Gilgameshuggah
Chieftain
- Joined
- Jan 16, 2020
- Messages
- 39
Starting usually on Emperor, I don't want to play Sumeria or Nubia all the time
Other than that, unless I customize a very specific game like England on a small land mass archipelago, the game turns into quick restart or frustrating struggle way too often, especially on pangaea or larger continents.
Surprise DoW's (when on the other front with my army) wiping me out, barbarians dragging down my early war army until it's too late, too many too aggressive neighbors right next door if I play peacefully and I don't really feel like going into early wars to get snowballing with Sweden, Korea or Canada, feels kinda wrong. Without early (warrior, archer) non resource using UU's the ealy war success is too random. Because of the combat boosts/penalties, the tree (or four) archer + warrior army is too situational and the whole game can be ruined by a barbarian camp spamming horsemen or AI having too many too good units when I finally make it there. Or just terrain features preventing easily getting all three archers to fire upon the enemy city.
I wonder if there is a mod to scale the difficulty more towards the later game? I'd like to see advanced civ's in my game, maybe do some later wars without totally dominating with superior units while getting more starts going nicely. As it is now, generally if I survive the start, there's nothing stopping my victory.
Other than that, unless I customize a very specific game like England on a small land mass archipelago, the game turns into quick restart or frustrating struggle way too often, especially on pangaea or larger continents.
Surprise DoW's (when on the other front with my army) wiping me out, barbarians dragging down my early war army until it's too late, too many too aggressive neighbors right next door if I play peacefully and I don't really feel like going into early wars to get snowballing with Sweden, Korea or Canada, feels kinda wrong. Without early (warrior, archer) non resource using UU's the ealy war success is too random. Because of the combat boosts/penalties, the tree (or four) archer + warrior army is too situational and the whole game can be ruined by a barbarian camp spamming horsemen or AI having too many too good units when I finally make it there. Or just terrain features preventing easily getting all three archers to fire upon the enemy city.
I wonder if there is a mod to scale the difficulty more towards the later game? I'd like to see advanced civ's in my game, maybe do some later wars without totally dominating with superior units while getting more starts going nicely. As it is now, generally if I survive the start, there's nothing stopping my victory.