Well, I didn't go to the hospital in the end, not until Wednesday at least.
I like that info about religion. I like the ability to change state religions and suffer civil conflict due to religious diversity within the empire.
And I love the lack of physical religious units. Physical religious units in civ5 are unforgivable offence - so boring, tedious and frustrating mechanic, to move and counter - move them across the map, take and retake cities, and worst of all - it all went into utterly unrealistic direction (like everything in this game).
Religions IRL can spread
a) ...not at all (exclusive or local religions - Judaism, Shinto)
b) By cultural osmosis (Indianisation of South East Asia, Hellenism)
c) By voluntary state - level conversion (baptism of Poland etc)
d) By the gradual conversion resulting from this religion being attractive to people (Christianity, Islam)
e) By missionaries (Cyril and Methody)
f) By the steady stream of merchants (Islam in Indonesia)
g) By force (Christianity, Islam)
But in civ6 it's just option e) (and g) if counting inquisitors)... Everybody who can just founds a religion, and their missionaries literally beat each other to submission like chosen warriors, taking entire world by force. No coexistence, no many faiths in one empire, no state atheism/secular state, but no proper theocracy either, no syncretism, and no resistance from folk pagan religions ("pantheons"). Such a shallow, cartoonish representation of religious struggles across history.
Not to mention the fact, in civ6 every religion is de facto Christianity: universalistic, missionary, agressive and completely exclusionary. Civ6 doesn't allow me to play as proper Hinduism, Buddhism, Confucianism, polytheistic syncretic faiths, secular state, or even Islam with its Dhimmi system of institutionalized (and integrated) religious minorities.
By the way, list of historical religions I'd include in the Humankind:
Mesoamerican faith - for Olmecs, Maya, Aztec
Islam - for Umayyads, Ottomans, Ghanaians, Mughals
Orthodoxy - for Aksumites, Byzantines
Arianism - Goths
Catholic - for Franks, English, Poles, Teutons, Spanish
Protestant - for Dutch
Confucianism - Zhou, Ming, Joseon
Buddhism - Maurya, Edo
Hinduism - Khmer
Zoroastrianism - Persians
Hellenism - Mycaeneans, Greeks, Romans
Canaanism - Phoenicians, Carthaginians
Chaldeanism - Babyloanisn, Assyrians
Tengriism - Huns, Mongols
Nordic Paganism - Norsemen
Druidism - Celts
Kemetism - Egyptians, Nubians
??? - Harappans, Hittites, Haudenosaunee
I like that info about religion. I like the ability to change state religions and suffer civil conflict due to religious diversity within the empire.
And I love the lack of physical religious units. Physical religious units in civ5 are unforgivable offence - so boring, tedious and frustrating mechanic, to move and counter - move them across the map, take and retake cities, and worst of all - it all went into utterly unrealistic direction (like everything in this game).
Religions IRL can spread
a) ...not at all (exclusive or local religions - Judaism, Shinto)
b) By cultural osmosis (Indianisation of South East Asia, Hellenism)
c) By voluntary state - level conversion (baptism of Poland etc)
d) By the gradual conversion resulting from this religion being attractive to people (Christianity, Islam)
e) By missionaries (Cyril and Methody)
f) By the steady stream of merchants (Islam in Indonesia)
g) By force (Christianity, Islam)
But in civ6 it's just option e) (and g) if counting inquisitors)... Everybody who can just founds a religion, and their missionaries literally beat each other to submission like chosen warriors, taking entire world by force. No coexistence, no many faiths in one empire, no state atheism/secular state, but no proper theocracy either, no syncretism, and no resistance from folk pagan religions ("pantheons"). Such a shallow, cartoonish representation of religious struggles across history.
Not to mention the fact, in civ6 every religion is de facto Christianity: universalistic, missionary, agressive and completely exclusionary. Civ6 doesn't allow me to play as proper Hinduism, Buddhism, Confucianism, polytheistic syncretic faiths, secular state, or even Islam with its Dhimmi system of institutionalized (and integrated) religious minorities.
By the way, list of historical religions I'd include in the Humankind:
Spoiler :
Mesoamerican faith - for Olmecs, Maya, Aztec
Islam - for Umayyads, Ottomans, Ghanaians, Mughals
Orthodoxy - for Aksumites, Byzantines
Arianism - Goths

Catholic - for Franks, English, Poles, Teutons, Spanish
Protestant - for Dutch
Confucianism - Zhou, Ming, Joseon
Buddhism - Maurya, Edo
Hinduism - Khmer
Zoroastrianism - Persians
Hellenism - Mycaeneans, Greeks, Romans
Canaanism - Phoenicians, Carthaginians
Chaldeanism - Babyloanisn, Assyrians
Tengriism - Huns, Mongols
Nordic Paganism - Norsemen
Druidism - Celts
Kemetism - Egyptians, Nubians
??? - Harappans, Hittites, Haudenosaunee
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