I Want Out

I give up. It's now clear Firaxis doesn't understand or even care with what's wrong with Civ 5.

I'm angry with the ridiculous lies that came out of Firaxis and 2K. I'm angry with myself for believing a company like Firaxis that only seems to exist due to the goodwill of civ fanatics wouldn't tell so many porkies. I'm angry that I trusted Firaxis wouldn't screw it up again after Civ 3 and that they finally understood what makes Civ fun. I'm angry that I thought giving a young boyish looking graduate with a cheesy grin the job of designing the new civ was a good idea.

I'm also angry with myself for pre-ordering cause Civ 4 was so darn good I figured they couldn't totally screw it up. I'm angry that I not only bought more memory, but a new graphics card just to run Civ 5. All up, Civ 5 cost me $200!

:mad:

I want to sell it but I'm wondering if there anything stopping me from doing so. As long as I hand over my Steam account details to the buyer it should be ok right? This whole episode has made me suspicious. Who knows what I've signed away by agreeing to the Steam Subscriber Agreement.

Cheers,

Stretchy Man.


You can't. At least your graphics card can run some other games.
 
This is baloney, I'm afraid to say, anything granted to you under law is a right, whether it appears in the constitution or not, unless it flat-out contradicts the constitution. If you honestly believe what you've just written here, I'd have to advise you never to represent yourself if you ever find yourself before a beak.

I think we're dealing with one of those regional differences (not to mention semantic differences) in the concept of a "right." I'm a lawyer in the U.S., so when I talk about "rights", I'm talking about constitutionally guaranteed "rights" as in "The Bill of Rights." Your First Amendment right to free speech, freedom of religion, freedom of the press, etc. Your Fourth Amendment right to be free from unwarranted search and seizure. Your Second Amendment right to bear arms. Or arm bears. Which would be WAY more entertaining, in my opinion. But I digress.

Anyway, the U.S. enumerates certain specific "rights" which, while they can be abridged or waived or whathaveyou, are generally given a lot of deference in the law. You have to jump MUCH higher hurdles to beat a "but it's my RIGHT!" argument when you're dealing with these kinds of rights under U.S. law.

A EULAs "rights" are more "little 'r' rights." You have certain rights under the contract itself, in the sense that the other party has this or that obligation in exchange for your performance of a given duty (or agreement not to act, etc.).

Again, this is all under U.S. contract law and copyright law. Unlike the U.S. Constitution, the 1976 Copyright Act does not grant the consumer any "rights." Instead, certain portions of it LIMIT the rights of the copyright holder (such as the first-sale portion). All that the text of the Copyright Act stands for is that you cannot be sued for copyright infringement for selling "your" copy of the work in question. If someone says "You infringed!" you respond "Like hell. First sale doctrine, buddy." Infringement, however, is NOT the same as the EULA. The EULA is a private contract agreed to by two parties. It enumerates what the licensor chooses to give the consumer, and what the consumer may and may not do with the license. The consumer may choose to accept the terms of that agreement, or reject them and forego the use of the software.

Now, the enforceability of EULAs in U.S. law is tricky, and does sometimes run into problems re: copyright law. But I think it'd be a mistake to assume that a court would refuse to enforce a EULA's contractual prohibition on resales. On the other hand, if the licensor sued you for copyright infringement, you're safe. Two different legal claims, though. One is breach of contract. The other is copyright infringement.

We worry about piracy. I'm wondering now if we should also be worrying about a customer's ability to give the game he's purchased to his brother.

If your goal is to maximize the number of individual copies sold, then I'd say go ahead and worry. I mean, I get where you're coming from. That said, bear in mind that consumers are used to being able to give away or lend their copy of a bit of intellectual property. "Sure, go ahead and borrow my [album/tape/CD/book/DVD/game]. MS attacked this by tying the software to your specific hardware setup, but I doubt that'd work too well for something that isn't an OS or a major software suite like MS Office.

I'm sure it'd be technically possible, but I'd figure you'll piss off and alienate your consumers. Stardock's approach seems to be to build consumer goodwill and capitalize on that. Their business model may be able to absorb more piracy, though, at the gain of not having to spend time developing a workaround or money licensing some godawful antipiracy software like SecuROM.

I think Steam manages to strike a decent balance by being a "softer" anti-piracy platform which has the dual benefit of allowing for wide-range distribution. Although I'd bet it comes with its own downsides as well (IE: how much do they take off the top for each sale?).

