thescaryworker
Builder
I voted yes, but I agree that the unit workshop should be kept out.
Alcamar said:I never understood what was "realistic" about the Civ3 research practice. "ok, now we are going to invent so we can build swordsmen" I think it is more realistic that you can only specify the directions of your scientific interest, say wealth, growth, military and then let yourself be surprised by the implications of your new-found results.
Sometimes it is realistic to know what you'll gain by a technology, like the nuclear fission. Generally, you 're right that "blind research" is more realistic, but not always, and the point is that I HATE it. If I was accidently starting a SMAC game with blind research, I would restart it immediately. I believe that it should be an option like that in civ4, but not like the SMAC blind research.Alcamar said:The most important being the more or less blind researching. I never understood what was "realistic" about the Civ3 research practice. "ok, now we are going to invent so we can build swordsmen" I think it is more realistic that you can only specify the directions of your scientific interest, say wealth, growth, military and then let yourself be surprised by the implications of your new-found results.
I agree. That 's the best idea. Add options, not rules.sir_schwick said:It seems like this discussion comes down to personal preference. The obvious solution is make it a toggle like it was in SMAC. This would make everyone happy.
Elgalad said:How about Civ 4 AND SMAC 2? Okay, okay, I know this topic is about the game model, but consider the possibility: Either combine the two into one uber-epic spanning from the dawn of human history to the advanced colonization of another world(s) or.. make the space colonization an expansion (stand alone sequel?) that interlocks with Civ 4. I think I've seen this suggested elsewhere.
-Elgalad