Huns within 16 tiles? = restart

REDfeller

Chieftain
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Jun 12, 2008
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Seriously, I know it is sort of historical but this AI is severely gamebreaking.

Last game (emperor) they had 5 cities by T51, 6 horse archers (with 2 horse in lands)2 battering rams, 2 archers, 3 swords.

He wont stop sending units, no tiles (lux) improved but also had 4 workers on roads, and still sending settlers out.

I was Cath with 3 cities and 4 archers, 1 sword 1 cat and was -8g p/t

In another game he turned up with a knight on T71.

I know the AI receives huge benefits at higher levels but its just becoming absurd.
 
I've played against Atilla and he roams around the map with his army and rams. I happen to start far from him but he attacked me anyways. With warriors and his horse archers and rams.

I had composite bows and swords by then and stopped him. We became allies soon after as I found him useful.

You must have been terribly unlucky to start that close and have a Knight by T71, though I almost feel like that may have been a goodie hut upgrade.

Checking Wiki, the horse archers replaces the horseman. And horsemen do indeed upgrade to knights. So it's possible he popped a hut with it
 
Strange. I haven't played many games yet, but the Huns always seemed rather weak. They are either very passive or so aggressive that others decide to gang up and take care of them.
the restart civ for me is Germany if they are close enough to make trouble later on but too far away to take out early.
Horse Archers replace Chariot Archers and not Horsemen, but they also upgrade to Knights so a ruins upgrade is likely.
 
I love how the Huns fill the same role they did IRL. They roam, conquer and pillage until other civilizations become powerful enough and start working together to wipe them out.
 
I was thinking part of the Hun's UA should be a penalty for city defense, so nearby civs can go the militaristic route and hope to get some conquest for their troubles.

If not city defense, maybe a free courthouse when you conquer a Hun city?

But yeah I guess there would be a tendency to team up against them which helps take them down.
 
I've never played against a strong Attila yet, but he's always very erratic. He goes from "Friendly" to "Hostile" back and forth several times on any given turn.
 
my first true game with the huns in it is very odd. atilla just sits their with 4 cities and the largest army in the game. he's had one of the weakest civs in the game (spain) attack 3 times. each time he fights off the attack but doesn't try to war against anyone. seems very odd to me.
 
In one of my games I was within spitting distance of Atilla's capitol, but he never attacked, instead he took out the civ on the other side and then every X years he took an army across the continent razed one of egypts towns and went home again.

Another game, island map, he didn't do much for a while, then went and took the Greek capitol.

I find him highly entertaining and he usually shakes things up.

Edit: Oh an he is scary, I always worry when he is on the map and make sure my army is a bit better than normal.
 
I've never seen him attack anyone, although I've only played a couple of games on warlord to get a feel for the new stuff. He always runs negative on gold, yet manages to have hundreds at any given time. Maybe from bullying CS?
 
I have easily countered Attila on immortal, he was in the same distance.
He only build 3 city tough before attacking with rams and horse archers.
I was able to counter with spearmans (actually Pictish Warriors) and archers.
 
But I lost agains Dido's war elefant rush in immortal.
I had only archers, as she attacked with warriors an archers first, and when I counterattacked she appeared with 5 elephant, GG :)
 
I've found that the longer the game goes on for the weaker the AI gets military-wise. So if you don't get rushed, your probably gonna win, at least in my experience.
 
dexters: If the Wiki says that Horse Archers replace Horsemen, I believe they are in error. They actually replace the Chariot Archer. Regardless, though, they do upgrade to Knights.
 
If you start very close to another civ you should be prepered for war and in civ 5 I find that war can easly allow you to win the game.

In the game Im in rigth now I play as the celts and England started very close to me so war started early with the english now only have their capital left but soon catapults will get in range and finish it while my workers is cutting down the forst round it so the catapults can fire from a longer range.

I know that England is not the Huns who got two early unique units but still I think I would have destroyed the Huns in the same way.
 
Hun's UU's , in the hands of a player, are nasty and probably overpowered. Against a player tho, they're "nothing special" and battering rams "much less so".
 
I love how the Huns fill the same role they did IRL. They roam, conquer and pillage until other civilizations become powerful enough and start working together to wipe them out.

I've found the Hunnic AI very disappointing - Attila can't use rams because the AI still thinks they're a Spearman UU, so it will park them in good defensive positions or try to use them as a defence when you attack them. The Hunnic units are too different and along different tech paths for the AI to coordinate them effectively. Either he attacks too early, without archer support, or he techs late and battering rams are already obsolete because I'm already using swordsmen.

