and concrete boxes start to dominate skylines all over the world, regardless of culture. Given that the Humankind game seems to be built around Progressive Cultures and 'carrying over' some culture/civic traits from one Culture to the next, I hope that at least graphically they allow some Older Neighborhoods even in the modern cities. Especially when the trend now (at least in US cities I'm familiar with in the Northwest and East)) is to try to preserve as much of the 'flavor' of the old neighborhoods, even when they are heavily 'gentrified'.

I would love to see an Aztec Temple Pyramid still standing in its own District surrounded by skyscrapers in the Modern Era!
 
@Boris Gudenuf
You're probably right about how the visuals will develop but I can't say I'd be happy about it. The sudden transformation of cities into clusters of skyscrapers in Civ is frustratingly inaccurate and just feels like a very American-centric view of how cities develop. Europe has very few skyscrapers to this day because the cities of Europe were already heavily developed and where they have been built they are contained in districts such is the case in Paris and London. Here in the UK there are very few skyscrapers they certainly don't characterise every city.

I'd really like to see Humankind preserve that don't suddenly transform my cities into glass towers as soon as the modern era is reached it should be an active choice in development. A business district perhaps that lets you develop skyscrapers for your important financial centres. Let us choose what it becomes not just make every city into Manhattan.
 
Anyone know what the ancient/classical (or w/e the eras are called) civilization cultures are? I can't tell other than from what's on some screenshots I found.
 
Anyone know what the ancient/classical (or w/e the eras are called) civilization cultures are? I can't tell other than from what's on some screenshots I found.

Look back through this Thread, because there has been considerable speculation about the exact list. We know the total: 6 Eras with 10 "Factions" each, but, like Firaxis in Civ, the Amplitudinarians are being very coy about releasing all the groups in Humankind. One thing that makes any list 'wide open' is that Humankind is not using (apparently) Named Leaders the way Civ has, so they can include groups like the Harappans and Olmecs that Civ can't touch. Unfortunately for 'ferreting out' all their Factions, that means they are also not constrained by having to find Great Leaders of any kind, so their potential selections are Wide Open for all Eras.
 
I'd love to tell you more about all this, but we're not ready to show more quite yet, so I'll have to ask for a bit more patience.

We hope to start revealing the different cultures soon (one at a time) though. In the meantime, I'll just say there have been some very good guesses to the full list of bronze age civilizations.
 
@Boris Gudenuf

I'd really like to see Humankind preserve that don't suddenly transform my cities into glass towers as soon as the modern era is reached it should be an active choice in development. A business district perhaps that lets you develop skyscrapers for your important financial centres. Let us choose what it becomes not just make every city into Manhattan.
I'd like to second this. I would love to see a more organic development where most of the city/ districts only transform gradually one by one over time.
 
using size and population to determine if and how many skysrapers are needed and maybe if the city was occupied or bombed use more modern rebuilded houses vs old town graphics?
 
@Boris Gudenuf
You're probably right about how the visuals will develop but I can't say I'd be happy about it. The sudden transformation of cities into clusters of skyscrapers in Civ is frustratingly inaccurate and just feels like a very American-centric view of how cities develop. Europe has very few skyscrapers to this day because the cities of Europe were already heavily developed and where they have been built they are contained in districts such is the case in Paris and London. Here in the UK there are very few skyscrapers they certainly don't characterise every city.

I'd really like to see Humankind preserve that don't suddenly transform my cities into glass towers as soon as the modern era is reached it should be an active choice in development. A business district perhaps that lets you develop skyscrapers for your important financial centres. Let us choose what it becomes not just make every city into Manhattan.

That's one of my main gripes (visually) with civ to be honest. Cities end up feeling patchy, districts disjointed (not enough housing models) and city centers with skyscapers on pop 1 cities., capitals are the weirdest with a small palace surrounded by skycrappers. not to mention cultural identity gets relegated to a few houses that retain cultural graphics.

using size and population to determine if and how many skysrapers are needed and maybe if the city was occupied or bombed use more modern rebuilded houses vs old town graphics?

If Endless legend is any indication we should have more control as to what district clusters go tall.

I'd love to tell you more about all this, but we're not ready to show more quite yet, so I'll have to ask for a bit more patience.

We hope to start revealing the different cultures soon (one at a time) though. In the meantime, I'll just say there have been some very good guesses to the full list of bronze age civilizations.
Very excited to see more, the system you are going for gives me hope we can see a lot more cultures included that wouldn't make it otherwise with civilization style mechanics. As a fan of mesoamerican history, and seeing the Olmecs are in (I think they were mentioned in an article?)* , can't wait to see if you can choose Toltecs, Zapotecs, Purepechan, etc.
 
Very excited to see more, the system you are going for gives me hope we can see a lot more cultures included that wouldn't make it otherwise with civilization style mechanics. As a fan of mesoamerican history, and seeing the Olmecs are in (I think they were mentioned in an article?)* , can't wait to see if you can choose Toltecs, Zapotecs, Purepechan, etc.

The announcement so far has indicated 6 Eras with 10 "Factions" per Era. Covering the whole world in 10 "Civs" makes having 2 Meso-American Civs in the same Era a little problematical, given that you also have Europe, Africa, Middle East, Central, Southeast, Southwest, and Northeastern Asia, North and South America, and 'niches' like Western versus Eastern Europe, Scandinavia, Mediterranean, Balkans, etc.

