Husky-01

@Whomp: I can play a set if the team can wait a day.

@Chukchi: I like the new avatar. Do you have several that you rotate?
 
That would be great Scout.

I want to strangle the IT guy in my office since he has the disks I need and didn't return my email and said he'd call me right back. Fist in...nvm.

Hopefully tomorrow..
 
All is well with my pc. I hope to load civ3 tonight. It turns out I didn't unpack any of the files when I did the recovery disks and simply had to take it that one extra step. Idiot... :blush: :D
 
Whomp's getting his problem straightened out...and now I'm having issues. The machine I use in The Other City won't load the game for some reason...(probably a game my friend's kid loaded this afternoon has a driver hosed up...because I played Civ last night on this machine...)

Hopefully I'll have it straightened out in a little while... but I need to get to bed soon.

If you guys want me to play I can play it tomorrow night when I'm home... otherwise I'll have to play a different lurker set. I apologize for the delay.
 
Here's the deal Scout. I will play the save but it would help me enormously if you'd shadow the same turns (if you can of course). I think it would help Chukchi as well to understand how each of us came to the decisions we made.
 
Pre-turn: Wake up some galleys, units and a settler. Juggle them around so I can get more units over to London. Upgrade a couple veteran warriors in Seville and outfit them with swords. The boat will pick them up next turn. Check the cities and notice a few unhappy Brits. Turn them into scientists to see if I can get currency down to 1 turn instead of 2. Science up from 50% to 90% does the trick! :D

IT currency comes in and set to CoL.
130 BC Promote a sword to elite and get 25g taking a barb camp. Structure this deal with Osman...

ottos17js.jpg


This sends us to the MA's but we still need a government and no one has one. Ottos have monotheism for their free tech so I set to republic at 90% due in 11. A English galley is reportedly seen near London so I drop off the swords on board two tiles from London.

IT English galley hightails away and towards Canterbury. Chukchi finishes a settler and starts a market, Seville finishes a much needed 'duct and starts a market as well and Bird Jag gets its harbor and starts a cat. Cats will be necessary in our coming battles since they really help reduce the defenses of a city. Unfortunately, as you will see, I wish we had more.
110 BC London's population drops from 7 to 5. The reason this happened is there's a shiny new veteran spear where a regular spear used to be. This means they rushed 2 pop to get there spear which is good because the cities defenses will drop but adding the spear will make things a little tougher. Some of our forces are now at London's gates. Upgrade two more swords which will jump on some boats. The galley I sent east towards the NW island is now crossing a little sea lane to try and meet some new friends. The seafaring trait gives us a slightly better opportunity to not sink so we'll cross our fingers

IT English archer runs AWOL out of Canterbury when he sees units at the city gates. Good for our swords because he could've bombarded us. Dog Town finishes a harbor and starts a worker. Cordoba finishes a worker and I can't remember what I started. Our galley survives the rough seas.

90 BC
Siege at London --Spanish forces attack London and lose 2 swords but take out 1 spear. Two remain but 7 Spanish swords are at the gates of London.
Siege at Canterbury -- Spanish forces attack Canterbury (on a hill so extra defense) and again without arty support lose 2 swords but take out 1 spear. 3 swords are at Canterbury's doorstep.
Our galley attempts to find land by crossing ocean. It's deep water and quite treacherous. Let's hope our little galley can make it through.

IT Our galley lucks out and the ocean swells don't engulf it and we survive!!
70 BC Land ho! We meet Cleo but she won't trade her royal status for our literature...the AI tends to hold tight on techs that lead to a government but this is not the government we want.

Cleo3.JPG


London's bridges will fall. Lose 3 swords right off the bat but the damage to the spears in London is irrepairable. The next 3 swords take the spears with a finishing flurry from an elite and....

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Our british colonies all have granaries! :D
At Canterbury things don't go as well with 2 swords lost and 1 spear killed. There's not enough force to finish off the English this turn.

IT AWOL archer boy hits our sword redlines him but loses. Phew. I shouldn't have left him in harm's way without terrain.
50 BC Take the spear at Canterbury but they've rushed another so we'll have to wait.

