Roland Johansen
Deity
That would take as long...
Quick Battle option for you..
Anyway it is nice, the CIV4 system.
To be more realistic, it could be the system of CIV:CTP, as probably the quoted replier said he wanted, but ah well, CTP had this system and wasn't near the sucess of the original CIV series..
Dale's Combat Mod does something similar to this, except without the mini-screen, but incorporating air support and similar. I don't think there's a BtS version yet - but it's worth looking at if this issue is really spoiling your game so much (and definitely worth a look even if not).
Yeah... that's what I'm pushing for!!
This makes sense to me!
Neat idea! And how about a "Hold Your Fire" button for the attacker that can be pressed at any time, to halt the invasion.
Thanks for the positive reactions. It is indeed the Civilization CTP system (or something like that). That game wasn't very successful, but there were other reasons for that. The combat system was quite ok. Some other ideas in the game didn't work too well and the AI was pretty bad.
It's not a new idea. Something like this has been used in many games. You shouldn't have too much control of the actual battle or the game will become too combat oriented and combat will take too much time. The strategy is just to create well balanced stacks of units and use them in the right positions to attack and defend.
I know about Dale's stack combat mod. He basically has the same ideas and managed to implement them which is a great modding accomplishment. It is a pity that it is not possible to add a screen so that you know what is going on. At present, it is hard to know why your stack lost the battle or won the battle. He probably created a fairly balanced stack combat model, but it is just not clear how it works without a screen to show the battle. It's a type of black box, you put 2 stacks in it and one of them wins.
There were also some issues with it when I was following it a while ago.
And finally, I just don't believe that the AI was completely rewritten to create stacks that are working really great in this new combat model.
But I don't want to criticise his work too much, because I would have thought it was impossible to add such a combat model with a mod. Really a great job he did.