By the way, guys - piracy's a [word that is evidently a no-no, female doggie]. It's killing our ability to develop PC titles outside the MMO business model. We need something to make big-budget PC games fiscally attractive. But not at the price of alienating our customer base.

Best advice I can offer? Tell the suits to stuff it and make QUALITY games. Put the gameplay experience as a whole as your absolute priority. Above graphics, above this or that "must-have" feature. Focus on delivering as solid a gameplay experience as possible. If you guys are starting small, you'll have the benefit (possibly) of having an easier time with reviewers who will expect less from an indie gaming company than from an EA or an Activision.

Seriously, though, I cannot stress enough how much MORE the gameplay experience means to me over the "pretty" factor. Pretty wears off quickly. It's nice to have, but eye candy is like cotton candy. It looks impressive, but eventually you realize it's mostly non-substantive.

You want folks to buy big budget games, make them worthwhile in the consumer's eyes. Not the reviewers' eyes mind you. The CONSUMER'S eyes. Personally, I believe that consumers will go for a game that isn't QUITE as pretty as the latest "tech demo" whiz-bang graphics experience (IE: Crysis), and is more just a solid freakin' game that you want to play over and over and over.

Civ4 is not visually impressive these days. Not by comparison with marquee titles. It still has a rabid following, though, because of the gameplay. It's ALWAYS the gameplay, man.

@ Solo4114: Fair enough points, but not everyone taking part in this discussion lives in the USA. I'm not a lawyer but dealt with the relevant bits (consumer rights, EULAs, terms of service) as part of an economics/business studies degree, in the context of German law.

You won't see me claim I know much about the American legal system, but I'm fairly sure that generalisations by fiitting everything into rough analogies to established context like esemjay is fond of isn't appropriate for a legal context on either side of the pond (although it may be ok for discussing things like morality and fairness).

This thread really needs better differentiation between loose and formal points.

Good point, and I do sometimes forget that we're dealing with a series held in international acclaim. :) Apologies for being quite so provincial.

On a per-case basis the secondary market actually hurts more than piracy: The person who bought a used game was obviously willing to part with money, which may not apply to the majority of pirates.

Yep. But consider the statement that person is making: the experience offered by this game is only worth $10-30. I do that ALL THE TIME. I think the Call of Duty games are uniformly worth about, oh, $20 a pop. That's my value judgment on the COD series. I find that most games do NOT deliver the level of entertainment out of the box that I expect for my $60, and even if one game in a series did, subsequent games often deliver a mediocre experience compared to the original. But hey, that's why I buy used games. If the gaming industry delivered more reliable, top-notch product, they'd get my $60.

The OP is specifically talking about transferring ownership of the account- which is, by definition, account sharing- and thus, pirating.

Minor point, but pirating is more accurately copyright infringement. Transferring software in breach of the EULA is not necessarily copyright infringement, and thus not necessarily piracy. Beach of contract which can lead to a termination of your Steam account, sure, but not piracy necessarily.
 
I only wish more people would have listened to the few who had major doubts about Civ 5 before it's release on these forums. Instead those few people got trashed, slammed, and prodded from every which direction. :lol:

You can bug the hell out of the F+ on the BBB list 2K, whose parent company puts porn in games and then blames it on modders (yes, they blamed modders of a game for pornographic material they put in, what a bunch of pathetic people to do something like that), to try to get your money back other ways. See the thread here.

But I sent 2K a simple email 2-3 months ago, and they never responded with an answer; in fact they even showed a dead business guy (or sleeping) in what looked like a casket (or bed; but pink sheets? weirdos) on the 'Message Sent' screen. So it seems they stick to this weird voodoo magic business model (that always seems to be broke) they have going. We all know what that looks like every time the 2K's show up around here.

TakeTwo.jpg
 
But I sent 2K a simple email 2-3 months ago, and they never responded with an answer; in fact they even showed a dead business guy (or sleeping) in what looked like a casket (or bed; but pink sheets? weirdos) on the 'Message Sent' screen. So it seems they stick to this weird voodoo magic business model (that always seems to be broke) they have going. We all know what that looks like every time the 2K's show up around here.

