TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
The game I spoke about was the video I linked to, settling on a plains hill with a stone makes a lot of wonders possible, both mids + hanging gardens were easy on that map in multiple playthroughs.
Its definitely not 100% possible, but the likelihood of building the mids or great wall is very high if you get to settle on a stone plains hill. It didnt require any degree of luck, it worked for me multiple times as that was my very first Deity game and I played it several times for practice.
"I cite limited anecdotal evidence in an ideal scenario where the odds still aren't 100% in attempt to counter your argument that pursuing something isn't reliable".
Well, OK. I cite a game where pyramids went 2400 BC. That's all well and cute, but it's not really helping the reliability issue. Every wonder is a risk, it's just a question of how much. I already said you could have good odds on them sometimes, on occasion even the best odds available out of all your choices. It's still not reliable though, only probable.
It's not sensible to get too hung up on any one game. I've seen plenty of pre 1500 to pre 1800 GLH...on immortal. On deity it's not like it'll go more slowly. I've seen pre-2000 BC mids on immortal...how are you getting it that early? If you so much as do anything other than worker ---> mids you stand a chance to lose them. That isn't reliable, it's a gamble. Potentially worthwhile? Absolutely. Reliable? No.......
However it does make basing a strategy around a wonder somewhat of a gimmick ploy where one hopes to get lucky. Then again, I suppose that's true of civ in general though.