I dunno I was just thinking about these adjustments...

Theov

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I've just taken a vacation tour through Switzerland, and with through I mean literally 'through'... so shouldn't roads on mountains be tunnels? No one drives on a mountain, we get THROUGH it. That's faster. Tunnel making should be an ability.
Just like reclaiming land...
There's a sea? What sea. Water's got nothing on us. There we go, we just invented the 'reclaim land' ability. See, a polder, that's how humans roll.
So why not the 'Delta Works' small wonder... protecting all cities bordering a sea from floods. Floods. Just like Vulcano's, can harm.
Also.
What's with the recources.
Why isn't there cocaine, as a negative recource. Exporting civil disorder to your enemies. That's smart.
Although an argument could be made for Miami growing big on cocaine money.
.
Did they do this in Civ4 or 5?
 
I've just taken a vacation tour through Switzerland, and with through I mean literally 'through'... so shouldn't roads on mountains be tunnels? No one drives on a mountain, we get THROUGH it. That's faster. Tunnel making should be an ability.
Just like reclaiming land...
There's a sea? What sea. Water's got nothing on us. There we go, we just invented the 'reclaim land' ability. See, a polder, that's how humans roll.
So why not the 'Delta Works' small wonder... protecting all cities bordering a sea from floods. Floods. Just like Vulcano's, can harm.
Also.
What's with the recources.
Why isn't there cocaine, as a negative recource. Exporting civil disorder to your enemies. That's smart.
Although an argument could be made for Miami growing big on cocaine money.
.
Did they do this in Civ4 or 5?

Tunnels through mountains would seem strange given the dimension of the game.
That would be like a 200-mile tunnel even on a huge map. And how would you fight in a tunnel?
Drug reference wouldn't be a good PR move.
Some similar features exist in IV (can't say about V, there are enough threads in the Civ IV forum explaining why people like me don't try it). Certain strategic resources can cause unhealth in your cities and a couple of luxuries obsolete in the late game.
You can cause Civil Disorder in CivIV using Espionage. Especially handy if you're attacking a city. Espionage in CivIV has even more ways to give your enemies problems.
 
Well, you could play Colonization and traffic in rum, tobacco, indentured servants and eliminating the native population that made the bad move of living on your land before you found it. Its not quite the flavor of cocaine, granted.

Floods would be a little more common place than volcanos, I think. And wouldn't every river tile be susceptable too? Forest tiles should catch on fire occassionally and destroy all improvements in a 8 tile radius. Open plains have tornados that destroy a random number of tiles in the surrounding area. Hills and Moutntains have mudslides - very much like Valcanos.

Suddenly a diseased flood plain and jungle tile aren't looking so bad. Its a sad state of affairs when you decide the 'safest' place to settle is the desert and/or tundra tile you walked 10 turns to reach through all those treacherous river, grassland and forest tiles.
 
We have to be seriously worried about someone who wants to take a perfectly good game and make it tawdry and sleazy. Shame on you Theov!!!!! So typical.
 
We have to be seriously worried about someone who wants to take a perfectly good game and make it tawdry and sleazy. Shame on you Theov!!!!! So typical.
Calling 'serious worry' and 'shame' is out of the order.
Desease, espionage, corruption, war, ROP rape and pollution are tawdry and sleazy too.
 
Raliuven, you forgot earthquakes/tsunamis and hurricanes/typhoons/cyclones, also droughts and excessive monsoon rains. Levees can break and/or have to be blown up, as is presently occuring on the Mississippi and Missouri Rivers in the US. Then there are things like oil spills and major industrial accidents such as the Bhopal disaster in 1984. Quite simply, the more natural disasters you put into a game, the lower the player acceptance is going to be. As those have to be random events, occuring without warning, players are not going to like having their plans mangled by the game mechanism.

Those tunnels in Switzerland that you drove through, Theov, all have pre-placed explosive chambers built in, so that in a time of war, they can be blown shut if need be. That is one of the ways that Switzerland stayed out of WW2.

The game does not include chemical and biological warfare in it, although it does have nuclear weapons. Chemical and biological warfare is something that makes people quite uneasy, because it is so terrifyingly simple to do. Any pharmeceutical firm facility doing research on advanced antibiotics doubles as a biological warfare research facility as well, and represents the possiblity of a major biological accident, see the Sverdlovsk Anthrax outbreak in 1979.

Any chemical firm researching insecticides or herbicides doubles as a chemical agent research facility. The Germans discovered the first nerve agent when doing insecticide research, and some of the current crop of commercially available insecticides that attack insect nervous systems approach the lethality to humans of Tabun. Chlorine and phosgene were two of the most lethal chemical agents in World War One, both are produced, shipped about, and used in quantities of hundred of thousands of TONS, for use in chlorination of water, the production of bleach, and the manufacture of PVC pipe, among other uses. In 1943, a US production rate of 700 tons of Phosgene, or 8400 tons a years, was viewed as fully adequate for projected military usage. Currently, a plant producing 10,000 tons of Phosgene a year is viewed as the minimum commercially viable. Hydrogen cyanide is still a standard chemical agent, and is produced in enormous quantities for industrial use. It has the nasty capability of breaking down your gas mask's charcoal filter, rendering the mask ineffective. The UN treaty barring the research, development, and production of chemical and biological agents is worth considerably LESS that the paper it is written on. Would you like to see that added to the game?

