[R&F] I got in my game one cluster of Free Cities supporting each other

leandrombraz

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The devs said this was possible but rare. Free cities can influence each other, so it's possible for them to remain loyal to the "Free City Civ". Did anyone else got one of those?

Two cities fighting together for liberty in the land previously known as Macedon:
20180211014101_1.jpg


They convinced another to join the revolution.
20180211015621_1.jpg



Edit: Sorry for the tile tooltip hiding some of the loyalty info, I only saw it now. I'm the Cree on the other continent, if anyone is curious
 
Had a few French cities that may have stuck together as free cities if I hadn't had Amani's pressure + Bread and Circuses next to it; I noticed that once the last one flipped to free city it had a significant effect on the turns until rebellion from the other cities. Still got them though.

Also saw a city that remained a free city for a while because there was enough pressure to flip it to free but not enough to claim it for the other empire. In the end my army was nearby because of a city-state emergency so I decided to conquer it, chop the rice and put a governor there to make sure I could hold on to it.

Edit: Haven't yet seen a single city flip in my second game (renaissance era started a few turns ago), but that might partially be because I'm not focusing on pressuring myself. I got exactly seven cities, almost got my 7th governor and let's go Tamar + Yerevan + Theocracy = religious faceroll (I actually don't even have theocracy yet and I'm almost done with the 5 (of 8 total) civs on my continent already)
 
Free cities are currently bugged atm... If you flip a city state (which had been conquered by another civ) the "free" city state never succumbs to pressure at all even though it's the only free city on the map. I suppose this is because the city states are coded to always have full loyalty to the "CS" civ.
 
Yup, happened in my game as well. I like Krajzen's idea of long-term freeness spawning a new AI empire. That would be amazing and immersive.
 
Free cities are currently bugged atm... If you flip a city state (which had been conquered by another civ) the "free" city state never succumbs to pressure at all even though it's the only free city on the map. I suppose this is because the city states are coded to always have full loyalty to the "CS" civ.

Uhm, haven't seen this myself but I can tell you CS have NOT been coded to always be fully loyal. The devs have explicitly said in one of the livestreams that, if you have sufficient pressure on a CS that doesn't have a lot of envoys, you might be able to flip it, but that it's quite a challenge to do so because they have an innate bonus to protect against it.
 
That's... awesome!

Now I just need a mod "free cities alive for long enough may become new civ/spawn other civ from the roster"

I forgot simplest third option, that they become a city state of randomized type and bonus.
 
Update: It lasted around 15 turns, then Mongolia conquered one city and the whole thing started to crumble.
 
Haven't played R&F yet and this is a bit off topic, but I had a question about free cities. How do they behave? Do they spawn units like city states? Do they build districts and improvements? Can anyone attack a free city at will without any penalty? If I attack one free city, and since there is a free city "faction", am I technically at war with all free cities on the map?
 
You are always at war regardless. I haven't seen them build things, but they do spawn units and I even seen a builder.
 
The devs said this was possible but rare. Free cities can influence each other, so it's possible for them to remain loyal to the "Free City Civ". Did anyone else got one of those?

Two cities fighting together for liberty in the land previously known as Macedon:
View attachment 487892

They convinced another to join the revolution.
View attachment 487893


Edit: Sorry for the tile tooltip hiding some of the loyalty info, I only saw it now. I'm the Cree on the other continent, if anyone is curious

Yes, I had this twice in one game (Palembang and Banjamarsin on one continent, intermittently supported by the Mongol forward-settled Cocacola; two Mongol cities and eventually Brussels on another), as well as other isolated free cities resistant to flipping. I think free cities' base resistance (10 on Immortal - don't know if it varies with difficulty) is too high if the developers intended this to be the rare event they claimed, since it seems to be the norm anywhere other than isolated conquests or forward settles.
 
Just noticed in my game free cities do build walls. I never did see them do anything with that builder. I could conquer it, but I'm tired of conquering.

edit: So after snagging one free city builder they got another (for free it looks like, because it didn't take many turns), so I snagged that one too. Free source of builders. :goodjob: I'm usually good at not exploiting things, but this is too good to pass up.

edit again: It looks like it gets a free builder every 4 turns (possibly 5 if I miscounted), which means I get a free builder every 4 turns.
 
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In my Georgia game, 3 cities flipped and became a 3 city empire, reinforcing each other. It was kind of neat. I stayed in constant war with them to train my military. Lol.
 
That's... awesome!

Now I just need a mod "free cities alive for long enough may become new civ/spawn other civ from the roster"

I would just like free cities & city states to behave alike, including the ability to absorb them.

If you want dynamics aka "rise and fall" of civilizations, you would start with a goody hut/barbarian encampment
that could transform to a city state, which can join you or found a civ of their own. Or a city of a civilization breaks
apart to become a "free city"/city state or a city state descents into anarchy & becomes a barbarian encampment.
 
I would just like free cities & city states to behave alike, including the ability to absorb them.

If you want dynamics aka "rise and fall" of civilizations, you would start with a goody hut/barbarian encampment
that could transform to a city state, which can join you or found a civ of their own. Or a city of a civilization breaks
apart to become a "free city"/city state or a city state descents into anarchy & becomes a barbarian encampment.

Lots of really cool possibilities, yeah. :)
 
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