I've had two starts with Attila as my closest neighbour, and one where he was second-closest. The first time it genuinely worried me (and did cost me a minor city), but even taking and razing one city (which doesn't really benefit the Huns' strategy in any way) cost Attila his army and he was on the defensive and hemmed in his capital for the rest of the game. He also seemed reluctant to declare early war despite provocation (I'd been asked to denounce him by a CS, and while it didn't seem a smart career move I did it anyway. He just sat there seething). In the second he rushed Bronze Working for his rams, and then attacked - good call, except that of course he had no ranged support (Attila seems never to build ranged units until he has his Horse Archers). Battering Rams struggle in rough terrain due to their low movement and defence, so most cities will be able to fend them off without being hit.

When he was my second-closest neighbour he seemed to do moderately well, but made the mistake of declaring war on me before he'd finished off Mongolia. Genghis had lost a city and there were Hunnic forces closing on Karakorum, but by the time I arrived he hadn't managed to actually attack the city itself and once I'd helped clear his forces the Mongols had a clear path to his city (fortunately for Attila they accepted a peace offer, although they only survived until the end of the game because I decided to let them keep their final city, having finally taken Attila's Court in a subsequent war. In a late resurgence of hostilities Genghis was closing in on that city when the game ended to a German space race victory).

EDIT: These games were on Emperor as well. A couple each of archers and warriors tends to finish Attila's early rush, and then he's spent, quick knights notwithstanding.

the restart civ for me is Germany if they are close enough to make trouble later on but too far away to take out early.

Haven't played for a few days, but at my current game stage (T90 or so) the Germans are indeed close enough to make trouble, have made good progress (with their now-enemies Siam) in defeating Sweden, and just denounced me. I responded by signing defensive pacts with Siam (with whom I think the Germans are currently at war) and the Iroquois, so it will be interesting to see how this plays out.

I find him highly entertaining and he usually shakes things up.

Against my better judgment - since he's not performed well as a warmonger and in my latest game I found his incompetence in our war the one time I've really been annoyed by how weak Civ V's combat AI can be - so do I, just because it's now routine for me to find him in my games (okay, only three times, but I haven't played many G&K games yet) and he's been an aggressor every time which has given me a lot of stories about the time when Attila did this or that...

And yes, he's a great schoolyard bully character. I love getting notifications that he's bullying all my CSes, and even if his military underperformed his gunboat (well, battering ram) diplomacy in my latest game was fantastic - he moved a bunch of rams right outside my territory, and then contacted me to say "I'm awfully sorry, I just bullied one of your city states. Will you forgive me?" with a very clear implication what would happen if I said no... I actually do think Attila is one of the "truer to life" Civ V characters - yes he's best-known for going on the rampage, but in reality he could be bought off (and was) diplomatically for a time or redirected against other targets.

There's also something immensely appropriate about his warnings that your army's a little on the weak side and he's surprised you haven't succumbed to a barbarian invasion.
 
Let's see. Some feel the Huns are quite overpowered, while some feel they are weak. Sounds like they did it right since the success and failure of any civ depend somewhat on geopolitical situations (terrain, location, proximity to other civs, etc.). I believe the Huns are one of those civs that you can't let them get strong early in game, like what the OP allowed. And others are correct in that if you buy time, their power can be countered easily.
 
The ai is quite easy to stop I was rushed by him around turn 50 where he had several battering rams. I just bought a few scouts and surrounded my city so he couldn't touch it with battering rams (they can only attack cities.) Since the battering rams are like glass it completely broke him.

This was on immortal if anyone was wondering.
 
Emperor, 3 cities as Theadora. Adrianople up to 9 pop, petra built, Attila sends wave after wave, I probably killed 4 rams, 2 horse archers a couple warriors . . . they keep coming until I succumb, intending to regroup around Constantinople and take back the city . . . no luck, he razed it!

So I started a new game as Isabella and found Mt. Sinai for my second city. Dominated.

Will Attila raze every city he can?
 
Emperor, 3 cities as Theadora. Adrianople up to 9 pop, petra built, Attila sends wave after wave, I probably killed 4 rams, 2 horse archers a couple warriors . . . they keep coming until I succumb, intending to regroup around Constantinople and take back the city . . . no luck, he razed it!

So I started a new game as Isabella and found Mt. Sinai for my second city. Dominated.

Will Attila raze every city he can?

Capitals can't be razed
 
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