If you want to model the acheivments that topple an empire you can't ignore espionage and statecraft. How many governments were taken down by the CIA? How much petrol does the US have access to because the Bush Clique decided to prop up the House of Saud in the 70's? These are major chapters in the history of the American Empire. Certainly as big in scale as the raising of an armoured division or corps, which Civ does see fit to model.
You guys missed the most obvious function of the spy... to spy! Just having a unit that can wander through enemy territory to get unit location/count was invaluable..
Yes I can, espionage doesn't define a civilization that stands for the test of time, territory and achievements does though.
Did CIA take down the roman empire?
Did CIA stop European colonization?
Did CIA prevent the pyramids to be built?
Did CIA institute the code of laws?
If you can please name me one governments of major importance that were "taken down" as you put it by CIA that has importance enough to matter in the grand scope of civilization please do.
Petrol is a drop in the ocean when the civilization game spans over 6000 years, House of Saud what? Does not matter on the scale civilization is at. Should we include random European line of royalty or random Chinese dynasty as well?
Sorry but civilization is not a game of American history.
If you want to model the acheivments that topple an empire you can't ignore espionage and statecraft. How many governments were taken down by the CIA? How much petrol does the US have access to because the Bush Clique decided to prop up the House of Saud in the 70's? These are major chapters in the history of the American Empire. Certainly as big in scale as the raising of an armoured division or corps, which Civ does see fit to model.
True, but can't we just have a global mechanism that gives me sight of the territory in question instead? We have the scout to explore the world why do I need a spy to move around every turn looking what my enemies are up to? When a scout with open borders does that perfectly fine.
Yes I can, espionage doesn't define a civilization that stands for the test of time, territory and achievements does though.
Did CIA take down the roman empire?
Did CIA stop European colonization?
Did CIA prevent the pyramids to be built?
Did CIA institute the code of laws?
If you can please name me one governments of major importance that were "taken down" as you put it by CIA that has importance enough to matter in the grand scope of civilization please do.
Petrol is a drop in the ocean when the civilization game spans over 6000 years, House of Saud what? Does not matter on the scale civilization is at. Should we include random European line of royalty or random Chinese dynasty as well?
Sorry but civilization is not a game of American history.
Having to sign open borders is not perfectly fine just to get this option. I hate OB and never allow it except in very rare occasions. (to avoid the highly annoying AI unit blocking, or settling areas that I cut off for myself) Besides, IMO, if the AI is willing to sign anything with you, then they're probably a less likely to need to be spied upon.
Plus, what about Civs that you can't agree on OB with who block your access to the next civ?
Having a unit that can creep about was pretty slick. Their ability to sabotage and stuff like that was just icing on the cake.
Satellites are no equal either as you can't see troop movement.
Spying at troop movement with satellites technology could properly be pretty cool and nicely implemented. To know were the AI stacks his nukes so you can preemptive attack.
I'm sorry but you can't act as if every single thing to be included in the game must be as monumental as the invention of the wheel or the fall of Rome
Sorry didn't mean it that way. What I'm trying to say is that for a feature to be implemented in civilization is must work with the grand scale of the game. For me running around with spies is beyond that scoop.
CIA infiltrating minor governments, or spies stopping troops or damaging random improvements in a city does not transition well to the scale civilization plays at. If we include spies running around, maybe we can include important regents running around, or small group of famous infantry units, somewhere the scoop just get to small and you have to say stop, Now were being to precise.
If you want to spy and do cool things and play the cold war game there's other of games out there that lets you do that. Civ to me: Is building a civilization from just a poor city with a worker into a flourishing empire.
A cold war could be a very cool scenario though.
I think many people want espionage in because spying makes us exited. Its dangerous it's gilded in novels and movies. There are great stories to tell. But for me its beyond the scoop the game plays at.
If espionage makes it into civ though I would like it to be on a more global scale with global settings and tied more to the diplomacy screen, and not with units.
Espionage has been well documented throughout history. From ancient history to the present, spying has been around. From a pair of eyes in a hostile army to assassination, espionage plays a big enough role to be in civilization. To discount this and say that it was not as important as the wheel is simply comparing an apple to an orange.
Also, saying just use a scout (which technically is a spy) and have open borders is kind of strange considering that you are basically saying you use them as a Spy. However, since to not be a redundant unit, Scouts are pretty obsolete fairly early on with no real means to upgrade and be useful in late game. , why not have Scouts upgrade into spies? Simply give them a promotion to move about in enemy territory unseen. All the extra stuff can be debated to death, but vision is passive enough. Not to mention, that like someone else mentioned, if you prefer to be an isolationist, either by choice or because you are disliked, how do you remedy this?
In Civ4, spies aside, you could use a Caravel to look around. However, since it was only the coast, it really does not do you a whole lot of good later in the game. You also had a Privateer, which fun, still was not an adequate solution alone. You had to use a spy. I'm leaving the other mechanics out of this.
Or with Flight, just give me a spy plane. Furthermore, I can have satellites and see the world, but then I cannot see what is going on after?
(spies are like workers but must stay on their improvement for it to work)
Coutnerespionage: +1 Sight (improvable with SP or Tech), can only detect spies
Military Intelligence: +1 Sight (Improvable with SP or Tech), can only detect military units
Cultural Espionage: Only performable within 3 tiles of a capital, shows adopted SP's and breakdown of culture output
Tech Espionage: Same as culture but for Tech
Economic Espionage: Shows breakdown of GPT, +1 sight, only show workers and settlers
Civil Espionage: Must be performed within two tiles of a city, gives detail on the city spied upon
Diplomatic Espionage: Same rules as Culture, shows relations with other civs and CS's
I'd say that'd be an interesting, balanced, system.
One could also add "Sabotage" class missions, or other more advanced. But for the basics, I think this would do.