So after several playthroughs I noticed oil was exceedingly rare, even more so than other strategic resources such as iron and uranium. And I think I have identified the cause. In ever single game without any exceptions oil has only spawned on the following four kinds of tiles: tundra, snow, coast and ocean, the later two requiring plastics before they can be used. And its spawn rate isn't unreasonable when limited to just those tiles, rather it is the confinement of oil to only those four tile types that is responsible for oil's excessive rarity.
Has anyone else noted this pattern? I tried googling this behavior but couldn't find any mention of it. I don't think its intentional on Firaxis' part, at least I hope its not intentional.
I would like to actually report this bug to Firaxis. I don't suppose they provide any method of giving them feedback on bugs like this?
Has anyone else noted this pattern? I tried googling this behavior but couldn't find any mention of it. I don't think its intentional on Firaxis' part, at least I hope its not intentional.
I would like to actually report this bug to Firaxis. I don't suppose they provide any method of giving them feedback on bugs like this?