TakeTwo.jpg

I'm not going to defend 2K's customer service (or lack thereof, haha) but to be fair, that's probably an art asset from the Mafia II game - that's a mobster lying in a casket. ;)

@Solo - interesting read, thanks for providing a bit of legal perspective for us 'Muricans. :hatsoff:
 
I think we're dealing with one of those regional differences (not to mention semantic differences) in the concept of a "right." I'm a lawyer in the U.S., so when I talk about "rights", I'm talking about constitutionally guaranteed "rights" as in "The Bill of Rights." Your First Amendment right to free speech, freedom of religion, freedom of the press, etc. Your Fourth Amendment right to be free from unwarranted search and seizure. Your Second Amendment right to bear arms. Or arm bears. Which would be WAY more entertaining, in my opinion. But I digress.

Anyway, the U.S. enumerates certain specific "rights" which, while they can be abridged or waived or whathaveyou, are generally given a lot of deference in the law. You have to jump MUCH higher hurdles to beat a "but it's my RIGHT!" argument when you're dealing with these kinds of rights under U.S. law.

A EULAs "rights" are more "little 'r' rights." You have certain rights under the contract itself, in the sense that the other party has this or that obligation in exchange for your performance of a given duty (or agreement not to act, etc.).


If I ever state I want to move to the US on here, please repost this for me. I would no more live in a country that allows other private entities to abridge my rights under the law than chop of my own head. That frankly is a crazy situation to be in. Oh and nice work on the Pratchettism.
 
Minor point, but pirating is more accurately copyright infringement. Transferring software in breach of the EULA is not necessarily copyright infringement, and thus not necessarily piracy. Beach of contract which can lead to a termination of your Steam account, sure, but not piracy necessarily.
With Steam, account sharing is pirating for the same reason that distributing CD Keys is pirating. You are circulating more licenses than you own.

If I ever state I want to move to the US on here, please repost this for me. I would no more live in a country that allows other private entities to abridge my rights under the law than chop of my own head. That frankly is a crazy situation to be in. Oh and nice work on the Pratchettism.
It's not so much that private entities restrict your rights, so much as you agree to forfeit them- the key operators here are "agree" and "forfeit."

The analogy earlier in the thread that compared slavery and EULA's was such an extreme hyperbole as to be personally offensive. The company isn't seizing your rights, any more than an invited guest to your home is Breaking & Entering. In the U.S., at least, if you sign a contract- you can be held to the terms of that contract.

If the same doesn't hold true in whatever country that you live in, I would be curious to see if companies can offer to forfeit some of their rights- and then claim that you had no right to consider their rights forfeit, regardless of what was in the contract. If either of those is true, I'm not sure I want to live in a country that doesn't consider contractual agreements to be obligatory.
 
The patch will only fix bugs and other minor gameplay issues.

It won't redesign the game.

How many "patches" have we seen where MP is still COMPLETELY SHATTERED anyway? Is there any point in counting when they can't even let you move after ending turn? They didn't just fall off the edge with civ V, they dolphin dived into a pottery kiln and somehow shut the door behind them.
 
If I ever state I want to move to the US on here, please repost this for me. I would no more live in a country that allows other private entities to abridge my rights under the law than chop of my own head. That frankly is a crazy situation to be in. Oh and nice work on the Pratchettism.

I guess the problem Brian has is one I'd like to phrase as this question:

If it's possible and even de-riguer in an industry to sign away rights given to you by law, what the hell is the point of having law-given rights? Some folks in this thread may believe that it's okay to make provisions and clauses that strip a person of every legal right aside from the unalienable constitutional ones, but to me.. what the hell is the point of a law if it can be gotten around so flippantly?

A law ought to be a law. A contract that attempts to make people 'sign away' laws shouldn't be enforceable regardless of whether it's a small r right or a Big R right. I'd LOVE to see the country where that is how it's done - I think it'd frankly make a hell of a lot more sense.

I hate to make accusations.. but this kinda mindset of having 'laws' that are deliberately get-aroundable by people with expensive lawyers is very american. It's so pro-industry and it's so anti-humanist.
 
I guess the problem Brian has is one I'd like to phrase as this question:

If it's possible and even de-riguer in an industry to sign away rights given to you by law, what the hell is the point of having law-given rights? Some folks in this thread may believe that it's okay to make provisions and clauses that strip a person of every legal right aside from the unalienable constitutional ones, but to me.. what the hell is the point of a law if it can be gotten around so flippantly?

A law ought to be a law. A contract that attempts to make people 'sign away' laws shouldn't be enforceable regardless of whether it's a small r right or a Big R right. I'd LOVE to see the country where that is how it's done - I think it'd frankly make a hell of a lot more sense.

