I do not understand the pricing, can someone explain

Davor

Prince
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May 18, 2003
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I do not understand the pricing going on. I see a book for sale in a store and it costs $45. I can buy this book in PDF format for $15. I understand the price difference because there is no paper involved, there is no transporting the books etc.

What I do not understand it the pricing for Civ V. If I can buy the game for $49.99 at a brick an mortor store like Walmar or EB games, why is it the same price to buy from Steam?

I am not bashing Steam or complaining about activation or what ever. I thought buying the game on Steam would be cheaper almost 50% cheaper, $25 or even $30.

Why are you paying 100% of the price for no box, no manual and what ever extra costs wich go into making a store bought copy?

I just don't understand why you pay more, for less when buying a Digital Download.

Can someone explain this for me please. Again this is not complaining, but trying to understand.

I don't want to think it's just coroporate greed.
 
Usually something extra comes with the digital version - for example, at D2D, you get a copy of Civ3 and the first set of DLC included for your $50.

If you're paying $50 for the basic version of the game as a digital download, I agree you're being cheated.
 
The marginal cost of a box and manual is generally regarded to be way less than $1.
 
The marginal cost of a box and manual is generally regarded to be way less than $1.

So we have been lied to all these years then. Before, it was the price of disks and paper manuals and paper boxes and getting them shipped to all these destinations where the stores are.
 
Huh? It's always been the shelf space. Retailers take a massive cut of anything they sell in their store. Some even charge for shelf space.
 
Does Steam have a monopoly on it? If so, it's because they can get away with it.
 
It's probably a deal with the retailers. Steam is not widely known yet, so most people find out about games browsing through the shelves. If Steam undercuts BestBuy, Walmart, GameStop, etc, then they will stop offering the games and Steam only games will definitely get fewer costumers.
 
It's probably a deal with the retailers. Steam is not widely known yet, so most people find out about games browsing through the shelves. If Steam undercuts BestBuy, Walmart, GameStop, etc, then they will stop offering the games and Steam only games will definitely get fewer costumers.


Even if it's widely known, it probably won't make a difference. Most products being sold at Costco are very slightly different than the ones sold on other retailers. They carry very slightly different versions of the same products.
 
Hey, be happy it costs the same. Here the retail price is 120 PLN, while basic Steam version is 205 PLN, almost twice as much (not the Deluxe version which is 225). Bandwidth is so expensive these days, you know, unlike paper and shelf space.
 
It's simple, the developer who sets pricing on Steam, does not want to give away their game for much less than retail value. So they don't reduce it at all. If you want cheap games whether that be digital or retail, you will need to wait for prices to fall.
 
It's because a monopoly exists. Standard neoclassical economic theory is based on the assumption that competitors are free to enter the market, which under assumptions of a free market will eventually lead to an equilibrium where unit prices are equal to the sum of worker salaries for producing one unit (although unfortunately, every country in the world today practices some form of capitalism, which is antithetical to the free market, so this doesn't actually happen in the real world) . By using the threat of violence (in the form of action by the governments) to prevent new venues from offering the product, the producer is able to control the supply curve, so that the price of the item is set by demand only, so reducing production costs won't really tend to affect sales price. Many people thought that the prices of CDs would be lower than the costs of vinyl due to This applies to books as well as video games, but in most cases people are more flexible about what books they read: if one book costs significantly more than another similar book, I may choose to buy the cheaper one. Since the game market is smaller, this effect is less pronounced (because there isn't really a similar competitor to a game like Civ V, except perhaps Civ IV).

Regarding digital editions of books, the current lower prices for digital editions comes from two things: 1) a coup by Amazon.com, in which they ordered a large number of licenses at wholesale prices without telling the publishers what price they'd be offering them at, which has tended to bring prices for digital editions down in general due to competitive forces, and 2) the fact that a large and growing number of digital editions are provided directly by small authors rather than through the traditional publishing distribution system, which cuts out the extra middleman to pay.
 
A lot of people don't like reading books on their computers. There is at least a difference between the situation for games compared with books. You would sell hardly any copies of an ebook if it was priced the same as the physical book, whereas for video games where the end result after installation is more or less identical, you can rely on some people buying the download version at full price simply because the advantages of the physical version are nearly nil. People who advocate Steam tend to say they hate boxes, don't read manuals and they also generally have very good internet connections that make downloading a game a simple and almost throughtless process.

I have not much desire for the physical box and manual myself but having the discs so the install takes less than a week is something I prefer.
 
I am not bashing Steam or complaining about activation or what ever. I thought buying the game on Steam would be cheaper almost 50% cheaper, $25 or even $30.

Actually with Steam the opposite is true more often than not, especially regarding price drops over time. While your brick and mortar store as well as your physical mail order will sell you a game for 50% of the original price about 6 months after release, Steam versions often keep their initial pricing even if a game already has a successor...
 
Yep. It can be argued that Steam pushes prices down but usually only in an indirect way; it adds competition and forces retailers to start lowering prices earlier.

It would be natural to think things would be the other way round - digital versions undercutting the physical versions as part of competition - but such is life.
 
It's because a monopoly exists. Standard neoclassical economic theory is based on the assumption that competitors are free to enter the market...

I take it you view the market as "the Civilization 5 market"? If that's the case, then sure, Firaxis definitely has a monopoly on terms of sale of Civilization 5. However, I think this is a bit shortsighted. A more reasonable market to consider is the "video games market" or, perhaps, the more restrictive "PC games market." There is significant competition within these markets. As a consumer, if I'm dissatisfied with Civ5, then I can easily find another game, whether it be Victoria 2 on my PC or New Super Mario Brothers on my Wii or whatever, to purchase as a substitute. There is no monopoly in the video game industry.

