GodDamnItAlexander
Warlord
- Joined
- Apr 24, 2017
- Messages
- 202
Thanks for the replies everyone.
Tradition is my go to early policy. I need some reasons to choose anything other. But I'm quite a peacemonger myself.Yeah, I really like everything that Tradition does for you early, Happiness in particular (I've always thought it's kind of weird that Progress has happiness based on population when Tradition is the growth tree). I've tried Progress a couple times but it's hard to see how much you get out of it total because so many of the yields are instant and era-scaling, which also don't help with unhappiness.
It helps a lot if you can get faith by other means: pathfinders may find a revelation and perhaps a religious city state, you may find some natural wonder nearby that yields faith, or any of the faith luxuries, incense, tobacco.Hi, thank you for interesting tips on tradition gameplay. Can I ask you for one more advice?
I'm having troubles founding religion when playing tradition. Even with shrine first and ancestor worship I am usually 5-15 turns late to fould the last religion (on emperor). I haven't had troubles with fouding religion playing progress (probably due to faster shrines).
Any tips on what to optimize to be able to get a religion? Which pantheon do you use?
Also: are there any intresting (and preferably recent, due to some balance changes) tradition playthroughs that you recommend to watch to learn?
Muminus
Hi, thank you for interesting tips on tradition gameplay. Can I ask you for one more advice?
I'm having troubles founding religion when playing tradition. Even with shrine first and ancestor worship I am usually 5-15 turns late to fould the last religion (on emperor). I haven't had troubles with fouding religion playing progress (probably due to faster shrines).
Any tips on what to optimize to be able to get a religion? Which pantheon do you use?
Also: are there any intresting (and preferably recent, due to some balance changes) tradition playthroughs that you recommend to watch to learn?
Muminus
Can you explain this?Anyways, if you plan on staying tall, your faith won't be enough to expend faith points on anything, so go for passive bonuses when choosing beliefs.
Unless you are very very lucky, it's very difficult to found a religion with a pantheon than can scale well when you settle just 3-4 cities. You can found with a terrain focused pantheon, but by mid-game your faith production will be quite small compared to other, more extense civs. This limits a lot what you can do with your religion. If you choose to convert your neighbours, you'll lack faith to faith-purchase anything. If you faith purchase buildings, it would be difficult to purchase more than a couple great people.Can you explain this?
I think by passive bonus, he means something like Divine Inspiration. These beleifs are passive in that they do not require you to spend faith to spread your religion to get benefits. Another example would be taking mastery instead of cathedrals, you don't have to spend faith to get mastery to start workingCan you explain this?
I think that's only good for Tradition cities whose capital happens to not have stone, marble or lapis, or maybe for any city with lots of stones. You see, that stone works is the only thing that let your secondary cities develop, caravans from your capital sending production in Ancient can change a lot how they develop. In the other case, you want a stone works anyways, so why don't get it for free and earlier (and a bit of culture) with a little more investment?I wanted to ask... Do you think Mausoleum of Halicarnassus is still worth it without the GP bonus as Tradition?
Capital: All guilds.Dropping by here... How do you spread out guilds in your tall Tradition empire? I assume the capital is going to have all guilds, then so will another city... That leaves one guild of each. Do you have a third city to stack all guilds in, or do you spread them over multiple places to alleviate boredom?
Unless you are very very lucky, it's very difficult to found a religion with a pantheon than can scale well when you settle just 3-4 cities. You can found with a terrain focused pantheon, but by mid-game your faith production will be quite small compared to other, more extense civs. This limits a lot what you can do with your religion. If you choose to convert your neighbours, you'll lack faith to faith-purchase anything. If you faith purchase buildings, it would be difficult to purchase more than a couple great people.
The only way out to increase your faith production would be acquairing more cities, usually by puppeting them, otherwise your tradition bonuses would dilute.
Dropping by here... How do you spread out guilds in your tall Tradition empire? I assume the capital is going to have all guilds, then so will another city... That leaves one guild of each. Do you have a third city to stack all guilds in, or do you spread them over multiple places to alleviate boredom?
I wanted to ask... Do you think Mausoleum of Halicarnassus is still worth it without the GP bonus as Tradition?
Why so bothered? Your army is smaller, it should be easier to upgrade than a big army. You get relativelly more gold from trade routes, have one of your cities highly populated with many trading buildings and foreign civs will love to send trade routes to you. Where I really have problems is upgrading into a unit that requires a strategic resource which I may be short of. Then I check if there is any city state that could gift it to me and make an effort to ally it, else try to trade for the resource, but it's risky.ut how do you pay for upgrades with 5 cities, when you're talking about cruisers and battleships?
It made me wonder whether Tradition civs should limit their coastal exposure