Code:
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_BLACK_HAWK</Type>
<Description>TXT_KEY_UNIT_BLACK_HAWK</Description>
<DefaultUnit>UNIT_BLACK_HAWK</DefaultUnit>
</Row>
</UnitClasses>
<Language_en_US>
<Row tag="TXT_KEY_UNIT_BLACK_HAWK">
<Text>Black Hawk</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Class>UNITCLASS_BLACK_HAWK</Class>
<Type>UNIT_BLACK_HAWK</Type>
<PrereqTech>TECH_TRAPPING</PrereqTech>
<Combat>50</Combat>
<Cost>37</Cost>
<Moves>5</Moves>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_BLACK_HAWK</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNIT_BLACK_HAWK_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_BLACK_HAWK_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_BLACK_HAWK</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<GoodyHutUpgradeUnitClass>UNITCLASS_MODERN_ARMOR</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_TANK</UnitArtInfo>
<UnitFlagIconOffset>57</UnitFlagIconOffset>
<PortraitIndex>13</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<MoveRate>WHEELED</MoveRate>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_BLACK_HAWK</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_BLACK_HAWK</UnitType>
<PromotionType>PROMOTION_REPAIR</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_BLACK_HAWK</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>15</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_HAWK</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
</Unit_Flavors>
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_BLACK_HAWK</UnitType>
<SelectionSound>AS2D_SELECT_STEALTH_BOMBER</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_STEALTH_BOMBER</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_BLACK_HAWK">
<Text>Stealth Bomber</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNIT_BLACK_HAWK_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_UNIT_BLACK_HAWK_STRATEGY">
<Text>The Stealth Bomber is an upgraded bomber, possessing increased range, a greater Ranged Combat Strength, and an increased ability to avoid enemy anti-aircraft and fighters. The Stealth Bomber has the "air recon" ability, which means that everything within 6 tiles of its starting location is visible at the beginning of the turn. Note that Stealth Bombers cannot be transported aboard Carriers. See the rules on Aircraft for more information.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_BLACK_HAWK">
<Text>A long-range Air Unit that rains death from above onto enemy Units and Cities.</Text>
</Row>
</Language_en_US>
</GameData>
I was trying to make new UnitClasses, but It doesn't work. In Database Log,
Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_BLACK_HAWK" does not exist in Units
Invalid Reference on Civilization_UnitClassOverrides.UnitClassType - "UNITCLASS_BLACK_HAWK" does not exist in UnitClasses
See, It is Invalid reference. What's wrong about it?