I hate to make accusations.. but this kinda mindset of having 'laws' that are deliberately get-aroundable by people with expensive lawyers is very american. It's so pro-industry and it's so anti-humanist.

The answer would be: The rights you sign away are only forfeit in the specific case of the software you purchased. If you have access to 1 piece of software that says you can share accounts- and you also have Steam, which says you cannot share accounts- these are two bits of software. You have only signed away the ability to share accounts with Steam.

That being said: if a consumer is willing to sign a contract that restricts these rights, in order to use a product, it's entirely justifiable for the company to hold them to that contract- because they knew that they were signing those rights away. It shouldn't be a surprise to the consumer.

In the U.S., contracts and laws can make your "little 'r' rights" (as they were called earlier) more restrictive. For example, the legal drinking age in the United States is 21. If California raised that legal drinking age to 25, you cannot argue that you can still drink at 21 because that's what the federal law says. If you don't like that law, move out of California... in terms of the contract: If you don't like the terms, go do something else.

If you aren't willing to sign away certain legal rights in order to use the software, then you don't use the software. If the software means more to you, then you're expected to "shut up and color." In the U.S., there are several types of contract that are binding in this way; for example, the contract that is signed in order to join the military takes away several rights, along with the entire legal system- replacing them with an entirely different set.

EDIT: Another reason Steam can get away with not allowing you to share accounts, is that you never purchased a license from them. Steam is loaning you a license... you don't actually have any rights to their services. In terms of loaned use, you're pretty much at the mercy of whoever you're borrowing from; you don't actually have any rights there.
 
The answer would be: The rights you sign away are only forfeit in the specific case of the software you purchased. If you have access to 1 piece of software that says you can share accounts- and you also have Steam, which says you cannot share accounts- these are two bits of software. You have only signed away the ability to share accounts with Steam.

That being said: if a consumer is willing to sign a contract that restricts these rights, in order to use a product, it's entirely justifiable for the company to hold them to that contract- because they knew that they were signing those rights away. It shouldn't be a surprise to the consumer.

In the U.S., contracts and laws can make your "little 'r' rights" (as they were called earlier) more restrictive. For example, the legal drinking age in the United States is 21. If California raised that legal drinking age to 25, you cannot argue that you can still drink at 21 because that's what the federal law says. If you don't like that law, move out of California... in terms of the contract: If you don't like the terms, go do something else.

If you aren't willing to sign away certain legal rights in order to use the software, then you don't use the software. If the software means more to you, then you're expected to "shut up and color." In the U.S., there are several types of contract that are binding in this way; for example, the contract that is signed in order to join the military takes away several rights, along with the entire legal system- replacing them with an entirely different set.

EDIT: Another reason Steam can get away with not allowing you to share accounts, is that you never purchased a license from them. Steam is loaning you a license... you don't actually have any rights to their services. In terms of loaned use, you're pretty much at the mercy of whoever you're borrowing from; you don't actually have any rights there.

You explained the situation I was complaining about very well, but you didn't answer my question: what is the point of having law-given rights if it's possible to write them all away so casually?
 
You explained the situation I was complaining about very well, but you didn't answer my question: what is the point of having law-given rights if it's possible to deny them all so casually?

It's not casual- it's that the consumer signs that they are willing to lose those rights. The rights aren't being taken away, the consumer is giving them up.

Sure, legally speaking, I'm sure that a consumer could state that they still have those rights- and, technically, the consumer still does have those rights. However, by signing that contract, if you violate the terms then the company can terminate your service... because you knew that would happen, and you still signed a contract... the company is entirely within their rights to terminate your service upon breach of the contract.

To get to the point, "little 'r' rights" are more of a "legal privilege" than an actual "right", when compared to inalienable Rights. The two are so different, that calling them by the same name in one sentence does the inalienable variety no justice. The "legal privilege" (as I will call them for now) rights exist, within the confines of the corresponding law, until you voluntarily forfeit them. These "privileges" cannot be forfeit for you.

The law protects these priveleges from being taken from you. If you decide to give them up, they are not being taken from you; and you are no longer protected by them. This is what protects companies from consumers.
 
If they can be waived that easily (quite realistically without you being conscious of it given the number and length of agreements you can be expected to deal with these days), they aren't rights, just guidelines how contracts work unless explicitly stated otherwise.