Indeed, there isn't even a market in the digital distribution of PC games. Steam and D2D offer competing and substitutable services. If, as a consumer, I don't want to purchase the game from D2D, I can purchase it from Steam, and vice versa. I can even order it from Amazon or go buy it from Walmart or wherever if I prefer. No one distribution channel has a monopoly on the sale of Civ5.

which under assumptions of a free market will eventually lead to an equilibrium where unit prices are equal to the sum of worker salaries for producing one unit (although unfortunately, every country in the world today practices some form of capitalism, which is antithetical to the free market, so this doesn't actually happen in the real world).

Um, this isn't free market, or neoclassical economic, theory. This is the labor theory of value, a fundamentally different economic theory. Neoclassical economics holds that in a perfectly efficient market the price will settle at the highest point that consumers are willing to pay for the product. If that point is lower than the lowest point at which producers are willing to sell the product, then the product won't be produced. Of course, there are all sort of critiques of this theory, starting the problem of assuming that markets are efficient.

By using the threat of violence (in the form of action by the governments) to prevent new venues from offering the product, the producer is able to control the supply curve,

Again, I don't think it's useful to consider "the Civ5 market." Consumers have a myriad of options to substitute for Civ5 if they wish.

so that the price of the item is set by demand only, so reducing production costs won't really tend to affect sales price. Many people thought that the prices of CDs would be lower than the costs of vinyl due to This applies to books as well as video games, but in most cases people are more flexible about what books they read: if one book costs significantly more than another similar book, I may choose to buy the cheaper one. Since the game market is smaller, this effect is less pronounced (because there isn't really a similar competitor to a game like Civ V, except perhaps Civ IV).

I suppose that if your demand for Civ5 were completely inelastic, then this would make sense. But who's demand for Civ5 is really completely inelastic? I imagine that most of us, if something about Civ5 bothered us too much, would be able to find reasonable alternatives. Perhaps we would spend our time and money on other PC strategy games such as Europa Universalis 3 or Sim City or Galactic Civilization. Or perhaps our demand isn't necessarilly for strategy games, but is for PC games generally, in which case we may choose Dragon's Age or the Sims. Or perhaps our demeand isn't necessarially for PC games, but for video games generally, in which case we may choose Zelda or Grand Theft Auto or something. We could even look at it in terms of a broader entertainment market, in which case Civ 5 competes with products as varied as comic books, DVDs, board gams, D&D, and a weekend trip to the lake.

As for the original question, it's pretty straitforward. Bob_page hit the nail on the head. Digital copies of the game cost as much as physical copies because enough consumers will pay the same for a digital copy as a physical copy to make it worthwhile to the publisher and distributors for them to cost that much. If that weren't the case, or if in the future that ceases to be the case, then the price will drop until it either gets low enough to entice enough buyers to download their games, or it gets so low that it doesn't make sense for the publisher or distributor to continue to offer games as digital downloads.

The extra costs incurred by physical distribution - the packaging and physical manual and game disc and shipping and stocking and such - really don't factor into the pricing decisions at all. Taking those into account probably gives the publisher some wiggle room to lower prices if the market calls for it, but they don't really come into play when setting the initial price.

It's probably also worth pointing out that there are extra costs incurred by digital distribution - servers and bandwidth and such - that don't apply to physical distribution. It seems reasonable to me to assume that the extra costs peculiar to digital distribution are less than those unique to physical distribution, but that's just an assumption on my part.

Regarding digital editions of books, the current lower prices for digital editions comes from two things: 1) a coup by Amazon.com, in which they ordered a large number of licenses at wholesale prices without telling the publishers what price they'd be offering them at, which has tended to bring prices for digital editions down in general due to competitive forces, and 2) the fact that a large and growing number of digital editions are provided directly by small authors rather than through the traditional publishing distribution system, which cuts out the extra middleman to pay.

I think you're spot on here.
 
Actually with Steam the opposite is true more often than not, especially regarding price drops over time. While your brick and mortar store as well as your physical mail order will sell you a game for 50% of the original price about 6 months after release, Steam versions often keep their initial pricing even if a game already has a successor...

I imagine that's because brick and mortar stores have to take inventory costs into account, whereas Steam doesn't have to worry about that.
 
The marginal cost of box, transport, etc is absolutly not 1€
After development costs, selling digital versions has 0 cost for them. While selling boxes has a lot of cost, not only the materials of the box and the transports, etc, but also many intermediators like the shop, the distributor....

They use the fact that many players don't care about the box, to sell it for the same price, while that price was estabilished considering all the "box costs".

Of course it is waaay cheaper for them, but why would they reduce the price if players will pay the same?
 
A part of the price in Steam is also a sort of convenience charge. If you sit in front of your computer on a Sunday afternoon with some hours to spare and you want to play something new then Steam is an option.

Personally I like to shop for older 10€ games at amazon - now if I find such a game for 15€ on Steam (which actually happened last Sunday), I start to think whether playing it right now (instead of maybe next Sunday) would be worth the extra 5€ for me or not.

Steam is great for such impulse buying. I mean people are generally not stupid - amazon is just one click away for price comparisons. But if you are a full-time-worker, 3 hours of your spare time well spent might be worth more than those 5€. As long as you don't feel like you're being ripped of, paying more can be acceptable.
 
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