IT Dog Town gets a worker and starts a cat. Japanese finish MoM so the Ottomans switch around all their wonder builds. ToA, Great Wall and Great Lighthouse all move. These guys will need to be knocked down a notch or two.
30 BC Mircy Water established between London and Canterbury. Finish our continent by establishing Frozen Tundra...because it is.

IT Bird Jag finishes a cat and starts a 'duct
10 BC Start by rushing 1 pop to get the temple in Hastings. I really like vmxa's idea of dumping the temples once the borders have expanded. I'm not sure we want to carry the cost of temples long term.
All is ready at Canterbury. Vet sword loses to the reg. spear but our elite finishes the job and...

fledglingenglish48ow.jpg


Then our galley that was headed north across the eastern continent finds this guy....once again we are up lit and he won't trade monarchy.

iroquois51rz.jpg


IT How nice...a Japanese warrior is spotted on our western continent pennisula. Puerto de Lobos gets a 'duct and starts a market, Hastings finishes the temple and starts a harbor.
10 AD Meet the Japanese...once again they have nothing to offer but Monarchy. He must've just traded it with the Ottos because they have it now.

japan63fr.jpg


IT zzzip
30 AD through 50 AD Toledo finishes a sword and starts one, Logrono finishes a harbor and starts a cat. Rushed a citizen in a couple cities for temples that are due in 70 AD. Everyone has monarchy.

SummaryOne thing that is strange is London is size 4 but still has 3 resisting citizens. I sent a sword over to quell the resistors. I would pop rush the temple when we have a chance so we can get the horses inside their borders.
Chukchi the way this works is you can rush 1 pop for 20 shields once the population is no longer resisting. Let us know if you need help with this.
We will have republic next turn. We can likely trade it around since the Ottos are already there. The Egyptians, Japanese and Iroquios are all in monarchy. Vikings are still in despot and we haven't met the Mongols. There are now "2 techs for 1" opportunities since we are the only ones who know both continents so keep this mind.
Chukchi do you know how this works?
We have 4 galleys with 7 swords and a cat headed north.
Will we go for the Vikings, Ottos or stay peaceful? What victory will we attempt?
Once markets finish in Chukchi and Seville we should revolt to republic. Our mainland is reasonably well developed except for some hills that need roading and mines.
Chukchi do you understand why these two markets should be finished before changing governments?
Do you understand the advantages of republic?

Our empire..notice the 3 galley east of Palma and another is just west of Palma with 7 swords and a cat.
empire0rr.jpg

Our new English cities..
ourcontinent22jw.jpg

The eastern continent..
continent36mv.jpg
 

Attachments

looking good- pity you didnt start on the main land mass. Longterm palace jump to nearby larger continent assuming theres a large rival continent to the east?
 
slozenger said:
looking good- pity you didnt start on the main land mass. Longterm palace jump to nearby larger continent assuming theres a large rival continent to the east?
Hmm...could be possible depending on our victory choice.
We have the Colossus built in the capital so it would probably happen if we went for a space victory.
 
@Whomp: Nice turns! Sorry I didn't get to play that last set... I would have liked to follow vmxa.

@Chukchi: Whomp is asking you questions to try to help you learn the game. Send me a PM if you want any pointers along the way...

...but now I'd like to ask you a different question: How do wolves hunt?
 
Whomp said:
Chukchi do you know how this works?
No.
Whomp said:
Chukchi do you understand why these two markets should be finished before changing governments?
No.
Whomp said:
Do you understand the advantages of republic?
No.
scoutsout said:
...but now I'd like to ask you a different question: How do wolves hunt?
They hunt small animals like rabbits or if they're a larger herd animal like deer or a bison they prey on the weak. They try to make the herd stampede to make it easier to isolate the smaller, weaker ones and prey on them. About 90% of the time a hunt is unsuccessful. They can also eat carrion and berries. When they eat it's up to about a quarter of their body weight. They only need about a kilogramme a day to live, but they may not eat again for a long time.
 