Legislators have to find a balance between giving people the freedom to make what contracts they will and enforcing good practice. Erring towards the former opens the door for abuse, erring towards the latter may lead to people finding out that legitimate-seeming contracts aren't what they seemed on paper... which opens the door for different kinds of abuse.
 
The point is - and that has been discussed in length already - Steam restricts customer rights gain by custom and practise.

Companies don't care about legality, rights or justice. They care about sales figures.
Therefore, the attempts to restrict customer rights in terms of reselling an once bought product have been made 30 years ago already (the infamous EULA paragraphs reading: "You may not sell the product in whatever terms to anybody else!").
Nobody cared, since there was no means to effectively prohibit this kind of doing (disclaimer: I am *NOT* talking about selling/giving away a copy of something while still keeping a copy for your own purposes).

Actually, it is very similar to restricting your rights to resell/give away a record, a tape, a CD, a book, whatever.
In neither case you ever expected to hold special rights on the piece of music, movie, game or literature distributed by these items. Yet, everybody (rightfully) assumed to have the right to give away the copy (under abovementioned restriction of not holding a copy for yourself).

Now, with Steam (and comparable "services") the industry has got a means to effectively prohibit you from doing what custom and practices tell you to do, if you ever decide to not want anything anymore.
This is a deep cut into consumer rights. And it will get worse.
With ebooks, we will be confronted with the same issues in some years, as soon as there is enough market penetration.
With music, they already tried to do so.

The pure fact that most customers of Steam are inexperienced adolescents, to lazy to get out of their chair to buy a product in a store and therefore praising Steam for "the great sales" doesn't change the fact that Steam is an assault against customer rights.

Yes, I have bought the game too, that way contributing to Steam customer numbers. And I am angry about myself for having done so. It was a silly thing to do, where my desire to have the chance to explore Civ5 has overridden better judgement.
This was a fault of mine, and not only do I regret this but I won't continue it.

And the more people becoming aware of the fact that Steam doesn't provide services for customers, but exclusively services for the industry, the better.

Stay away from Steam, as this leads onto a slippery road spiraling downwards into a society where you as a customer are cut off from your initial rights.

yes, and you let us know constantly how much you regret it. It's amazing that after 6 months you haven't found another forum that has games that you actually, you know, LIKE to play. Maybe your standards are a bit too high?
 
Yeah, bad luck on you all. They couldn't enforce such binding contract here in Brazil, where our Code of Consumer forbids companies from restricting the right to sell a good you bought to another person, as long as you don't keep a copy for yourself.

yeah, ok, good luck getting steam to transfer a game for you just b/c of your address. You didn't buy a good, you bought the right to use someone else's software in a limited manner. It sucks, but it's only going to get worse going forward.
 
If they can be waived that easily (quite realistically without you being conscious of it given the number and length of agreements you can be expected to deal with these days), they aren't rights, just guidelines how contracts work unless explicitly stated otherwise.

Legislators have to find a balance between giving people the freedom to make what contracts they will and enforcing good practice. Erring towards the former opens the door for abuse, erring towards the latter may lead to people finding out that legitimate-seeming contracts aren't what they seemed on paper... which opens the door for different kinds of abuse.

Far better to err towards the latter, as it will protect the weak far more often that it will protect the strong. The removal of rights is always advantageous to the stronger party in an agreement.
 
What annoys me is not so much the anti piracy DRM platforms, but the advertising and email demands that come with them, i bought Galactic Civilizations 2 a couple of weeks back and to my anger i found that i could not patch the game without making an impulse account which required my email, its a good game and i joined up, but this soured the experience for me.

So far i have Steam, impulse and some other DRM platforms i cannot even remember, i have more codes and passwords than i would require to open a bank vault door, add to that these platforms are often confusing and instead of finding the patches i want, i first have to wade through the advertising and other services i honestly couldnt give a fig about.

I can understand the game industry's wish to combat piracy, but if that is all they really wanted to do they wouldnt be shoving in all these extra demands, can you imagine a local grocer doing the same thing?

"sorry mate but i aint selling you them banana's unless you give me your address and telephone number so i can inform you about my tangerine specials in the future", as you try and leave he grabs your wrist, "you aint going to feed those banana's to your wife are you? those bananas are for you alone, if you want to feed them to someone else you got to buy another bunch alright?" :lol:

If things keep going like this the DRM of the future will have iris scans/voice recognition/stool sample to make sure not even your own dad can have a quick ten minute go on "super duper duper tennis 6", if he does try his luck and fails the scan he's instantly strapped into the chair and electrocuted like the car thief in robo-cop, a small fax of the EULA then prints out for the rest of the family to read.

