1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

I miss slavery...

Discussion in 'CivRev - General Discussions' started by bonafide11, Jun 12, 2008.

  1. bonafide11

    bonafide11 Worker

    Jun 8, 2006
    I'm a bit puzzled why the game doesn't allow you to sacrifice population to rush a building or unit like in Civ IV. Slavery has been significant in the development of nearly all major civilizations. Why not include it in the game? If you can hurry production with gold, why not with population? Maybe it should obsolete at a certain point later in the game, but still I think the option should be there. Thoughts?
  2. KrikkitTwo

    KrikkitTwo Immortal

    Apr 3, 2004
    2 reasons
    1. you can rush with Gold
    2. Population is power in this game (like Land is power in Civ 1-4)

    [just imagine your gold rushing is paying for the slaves to finish it now]

Share This Page