I think the game should get back to some realistic history

Yes, you are right! Because it depends on the historical context, war or peace, poor or rich, and the year I talk about the historical situation, the leaders, history is not good or bad; it is events that determine history. The same leader can exist but in a different situation can do different things or does not exist for different events. I already gave an example, Hitler without the 1929 crisis would have been an obscure Bavarian agitator, but millions of desperate unemployed people slid towards extremism. That's why I have always been against fixed leaders because they do not represent the change of era.
If i’m not mistaken, hoi4 does exactly this. Granted it’s in a much more specific era, but such specific interactions probably won’t work too well in the long, overarching timeframe that Civ has.
 
If i’m not mistaken, hoi4 does exactly this. Granted it’s in a much more specific era, but such specific interactions probably won’t work too well in the long, overarching timeframe that Civ has.
A series of events aided by excellent artificial intelligence will make the game more immersive instead of having a copy and paste of humankind. Hearts of Iron is a terrible game like all Paradox games.
 
Why not start simulating the possibilities of civil or religious war? Or the unhappiness of a more complex population that we want more fun, or religion: but that unhappiness becomes ideology, and complex revolution.
 
Why not start simulating the possibilities of civil or religious war? Or the unhappiness of a more complex population that we want more fun, or religion: but that unhappiness becomes ideology, and complex revolution.
Religious wars, in history, are very rarely, truly, about the doctrines and beliefs of the religion(s) in question...
 
You're absolutely correct. It feels like a game 100% now especially without a true start earth map. I'm only on here checking to see if they added it yet, and they haven't so bye bye again.
 
Wars, for example, do not end only with the destruction of the opposing civilization but also with a peace treaty that includes clauses, disarmament, a change of government, or leaders (again highlighting the pointlessness of fixed leaders), and internal revolutions. Wars do not last until the player or artificial intelligence decides when it's time to stop. Recruits are not infinite—what do you do when you have to start recruiting children? Production is not infinite; when food becomes scarce, revolts occur. Policies change—everything changed from World War II to the Cold War, including politics, economy, customs, and mentality. This must be taken into account in the narration of the game.
 
It is better for the game a series of personalities not related to a specific nation but representing the historical period and the political situation of a nation if a country and a war will have military leaders, if a nation and religious leaders, with a stronger or weaker tolerance, depending on the circumstances
 
AS I HAVE ALREADY EXPLAINED ON FACEBOOK, CIVILIZATION MUST BE DISTINGUISHED FROM THE LEADER. DIPLOMATIC RELATIONS VARY IF A LEADER GOVERNS, IF THE STATE HAS A DIFFERENT FORM OF GOVERNMENT, OR BELIEVES IN A DIFFERENT RELIGION OR IDEOLOGY: THIS IS WHAT FIRAXIS SHOULD WORK ON, NOT PIRATE REPUBLICS.
 
Without a proper social economic political simulation skins mod there cannot be a simulation and evolution of a civilization for this reason civilization7 is so confused in the evolution of civilizations. Even the separation of leaders from civilization claims motivations in the path of that civilization in their rise to power, it lacks first a valid artificial intelligence, deeper game mechanics, e. Economic and political simulation models to create potential events
 
Without a proper social economic political simulation skins mod there cannot be a simulation and evolution of a civilization for this reason civilization7 is so confused in the evolution of civilizations. Even the separation of leaders from civilization claims motivations in the path of that civilization in their rise to power, it lacks first a valid artificial intelligence, deeper game mechanics, e. Economic and political simulation models to create potential events
You should suggest ideas on how to implement what you're proposing. That way, someone might be inspired to do it.
 
Without a proper social economic political simulation skins mod there cannot be a simulation and evolution of a civilization for this reason civilization7 is so confused in the evolution of civilizations. Even the separation of leaders from civilization claims motivations in the path of that civilization in their rise to power, it lacks first a valid artificial intelligence, deeper game mechanics, e. Economic and political simulation models to create potential events
I maintain that the game you want to see isn't Civilization. You really should try Europa Universalis. It's likely closer to the game you want as it does a lot more deep simulation.
 
And much more complicated than Europa universalis's lousy game for me ! Because to many more simulative possibilities starting from prehistory and having. Hundreds of possibilities different choices and historical routes but does not have a proper AI
 
And much more complicated than Europa universalis's lousy game for me ! Because to many more simulative possibilities starting from prehistory and having. Hundreds of possibilities different choices and historical routes but does not have a proper AI
Are you actually looking for a game at all?
 
It really doesn't sound like you are describing a game at all, just wanting some sort of uninteractive simulation. And it does not sound similar to Civilization at all.
With civil wars ., coups , revolutions, civil wars, economic crises done well where and and the non-interactive element ?this civ is a boring mobile game and since artificial intelligence stupid I want to make it interesting and deep
 
You should suggest ideas on how to implement what you're proposing. That way, someone might be inspired to do it.
We immediately need a better artificial intelligence system. And a more complex system of economics, politics and diplomacy and religion, to create a more in-depth game
 
Those are whys, not hows.
Improving diplomatic choices, the possibility of creating puppet states, vassals, similar politically, political dynamics deeper in the economy and politics, civil wars, revolts but it is all useless without an artificial intelligence that for now is not present in the game
 
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