i need serious help because i suck bad part 2

jake2007

Chieftain
Joined
Oct 8, 2007
Messages
99
Okay, I'm going to play a game and hopefully the experienced players can give me some tips as I go along. I will be playing as Darius of Persia. My goal is a domination victory. So please if you give any tips keep that in mind. I'll be playing at noble on small great plains with no barbs.

The Beginning



Hopefully i can rule the world!

Okay here is my start.



Now where shall I move my settler if at all and what should I do with the scout?
 
Seeing as how you have a rich supply of flood plains to the NE, I would move my settler just one tile to the north east and settle my first city there.

As for your scout, I would have him get the hut first and then take a circle pattern around your new city constantly expending outwards to find resources, huts and new city sites.
 
I would settle in place. You appear to have plenty of flood plains to go with plenty of hills. This means a high production capital which is a great start. Moving to get more flood plains just means more unhealthiness for more food you won't use for a long time at the expense of production. This is a great start for a Great Plains map. With a lack of forests, moving to add more flood plains will cripple your capital's development due to unhealthiness.
 
Moving NE in my opinion is very bad ... you lose all 6 of the hills for production, and may get nothing in return (it could be all desert squares you trade for the hills).
 
Go back and settle in place ... you got bad advice for that move. Moving replaced valuable hills with crappy plains.
 
LOL. I feel sorry for you. You seem to start with really bad settler moves. But never fear. This is a great place to learn.

My recommendation would have been...

Move the Scout 1 square East (or 1 square NE and then SE). This would have revealed the 2 black squares SE of the 'fat cross' of settling in place. It would have revealed that there are NO specials there. That means it's safe to move the Settler north -- i.e. you won't be walking away from something good.

As always, settling in place is a good move. In this case, I'd probably have moved one square N, then settled. We'd have proven (with the Scout) that that's not going to lose a special. We'd have saved the forest tile (which, if we can combine it with another forest tile, will help offset the health penalty of the Flood Plains). We'd keep a couple hills in the fat cross for production. We'd still have the Fresh Water bonus from the river. And we wouldn't waste a Flood Plain 'special' by founding a city right on top of it.

Edit: I see the OP restarted while I was writing this.
 
okay im not going to move my settler anymore!

now wwhat should i start off building and researching?
 
Well, you start off with agriculture and hunting. you have flood plain to farm and hills to mine. So worker first, mining first. Your worker will have plenty to do. Farm some flood plain then mine some hills. Next probably AH for the cows since the worker has plenty to do and doesn't have forest to chop. After AH, BW to find copper. After the worker, probably a scout to grow.
 
Your first move would be to build a worker to start developing all of that land. Get mining to take advantage of all of those hills.

I know you aren't moving your settler again, but to address the suggestion by xanadux. If you read my post you will see that I didn't say to move that far to the northeast. I just said one tile. So he could take advantage of the floodplains a little more and still keep the production value of the hills.
 
I'd second everything xanadux said about build order and tech path right now.

With one small exception. I'm not sure if building another Scout will be necessary.

I play on Marathon, with Random size worlds, so I'll often be on a Standard, Large, or Huge map (though I won't know which at this stage in the game). In that situation, I'll usually build a Scout first (even before a Worker or Warrior), because the benefit of the faster exploration of a potentially vast land mass can easily yield some good hut pops.

BUT.....

You already know that you're on a Small world. The Scout you start with is probably enough to explore that.

Then again, I don't play Great Plains, either. Maybe Great Plains, even on Small, leaves a whole bunch of land to explore. In which case, the Scout move would work fine.

I'll let somebody else step in on that thought.
 
I missed the small world ... a warrior is probably better than a scout. Can start on a barracks too. Without forests to chop, you need to grow the capital. Anything you build other than a worker or settler is really ok.
 
Your first move would be to build a worker to start developing all of that land. Get mining to take advantage of all of those hills.

I know you aren't moving your settler again, but to address the suggestion by xanadux. If you read my post you will see that I didn't say to move that far to the northeast. I just said one tile. So he could take advantage of the floodplains a little more and still keep the production value of the hills.

1NE is just far enough to lose every hill.
 
okay the worker is finally built and i already researched pottery.
right now i am researching the wheel but that can be changed if needed. Now the question is what to do with my worker. my city is currently working the square where the cows are so should i build a pasture with him then build a road to connect the resource with my capital?

 
Back
Top Bottom