Chukchi Husky said:
They hunt small animals like rabbits or if they're a larger herd animal like deer or a bison they prey on the weak. They try to make the herd stampede to make it easier to isolate the smaller, weaker ones and prey on them. About 90% of the time a hunt is unsuccessful. They can also eat carrion and berries. When they eat it's up to about a quarter of their body weight. They only need about a kilogramme a day to live, but they may not eat again for a long time.
So when hunting, they pick prey they know they can take...

...and when hunting a herd, they hunt together as a pack.

Now let's say the wolfpack is forced to fight something strong... like a bear. How might they fight?
 
scoutsout said:
Now let's say the wolfpack is forced to fight something strong... like a bear. How might they fight?
They let the bear have what it wants. When wolves eat, they have to eat as much and as fast as they can because of bears.
 
Whomp, I missed the reasoning for the three harbors going on in the English isles, are they prebuilds for something? Do we need them? Those sites have lots of green tiles, so I am not sure we need the extra food there at this time.

Was the settler in Nottingham used on Mircy? If not we could drop a town on the coast between Nott and London and get the horses now (after roads).

When the road to Nott is done, we will see if wee get the lux and if we do then, we need to keep the coastal path cleared till Astro. I can't see if we even need the harbor at Nott as London has one and it may be connected to the lux as well.

If that is so, then we may not even need to keep the harbor in Nott, hard to tell from pics.
 
Chukchi said:
They let the bear have what it wants.
lurker's comment: Try again, Lone Wolf, and put a little claws 'n teeth in the answer ;)

As for republic, it gives you an extra gold coin for every tile that made one already. Moreover, it negates the despotic toll of 1 *whichever* whenever there were 3 or more produced on a tile. It makes a huuuge increase in commerce, production and growth all in all.

The markets should be finished before switching though because if you produce twice as much gold (or almost!), and multiply the extra by 1.5 you'll be able to run 3x the economy you had. However, armies cost more to support so you might get to need the gold.

2 for 1 tech deals are when you use one tech you have to buy another, and with the 2 techs you now get, you buy a 3rd one surplus. For this, you need to find a civ that misses 2 techs (say Monarchy+Curency) but has an extra (like literature), 1 of which you have (Curr) and 1 of which an AI has (Monarchy). Then you buy Monarchy with Currency and with the 2 of them, you buy literature. This means you bought Monarchy and literature for just currency.
 
Actually you're correct vmxa. The harbors should be changed since I didn't have anything in particular I was building. Barracks or workers would make more sense.

We do have a harbor on that continent but the seas won't allow it to be used on the main continent.

The settler was used for Mircy Waters so another settler in the middle would make sense.
 
Okay Chuckchi - you know a lot more about wolves than I do. The closest thing I've ever seen to a wolf is a coyote. Sly little buggers... but not even close to a wolf...
Chukchi Husky said:
They let the bear have what it wants. When wolves eat, they have to eat as much and as fast as they can because of bears.
These wolve can't let the bear have what it wants. This forest is not big enough for the bear and the wolfpack.

Chukchi - I'm trying to draw an analogy between the wolves and the game you're in. Whomp had some trouble fighting the English because he did not have any catapults.

Imagine organizing your forces into "wolfpacks". Some of the wolves weaken the enemy (catapults bombarding the enemy defenders) ... some of the wolves defend the pack (spearmen, or swordsmen...which defend as well as spears) and other wolves attack the enemy (swordsmen attack defenders that were weakened by other wolves.

Do you see how such "wolfpacks" in the game might form an effective fighting force in Civ3?
 
scoutsout said:
Imagine organizing your forces into "wolfpacks". Some of the wolves weaken the enemy (catapults bombarding the enemy defenders) ... some of the wolves defend the pack (spearmen, or swordsmen...which defend as well as spears) and other wolves attack the enemy (swordsmen attack defenders that were weakened by other wolves.

Do you see how such "wolfpacks" in the game might form an effective fighting force in Civ3?
I dom't know. So it would be three units instead of one?
 
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