I did it again, but I saved it over the first one. The Vikings never made the demand.
Changed the harbour productions in Hastings and Mircy Waters to worker, the one in Canterbury to catapult (Is Canterbury supposed to be a scientist?). Built emabssies in Trondheim, Thebes, Salamanca, Kyoto and Istanbul.
70 AD: Republic researched, set Engineering as the next technology to discover. Didn't revolt. Chukchi Huskyville builds marketplace, and put the next build as library. York completes it's temple, the city will reach size three in three turns, and will complete a settler in thirty, so I put it on settler. Coventry and Asturias each build a temple, and put both of them on catapults. Moved the worker that completed a road to Frozen Tundra to another tundra tile to build another road. Moving the swordsman in Chukchi Huskyville and the one near Punkbass Canal to the nearest empty galley (What do we do with the warriors?), and moving the galley closer to them. Moving the empty galley to the mainland. Leaving the filled galleys alone for now. Moving the swordsman near Mircy waters to London and fortified it (Does it help with removing resistance?). Exploring the Iroquois coastline with a galley. Didn't trade Republic.
90 AD: Seville completes marketplace, and put it's next build on library. Hasting's cultural influence increases. Keeping the temple for the anarchy. Moved a swordsman onto that galley. Began the revolution.
110 AD: The Iroquois are building the Art of War. Chukchi Huskyville has five unhappy citizens, gave it two entertainers. Seville has six unhappy citizens, gave it two entertainers. Puerto de Lobos has three unhappy citizens, gave it one entertainer. Punkbass Canal has four unhappy citizens, gave it one entertainer. Palma has two unhappy citizens, gave it one entertainer. Moved the second swordsman into the galley, and moving the galley to the coast with the other filled galleys.
130 AD: Civil disorder ended everywhere, resistance ended in London and now out of anarchy and in Republic. Putting the entertainers back to work except in Seville and Palma (Palma now has zero growth). -11 net gain so I reduced science down to 40% for a net gain of +9.
150 AD: Valladolid builds harbour, and put it's next build on Swordsman. Cordoba builds a worker, and put it's next build on catapult. The Vikings are building the Great Library, completed the Great Lighthouse in Trondheim, the Iroquois completed the Great Wall in Salamanca, are building the Art of War, and the Ottomans are building the Hanging Gardens. Moved a galley into Puerto de Lobos for now. Moving the new worker to help build the road to Nottingham.
170 AD: Dog Town builds barracks, put it's next build on library.
190 AD: Toledo builds swordsman, and keeping it building swordsman. Cultural influence increase in York, Coventry and Asturias, and selling off their temples, including the one in Hastings. Made an entertainer in Coventry. Moving Toledo's new swordsman to Puerto de Lobos.
210 AD: Mircy Waters builds a worker, put it's next build on catapult. The Iroquois are building the Statue of Zeus.
230 AD: Chukchi Huskyville builds the library, put it's next build on harbour. Civil disorder in Coventry, made an entertainer. Increase luxuaries to 20% with a +1 net gain.
250 AD: Recieved contact from the Mongols, complaining about troops in their territory, and they declared war on Egypt. Hastings builds a worker, and put it's next build on catapult. Order restored in Coventry. Logrono builds a catapult, and keeping it's build on catapult. Teruel builds a harbour, and put it's next build on swordsman. Thebes completes the Temple of Artemis. The Iroquois are still building the Art of War. Karakorum completes the Hanging Gardens. The Japanese are building the Great Library. The Ottomans are building the Great Library. Moving Logrono's new catapult to Puerto de Lobos. Built an embassy in Karakorum.