Thanks for the update, Hobbes. I wasn't 100 % sure on the Nappy quote, but it sounds like you've got the documentatin on Voltaire's statemen, and it matches close enough to be the source of what I had heard. Good job.
And yes, at least in RL, and usually in Civ3 ... a bunch of rounds of heavy artillery will most definitely ruin someones day.
Regarding the dabate about 1.17 and the change in defense for buildings:
1) It IS nice that we can capture a city with some reamaining improvements. The AI can now do that to us, too, BTW.
2) IF (and that is a BIG IF right now), effectiveness against troops in cities is not effected, then overall this is a good change. However ... does anyone REALLY know how this works? In a bombardment, are troops attacked with their own "die roll"/defence strength/odds, then the improvements AND THEN the Pop get attacked (ie ALL 3 always had a chance of being hit) (or maybe a different order of being attacked) OR ... does one or the other get shot at first, and then, ONLY if the first is NOT hit, the second then third is attacked? I've NEVER seen BOTH troops AND buildings AND Pop be hit (or even 2) on the same arty bombardment. Is it possible that an imporved defense for one type of target effects the defense of the other types? Now in RL of course all because you hit the troops, the building or Pop don't get spared. These are area effect weapons. Thats why they are so devestating, both to troops and to infrastructure ... simulatenously.
Catapults are poor enough, weakening them hurts. And its totally wrong to have them lose effectiveness against BIG STATIONARY TARGETS LIKE BUILDINGS yet NOT lose effectiveness agains small, mobile and adaptable defenders like troops in the field, esp. in woods! Historically cats were of far more common used in seiges then in open combat, regardless of the opening scene in Gladitor.
(Still, the tech trading changes made in 1.17 look very much like a killjoy and fun loser for the game, for me at least.)