johnbutler1982
Chieftain
- Joined
- Feb 15, 2010
- Messages
- 9
I just thought, in light of some of the comments, to add a few things.
People seem to hate the slow build in some cases and think the game is boring. I couldn't disagree more! I am loving civ 5. I just think it takes some serious getting used to. Its not as easy as civ 4. At the end of the day, civ 4 was relatively easy because it was infinitely adaptable - what i mean by that is that in civ 4 you could almost always switch mid-stream and change tactics with almost no penalty. Build a city on a river with five hills, farm, mine, crank out 100 swordsman from one iron mine, etc... It was easy to create a production city (settle near two food resources and hills, worker decisions were easy, etc...).
You can do this in civ5, the difference is that IF you do it, and its a mistake, you're in big trouble. I love this. In my current game as France I had an absurd amount of horse at my start - like 14 within a very small circle. Built a city on river farmed, mined, chopped out a stable and a forge, and I can crank a horseman every 7-8 turns (epic speed). That being said, I used all the forest to chop the stable and the forge. If this is a bad decision, I'm messed. In Civ4, I coulda just built something else, because chopping isn't that big a deal.
My point is that in Civ 5 decisions matter *much* more than in civ 4. You can beat the slow load times and chop out buildings to create a really nice production city for units - but you can't do that AND build the pyramids AND build a huge science city AND do a hundred other things. You have to choose. I love this. Same with social policies - I love how a civ can evolve slowly over time into something special as the need dictates. I just love the game all around. You can have a city that can crank out regiments of calverly - but guess what? its going to grow pretty slowly. Or you can build a granery and water mill instead of stable and forge and get a nice high pop - but it'll take you 22 turns to build a horse. You need to get used to it, but these decisions are really interesting. You cant just pasture a grasslanded pig tile and grow for the next 200 turns. You have to think it through and plan.
I've played each Civ since I. I still remember playing it in my parents house as a kid. I think this is a fantastic game and the best one yet. I love that you can't spam 100 military units, and that if your swordsman gets outflanked and dies its a big deal, just as it would be in real life.
All that being said, the one huge problem with this game is the military AI. Its just awful. I mean, terrible. Like, worse than the AI in Civ2 I think. Like, its without exaggeration the worst AI i have ever seen in game; certainly the worst in a game this established with this much of a development budget. The AI sucks hard. In that france game, Bismark DoW on me. I had a nice army of calvary, which i brought to bear on Hamburg, his second largest city. He had 2-3 spearmen, which he kept BEHIND an undefended Hamburg as my calvarly destroyed it in two turns. At that point, instead of mopping up my calverly with his spearmen, he offered me his entire empire and all his gold for peace (he was beating me by at least 150 points in score at this point). Totally stupid. Montezuma had a nice defense beat-back on me, so the AI isn't horrible (he outflanked a swordsmen with several units) but the AI is dreadful.
If they fix the AI this game would be absolutely amazing. As it stands i love the game but the AI is so bad its tough to have fun sometimes. I can take down a huge enemy civ with 5-6 units because the AI is so terrible.
How can this be fixed? Patch? Firaxis must know how terrible this AI is... the rest of the game is SO good! How could you release it with SUCH horrid AI? Its not just that the AI is bad, but its SUICIDAL. Its just, argh, frustrating - the AI stinks. Totally stinks.
People seem to hate the slow build in some cases and think the game is boring. I couldn't disagree more! I am loving civ 5. I just think it takes some serious getting used to. Its not as easy as civ 4. At the end of the day, civ 4 was relatively easy because it was infinitely adaptable - what i mean by that is that in civ 4 you could almost always switch mid-stream and change tactics with almost no penalty. Build a city on a river with five hills, farm, mine, crank out 100 swordsman from one iron mine, etc... It was easy to create a production city (settle near two food resources and hills, worker decisions were easy, etc...).
You can do this in civ5, the difference is that IF you do it, and its a mistake, you're in big trouble. I love this. In my current game as France I had an absurd amount of horse at my start - like 14 within a very small circle. Built a city on river farmed, mined, chopped out a stable and a forge, and I can crank a horseman every 7-8 turns (epic speed). That being said, I used all the forest to chop the stable and the forge. If this is a bad decision, I'm messed. In Civ4, I coulda just built something else, because chopping isn't that big a deal.
My point is that in Civ 5 decisions matter *much* more than in civ 4. You can beat the slow load times and chop out buildings to create a really nice production city for units - but you can't do that AND build the pyramids AND build a huge science city AND do a hundred other things. You have to choose. I love this. Same with social policies - I love how a civ can evolve slowly over time into something special as the need dictates. I just love the game all around. You can have a city that can crank out regiments of calverly - but guess what? its going to grow pretty slowly. Or you can build a granery and water mill instead of stable and forge and get a nice high pop - but it'll take you 22 turns to build a horse. You need to get used to it, but these decisions are really interesting. You cant just pasture a grasslanded pig tile and grow for the next 200 turns. You have to think it through and plan.
I've played each Civ since I. I still remember playing it in my parents house as a kid. I think this is a fantastic game and the best one yet. I love that you can't spam 100 military units, and that if your swordsman gets outflanked and dies its a big deal, just as it would be in real life.
All that being said, the one huge problem with this game is the military AI. Its just awful. I mean, terrible. Like, worse than the AI in Civ2 I think. Like, its without exaggeration the worst AI i have ever seen in game; certainly the worst in a game this established with this much of a development budget. The AI sucks hard. In that france game, Bismark DoW on me. I had a nice army of calvary, which i brought to bear on Hamburg, his second largest city. He had 2-3 spearmen, which he kept BEHIND an undefended Hamburg as my calvarly destroyed it in two turns. At that point, instead of mopping up my calverly with his spearmen, he offered me his entire empire and all his gold for peace (he was beating me by at least 150 points in score at this point). Totally stupid. Montezuma had a nice defense beat-back on me, so the AI isn't horrible (he outflanked a swordsmen with several units) but the AI is dreadful.
If they fix the AI this game would be absolutely amazing. As it stands i love the game but the AI is so bad its tough to have fun sometimes. I can take down a huge enemy civ with 5-6 units because the AI is so terrible.
How can this be fixed? Patch? Firaxis must know how terrible this AI is... the rest of the game is SO good! How could you release it with SUCH horrid AI? Its not just that the AI is bad, but its SUICIDAL. Its just, argh, frustrating - the AI stinks. Totally stinks.