Catoninetales_Amplitude
Prince
- Joined
- Sep 27, 2019
- Messages
- 409
No, that was not my intention. We want auto-resolve results to be comparable to fighting out the battles, not better.
We want to avoid situations like picking auto-resolve for a one-sided battle, and you still come out losing a unit or two. (I remember in early versions of Planetfall you would sometimes lose healthy units in battles labeled "safe" when you autoresolved.) And EL players will know the pain of having a lone scout who is fast enough they could kite around the battlefield for 6 turns and survive, but the autoresolve smashes them face-first into the walking wall of crystals and kills them...
But we also want to avoid situations where the auto-resolve option is exploitable. E.g. I think some total war titles had issues with archers being valued extremely highly by the autoresolution, so autoresolving would let you win extremely difficult battles with minimal casualties. (See also SpiffingBrit's "Rome 2 autoresolve only" challenge.)
A small mistake in the resolution algorithm can potentially turn into a huge problem and intense player frustration.
We want to avoid situations like picking auto-resolve for a one-sided battle, and you still come out losing a unit or two. (I remember in early versions of Planetfall you would sometimes lose healthy units in battles labeled "safe" when you autoresolved.) And EL players will know the pain of having a lone scout who is fast enough they could kite around the battlefield for 6 turns and survive, but the autoresolve smashes them face-first into the walking wall of crystals and kills them...
But we also want to avoid situations where the auto-resolve option is exploitable. E.g. I think some total war titles had issues with archers being valued extremely highly by the autoresolution, so autoresolving would let you win extremely difficult battles with minimal casualties. (See also SpiffingBrit's "Rome 2 autoresolve only" challenge.)
A small mistake in the resolution algorithm can potentially turn into a huge problem and intense player frustration.