Originally posted by Brad Oliver
For two reasons: one is that you never know what the future holds in terms of patches. It could be one patch, it could be two, it could be 4 huge ones. It would be impossible to budget ahead of time for that, particularly if sales of a given game tank.
A good point, but I'm just surprised there seems to be nothing substantial to cover any extra work. Certainly beyond a certain pre-defined cap, there would have to be a new work agreement, no future work, or gratis. Like you mention below, I can see where certain games might not be expected to have future PC patches, but I would think something released so close in time (and not based on a prior engine) like Civ3 or Unreal/UT should be expected to have some fiddling.
The second is scheduling. There's no room in our schedule for patches - and for good reason. If we had scheduled, say, April for me to work on Civ3 patches, then it would throw off everything else on my plate if said patch didn't materialize at the start of April.
I, unlike the original poster, have no expectations of a week turnaround--especially given that you don't even have the code yet (patch-in-progress-communication is yet another oddity I don't get though

--shame on Firaxis). I've been a programmer for too many eons to know better than that

. I completely understand the difficulty with scheduling. I was mostly addressing my confusion with the the (lack of) funding issue, which, as I see it, leads to this strange interaction between the community and the programmer/porting team, with the publisher out of the loop.
FWIW, I've worked on a lot of games without PC patches after our Mac release: Alice, Age2 and Centipede spring to mind. The truth is that for most games, they've already seen all the patching they're gonna get before the Mac version ships. It's those exceptions that screw everyone up.
Sadly, that statement isn't a completely positive one, in my book. The fact that Mac ports are still coming out so long after the PC releases is a far greater bummer than the patch situation, imho. AoE2 is a perfect example of a product who's time was just too far past for me to justify paying full price when newer things like Civ3 were just around the corner.
But again, I know Westlake is at the end of a long food chain in this process and my comments are certainly not directed specifically to you. Your comment just triggered a general venting
Thanks for the speedy reply!