futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Re: Historical accuracy: There are a number of things in this *game* that are not historically accurate. So, I don't see why it couldn't be a gameplay function for walls/castles to cover your BFC. I mean, it's not historically accurate that tens of thousands of units can stand on each others' shoulders to occupy the exact same spot of terrain, is it (i.e., SoD)?
In the RTS games I mentioned, you can use workers to build walls wherever you want to create strategic defenses. That model can't really work in civ4 because of the way the terrain is laid out. However, I think having walls/castles somehow provide territorial defenses instead of just increasing a value in your city defense score would be a nice addition. That's kind of what I was going for anyway. Maybe what I was suggesting is too extreme. Maybe it would be better if walls provided defenses for your actual city and castles provide defenses for the inner ring of your BFCs with the outer ring being the "surrounding lands" of your castle. Something like that I think would be cool.
I also think cultural defense is too high. I don't think it is reasonable to think that the artists in my city will protect my units from arrows and swords. I think if you don't have walls in your city, your defenses should be minimal. If you have a castle surrounding you, your defenses should be huge, with walls somewhere in between. I think if your units were getting zero defenses you might be more likely to build walls/castles in your border cities. If that were to be combined with some territorial defense (i.e., inner ring) and changes to siege to make them necessary/more expensive/less effective at taking down these defenses things would improve
If they were to stay the way they are, however, I would say they definitely need to last longer and castles should be available earlier with say monarchy. What is a king without a castle?
In the RTS games I mentioned, you can use workers to build walls wherever you want to create strategic defenses. That model can't really work in civ4 because of the way the terrain is laid out. However, I think having walls/castles somehow provide territorial defenses instead of just increasing a value in your city defense score would be a nice addition. That's kind of what I was going for anyway. Maybe what I was suggesting is too extreme. Maybe it would be better if walls provided defenses for your actual city and castles provide defenses for the inner ring of your BFCs with the outer ring being the "surrounding lands" of your castle. Something like that I think would be cool.
I also think cultural defense is too high. I don't think it is reasonable to think that the artists in my city will protect my units from arrows and swords. I think if you don't have walls in your city, your defenses should be minimal. If you have a castle surrounding you, your defenses should be huge, with walls somewhere in between. I think if your units were getting zero defenses you might be more likely to build walls/castles in your border cities. If that were to be combined with some territorial defense (i.e., inner ring) and changes to siege to make them necessary/more expensive/less effective at taking down these defenses things would improve

If they were to stay the way they are, however, I would say they definitely need to last longer and castles should be available earlier with say monarchy. What is a king without a castle?