On the other hand, since China has been indicated as having Civs in several Eras, Meso-America could get, say, Toltecs early on followed by one or more of their 'successor' states like Aztecs, Mayans, or even 'modern' Mexico or one of the Central American Post-Colonial states. Same thing for, say, France, which could start out in an early Era as Gaulic Celts, then have a chance to change into Merovingians, then some kind of Royal France, then 'Modern' France (given that between 1785 and 1985 they had Royal, Dictatorial, Imperial, Royal again, Republican, 'DeGaulle' Republican, and the modern French Republican With Lots Of Foreign Entanglements versions of governments/societies, there's lots of room for Multiple Industrial and Later Era French Factions!)

What is exciting is that Humankind, by freeing itself from the straitjacket of Named Famous/Infamous Leaders, opens up a wide range of potential Factions in every Era. Olmecs are a good example: Civ could never 'do' Olmecs, because we don't know their language, leaders, or even any City Names (be interesting to see how Humankind handles that).

On the other hand, all the previous Amplitude Endless games had "Heroes" - special leaders/actors that influenced the game. Haven't heard Word One about such a mechanic in Humankind, but it would seem like a natural way to Split The Difference between Civ's Leaders and Great People: they might be temporary (say, limited to the Era in which they appear) but it would be a way of getting Individuals that have influenced History and Civ Development into the game in a different way than Civ does and with a 'nod' to their previous games. That would also be more flexible in that "Semi-Leaders" like Joan of Arc, Benjamin Franklin, Cleisthenes of Athens, or Aleksandr Nevskii could be included, potentially enlarging the "pool" of Great Named People almost infinitely.
 
That's one of my main gripes (visually) with civ to be honest. Cities end up feeling patchy, districts disjointed (not enough housing models) and city centers with skyscapers on pop 1 cities., capitals are the weirdest with a small palace surrounded by skycrappers. not to mention cultural identity gets relegated to a few houses that retain cultural graphics..

The patchiness is why I nearly always build my districts next to my city centre as it spawns extra houses between the two districts to show some sprawl. You also get a few more houses that use your cultural graphics as you mentioned. Yes the 1 pop city skyscrapers is quite jarring I get that it's still technically a city even at 1 pop but it looks really off. The city centre district should really be the cities 'Old Town' and maintain historic buildings with more modern structures elsewhere especially your capital with the palace you generally want that area to really show the character and values of your people and not let your palace be dwarfed by glass towers.

To steer back on topic I'm really hoping your development shapes your cities visually in a significant way. I think it was Civ 4 where Sid Meier said he wanted your cities to feel like characters in an RPG with their own specialties and I've always liked that idea
 
. . . To steer back on topic I'm really hoping your development shapes your cities visually in a significant way. I think it was Civ 4 where Sid Meier said he wanted your cities to feel like characters in an RPG with their own specialties and I've always liked that idea

That's not only a great concept, but it sort of meshes with the stated concept in Humankind of producing a "Narrative" in the game: your cities should be helping to build the narrative just as much as your Faction/Civ, Government, or Religion choices or the actions of your Scouts, Armies and Traders/trade Routes.
 
@Boris Gudenuf
You're probably right about how the visuals will develop but I can't say I'd be happy about it. The sudden transformation of cities into clusters of skyscrapers in Civ is frustratingly inaccurate and just feels like a very American-centric view of how cities develop. Europe has very few skyscrapers to this day because the cities of Europe were already heavily developed and where they have been built they are contained in districts such is the case in Paris and London. Here in the UK there are very few skyscrapers they certainly don't characterise every city.

I'd really like to see Humankind preserve that don't suddenly transform my cities into glass towers as soon as the modern era is reached it should be an active choice in development. A business district perhaps that lets you develop skyscrapers for your important financial centres. Let us choose what it becomes not just make every city into Manhattan.
Not every Information Age city is Toronto in the present.

Here in Toronto, there's a huge condo boom and is very quickly becoming Manhattanized. Construction is so rapid, photos of the Toronto skyline become obsolete in one year (ignoring the CN Tower and the Rogers Centre/SkyDome of course).

Many Asian cities mushroom so quickly that Toronto is slow in comparison.
 
On the other hand, since China has been indicated as having Civs in several Eras, Meso-America could get, say, Toltecs early on followed by one or more of their 'successor' states like Aztecs, Mayans, or even 'modern' Mexico or one of the Central American Post-Colonial states. Same thing for, say, France, which could start out in an early Era as Gaulic Celts, then have a chance to change into Merovingians, then some kind of Royal France, then 'Modern' France (given that between 1785 and 1985 they had Royal, Dictatorial, Imperial, Royal again, Republican, 'DeGaulle' Republican, and the modern French Republican With Lots Of Foreign Entanglements versions of governments/societies, there's lots of room for Multiple Industrial and Later Era French Factions!)

Ok, then making sure they don't overlap and just using civ eras for reference:

Ancient - Olmec
Classical - Maya
Medieval - Toltec
Renaissance - Aztec

not gonna lie it does have a nice ring to it.
 
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