As for illegal drugs, any game where the production, distribution, and use for whatever purpose of illegal drugs is built into the game is Dead On Arrival in the US. Your major retail chains are not going to touch it, nor will any US-based online distributor. Every game company here in the US knows that that is a Kiss of Death for a game design. An independent non-commercial modification of the game can get by, but having that as an integral part of a game is not going to happen. I have already gotten into serious trouble with the moderators for some of my comments regarding mods of the game using illegal drugs, so I will not say any more on the subject.

In summary, Theov, if you want some of your ideas in the game, modify it to suit your preferences. Do not hold your breath waiting to see them as part of a commercially produced game.
 
Raliuven, you forgot earthquakes/tsunamis and hurricanes/typhoons/cyclones, also droughts and excessive monsoon rains. Levees can break and/or have to be blown up, as is presently occuring on the Mississippi and Missouri Rivers in the US. Then there are things like oil spills and major industrial accidents such as the Bhopal disaster in 1984. Quite simply, the more natural disasters you put into a game, the lower the player acceptance is going to be. As those have to be random events, occuring without warning, players are not going to like having their plans mangled by the game mechanism.

Those tunnels in Switzerland that you drove through, Theov, all have pre-placed explosive chambers built in, so that in a time of war, they can be blown shut if need be. That is one of the ways that Switzerland stayed out of WW2.

The game does not include chemical and biological warfare in it, although it does have nuclear weapons. Chemical and biological warfare is something that makes people quite uneasy, because it is so terrifyingly simple to do. Any pharmeceutical firm facility doing research on advanced antibiotics doubles as a biological warfare research facility as well, and represents the possiblity of a major biological accident, see the Sverdlovsk Anthrax outbreak in 1979.

Any chemical firm researching insecticides or herbicides doubles as a chemical agent research facility. The Germans discovered the first nerve agent when doing insecticide research, and some of the current crop of commercially available insecticides that attack insect nervous systems approach the lethality to humans of Tabun. Chlorine and phosgene were two of the most lethal chemical agents in World War One, both are produced, shipped about, and used in quantities of hundred of thousands of TONS, for use in chlorination of water, the production of bleach, and the manufacture of PVC pipe, among other uses. In 1943, a US production rate of 700 tons of Phosgene, or 8400 tons a years, was viewed as fully adequate for projected military usage. Currently, a plant producing 10,000 tons of Phosgene a year is viewed as the minimum commercially viable. Hydrogen cyanide is still a standard chemical agent, and is produced in enormous quantities for industrial use. It has the nasty capability of breaking down your gas mask's charcoal filter, rendering the mask ineffective. The UN treaty barring the research, development, and production of chemical and biological agents is worth considerably LESS that the paper it is written on. Would you like to see that added to the game?

As for illegal drugs, any game where the production, distribution, and use for whatever purpose of illegal drugs is built into the game is Dead On Arrival in the US. Your major retail chains are not going to touch it, nor will any US-based online distributor. Every game company here in the US knows that that is a Kiss of Death for a game design. An independent non-commercial modification of the game can get by, but having that as an integral part of a game is not going to happen. I have already gotten into serious trouble with the moderators for some of my comments regarding mods of the game using illegal drugs, so I will not say any more on the subject.

In summary, Theov, if you want some of your ideas in the game, modify it to suit your preferences. Do not hold your breath waiting to see them as part of a commercially produced game.

I applaud my man with the great idea and the smarts, because he's smart!
Sure 'incense' will pass. Sure drugs won't.

Switzerland though didn't get involved into the second world war, mostly because they had no motive to get into it whatsoever. They swore neutral since 1815.
The threat of an invasion was also non existent since the Switzerland army is build of men defending their own town, knowing their own terrain as their back pocket and armed with rifles. And tanks can't roll in the Alps.
They had 500% bonus all over them.
 
Interesting to see you can't sell a game with a cocaine-resource but that you do can sell a game featuring War, Butchering, genocide, starvation, ethnic cleansing, slavery, :nuke:, pact-breaking and cheating the AI.
 
I think it comes down to how much realism you want in your game. Most of us don’t want to play a game with drug lords, pimps and pedophiles showcased as main features of the game. If you are of a mind to do it, you can glorify any cross section of society and therein is the slippery slope of morality. Commonsense should tell you when you’ve gone too far.

And do we really want to explore all the reasons why the Swiss were allowed to remain neutral in Europe after Germany had already proved they would readily violate declared neutral states if it was expedient and convenient? The answer is that it was not expedient or convenient.

In my opinion it is a very poor idea. I don't think Darski was out of line. You posted, presumably to gather opinions. She gave you her opinion.
 
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