I hate natural wonders

I think it's sad that Civ used to have fairly accurate civolopedia's that a young player could actually reliably learn some history from. Maybe it's just nostalgia for what I percieve as a golden age of video gaming, but I find it sad when the civolopedia contains misinformation, and teaches people myths and legends under the guise of being historically relevant. Admittedly there were errors of this kind before, but I think this one was obvious, and had no sound game basis.

Also what's the point of natural wonders, particularly the fictional ones:

1. They are bad for game balance because the bonuses are so poorly calibrated that finding one can swing an entire game. This basically amounts to a negative for single player and a negative for multiplayer.

2. They have all sorts of factual errors that can ruin immersion for some, and mislead people about history as well.

3. Despite all these problems the developers did not include an option to disable them.
 
I think it's sad that Civ used to have fairly accurate civolopedia's that a young player could actually reliably learn some history from. Maybe it's just nostalgia for what I percieve as a golden age of video gaming, but I find it sad when the civolopedia contains misinformation, and teaches people myths and legends under the guise of being historically relevant. Admittedly there were errors of this kind before, but I think this one was obvious, and had no sound game basis.

Also what's the point of natural wonders, particularly the fictional ones:

1. They are bad for game balance because the bonuses are so poorly calibrated that finding one can swing an entire game. This basically amounts to a negative for single player and a negative for multiplayer.

2. They have all sorts of factual errors that can ruin immersion for some, and mislead people about history as well.

3. Despite all these problems the developers did not include an option to disable them.

Like... the Giant Death Robot? I hate that unit with a passion. For the graphics, for the civilopedia, for the feasibility, for the overpowered nature of it. I almost hate getting to late game because I don't wanna see that crap in my games. It's one of those units that I'm hoping they get modded out at some point.
 
Alpha Centauri is the closest galaxy to the Milky Way, and has been a source of study for a long time. Also, space colonization is a goal of civilization- and has been a goal of civilization for a long time.

Alpha Centauri is the next solar system (~4.5 light years of distance) to our solar system.
What you are referring to would be Andromeda, the next real galaxy to our home galaxy (not taking into account that there are two "Magellanic Clouds", too. Both of which are irregular dwarf galaxies).
Like... the Giant Death Robot? I hate that unit with a passion. For the graphics, for the civilopedia, for the feasibility, for the overpowered nature of it. I almost hate getting to late game because I don't wanna see that crap in my games. It's one of those units that I'm hoping they get modded out at some point.

I completely agree with this.
GDR, FOY, ED are pretty fine in a scenario. They are fine in a mod, too.

They are an insult to the player in the standard game.

As others have said already, it is as if somebody was coming up "Hey, this would be cooool, wouldn't it?" and they all agreed and tried to somehow mix this idea into the whole concept.
 
I strongly disagree with the argument "Just a video game." It's just a video game the same as they are just books, movies, paintings, plays. Unfortunately, the people that play video games are vidiots and lack taste, lack knowledge about history. "Derp, just a video game. Put on screen and I play it. Derp."

Seriously, this series is hardcore about modeling mankind's civilization of Earth. Random maps model earth. All those resources are from Earth, guy. It's not minerals and gas on those maps. It's Iron, Wheat, Aluminum.

There aren't zerglings in Civ because they don't make sense. You can build railroads after teching railroads because it makes sense. I never knew Civ for a "what if" game. What if the Aztecs had rocket men special unit? What if Babylon had Frogriders to replace horse? What if Boron was an important resource to ancient civilizations? None of that was in Civ. Now they are willy nilly adding content that is imbalanced AND what if. It sucks.

They just contradict the whole series. What if Fountain of Youth was real? Oh we might as well throw it in the game. Just some funloving gameplay excitement from a bunch of wild and crazy guys. One of them was a history major!

Anyway, the same way as if you saw a guy wearing Reebok Pumps in Saving Private Ryan you would lose immersion. Nobody says "Hey it's just a movie. The company was fine with those Pumps, so you need to be." They get the costumes right in movies because it matters. A video game with a long and storied history of modeling mankind's civilization of Earth gets it right, because it matters. Not in this version. And that's just another reason why it's the most flushable of the series.

Anyway, my Merlin idea is a good one for them because it's kind of like "What if Merlin settled a magic city that was invulnerable to attack?" That is something civilization has needed for millenia, and now they have a chance to make it happen.

I really lol at the "This game is so boring, we need more zany stuff like El Dorado to keep us occupied." That just means the game stinks. To be begging for new content in the form of little knick knacks just means that the game failed to be entertaining and it very well may have failed to be entertaining from an immersion aspect it's just the vidiots don't recognize it as that.

Also, I don't know if immersion is the right word, but lacking another, I am going with it.
 
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