I have an advanced question on creating new units.

AoC_Beowulf

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Alright, I will explain what I have done and where i get stuck. Just to let you know what i am trying to do is create a new unit from scratch.

1) Use civ3copytool, copied the marine and renamed it to jedi knight.

2) I used the hacked civ3 edit. Basicly I left everything the way it is for now except changed the Prerequisite to none and the required resource to none.

3) This step is where I believe the problem is. I made a new folder in art\units\ called Jedi Knight. I copied all of the marine files into this folder. I then edited all of the *.flc files changed every image into the exact same image of a jedi Knight. so it would just be still when moving which is fine with me. I made sure I kept the animation the exact same amount of frames just incase. All the files i copied from the marine folder i renamed to JediKnight. with the end of the file name staying the same. I even edited the *.ini file.

4) I added the jedi knight image to Art\Civilopedia\Icons\units

I believe that was everything i did. Now when i test it the game started fine and right away i see the jedi knight ready to be made the image is there. I then click it and it started building fine. now where it freezes the game is right when it finishes and when it would normally come up on the map the game freezes.
Alright so I believe that is everything. I would really appricate any information or even a site that has a tutorial that would cover this. Just incase you were wondering, I'm kinda making a whole starwars MOD. I've already got 8 working Civs. Then i will have "the Force" Tech that will let you make the Jedi Knight. Hopefully I will be able to do it all. I know it will probably be really cheap but it will be good enough for me. And some of my cives will change for each age. Like Leia changed from A new Hope leia, Hoth leia, Slave Leia, and then endor leia. It's really cool. Alright enough of that. I really hope someone can help me.

John
 
Originally posted by AoC_Beowulf
Alright, I will explain what I have done and where i get stuck. Just to let you know what i am trying to do is create a new unit from scratch.

1) Use civ3copytool, copied the marine and renamed it to jedi knight.

2) I used the hacked civ3 edit. Basicly I left everything the way it is for now except changed the Prerequisite to none and the required resource to none.

3) This step is where I believe the problem is. I made a new folder in art\units\ called Jedi Knight. I copied all of the marine files into this folder. I then edited all of the *.flc files changed every image into the exact same image of a jedi Knight. so it would just be still when moving which is fine with me. I made sure I kept the animation the exact same amount of frames just incase. All the files i copied from the marine folder i renamed to JediKnight. with the end of the file name staying the same. I even edited the *.ini file.

4) I added the jedi knight image to Art\Civilopedia\Icons\units

I believe that was everything i did. Now when i test it the game started fine and right away i see the jedi knight ready to be made the image is there. I then click it and it started building fine. now where it freezes the game is right when it finishes and when it would normally come up on the map the game freezes.
Alright so I believe that is everything. I would really appricate any information or even a site that has a tutorial that would cover this. Just incase you were wondering, I'm kinda making a whole starwars MOD. I've already got 8 working Civs. Then i will have "the Force" Tech that will let you make the Jedi Knight. Hopefully I will be able to do it all. I know it will probably be really cheap but it will be good enough for me. And some of my cives will change for each age. Like Leia changed from A new Hope leia, Hoth leia, Slave Leia, and then endor leia. It's really cool. Alright enough of that. I really hope someone can help me.

John


I suspect your problem lies with either the flc files or the ini file. I cannot comment on the flc files as there are lots of things that can went wrong with that one :( Are you using the Flicster? Have you follow all the instruction under there?

As to the ini file, make sure that everything you want is there such as the sound files and ambient file. And I don't believe you can change some of the sound files that are related to the ambient file (.amb) as the name of the sound file to be used for the ambient is inside the .amd file and its not a simple text file. I find that as long as you don't mess with the .amd file the sound come out just fine.

I still believe the problem arise from the flc file as the ini file should not affect it until you try to perform a task with the unit such as move or attack etc. The default flc file will be use once the program want to present the unit on the screen. Go back and check the flc file again I would suggest.
 
Thank you VERY much. I was hoping someone could narrow down where the problem might be and no i wasn't useing flicster, i wasn't aware it was there but thanks alot for bringing that to my attention. I was useing Jasc animation shop 3. Thanks again for the very useful information.

John
 
Originally posted by AoC_Beowulf
Thank you VERY much. I was hoping someone could narrow down where the problem might be and no i wasn't useing flicster, i wasn't aware it was there but thanks alot for bringing that to my attention. I was useing Jasc animation shop 3. Thanks again for the very useful information.

John

Not a problem at all :D It seems that the Civ3 flc has its own funny header which Animation Shop can't read. What Flicster do is break the files down and keep the header info. It will also recombine all those flc files after you have done editing with AS.:king:
 
Incidentally, has anyone tried getting the <unit>.ini file to ask for another type of sound/animation file? Since it is possible to mix and match flc files for each unit...

This question also applies to the wonder splashes... I'm thinking Civ 2 movies...
 
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