Hypothetical Q #1: combine 3 traits.

So far most of the posters would like to have the agr + com traits combined with a third trait of their own taste (ind and rel are popular choices).
 
There are a couple of civs I can think of that act almost as if they have 3 traits, aztecs and russians. I'm not sure if there are any others. The aztecs are agri/mil but the jaguar warrior almost acts as a scout so you get part exp. Russia is exp/sci but the cossack promotes so fast to elite that it can generate very many MGL so its like mil.
 
Agri / Rel / Ind. Fast growth, good culture, rapid revolutions and all the fun of an industrial civ!!!
 
I think this makes me unique, but...

Seafaring. Love it.
Commercial. Also love it. Having these two means Alphabet and Pottery to start, and in my opinion that is the best starting pair (well, maybe Masonry and Alphabet)
Industrious. Which gets Masonry. Having these three starting techs and this trait combo, my empire will be producing so very much gpt so early, ahhhhh.
 
Agricultural, naturally.
Industrious, because I like it...

The third is harder to pin down, but I'll go with... Commercial I guess.
 
Effective conquest/dominant operation on Pangaea:
Militaristic/Expansionist/Agricultural
Agricultural/Expansionist/Industrious

Exp. is quite useless on SID so it'll be Com/Agr/Ind.
 
Ah - an expansionist or seafaring Maya. Interesting choice.

Welcome to CFC Kuat!
 
The obvious choice is Scientific, Industrious, and Agricultural!
 
Agr/Com/Exp largest cities with in largest empire with less corruption.

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