I can see the newspaper headlines now: "GRANMA JUST WANTED TO PLAY THE DANCING GAME!"

Sad thing is i bet the games would still sell by the truck-load, the only difference would be a huge upsurge in rubber boot sales :lol: if only gamers just said, no i don't like this, and witheld their money for a while things would change.

Its all just so mean spirited, for gamers that have always paid upfront and in good faith over the years, happy to patron a game or series they love, buying a game nowadays is a pretty depressing experience. (renting sorry, i forgot that we own nothing now)
 
Yes, companies are stupid. DRM and the likes in fact encourage piracy, but I digress.
 
If they can be waived that easily (quite realistically without you being conscious of it given the number and length of agreements you can be expected to deal with these days), they aren't rights, just guidelines how contracts work unless explicitly stated otherwise.

Legislators have to find a balance between giving people the freedom to make what contracts they will and enforcing good practice. Erring towards the former opens the door for abuse, erring towards the latter may lead to people finding out that legitimate-seeming contracts aren't what they seemed on paper... which opens the door for different kinds of abuse.

The lengthy contracts are a reaction to the way the legal system works. Generally speaking, EULA's are common-sense in written form, along with restrictions that the average consumer won't need. These, almost exclusively, grant the end user the maximum freedom of movement- while simultaneously protecting the company's investment.

In Steam's case, the reason you cannot share accounts is because (Picture Time)

attachment.php


That being said, "tl;dr" isn't a good argument for violating the contract. Violating the contract isn't the same as breaking the law. You can violate a contract, while remaining within your legal rights- however, by violating the contract, you are still subject to the terms of the contract that you signed- in Steam's case, this would be termination of your account; which is perfectly legal, since you signed a contract allowing them to do it.

Even a quick skim over the contract is enough to get a gist of the terms; it's also more than the majority of users will do. iTunes is a pretty popular software... did you know that the iTunes EULA states:

[...] You also agree that you will not use these products for any purposes prohibited by United States law, including, without limitation, the development, design, manufacture or production of nuclear, missiles, or chemical or biological weapons.

iTunes EULA

Unfortunately, you cannot write "common sense" into a contract and expect any kind of regularity. You also have to have a contract written explicitly, because the issuer is also held to those contracts. If you blindly sign a contract, or you read a contract and don't understand it, or even if you read a contract and expect it not to hold up... frankly, you deserve whatever comes out of it. The only times I can see this not being true, is if (1) you are mentally incapable of understanding any contract [mentally ********, or small children]; or (2) you are too young to be held to a contract in the first place [children under the age of 18, in the U.S.].
 

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@ Brian Shanahan: Maybe it's better to be heavy-handed, but it does create strange situations. Example from personal experience: Deliberating long and hard whether to sign a rental agreement binding for 10 years (at the insistence of the owner - I didn't like it, but the place was too nice and located too conveniently to pass it up).
3 years later, the property was sold and the new owner turned out to be within their rights to terminate the contract: apparently extremely unusual terms of notice need a justification spelled out in the contract under local law or the default 3 months apply.

Rather annoying because I certainly wouldn't have invested as much time and money into making the place nicer knowing that. No deliberate abuse in this case, but definitely possible.

*

@ esemjay: You seem to miss an important distinction though - violating the contract as written vs. violating the contract as it applies. By your own reasoning: If you blindly write EULAs that aren't enforcable under local law, you deserve your customers taking advantage of that.

As a customer agreeing to a license acceptable only because the objectionable parts of it are void, I naturally take a risk - after all, I may be misinformed or the laws may change. 'I THOUGHT it didn't apply' definitely isn't good enough.

Anyway, since steam can enforce their terms regardless of their right to do so and I'm not willing to initiate legal action, I can't ignore invalid parts of objectionable license agreements.
EULAs generally aren't worth the paper they are(n't) written on where I live. If they applied in full, I'd buy very little software at all.
If you believe businesses have a gods-given right to have their customers over a barrel and your local laws help holding them down - good for you. I'm glad things don't work that way here.
 
@ esemjay: You seem to miss an important distinction though - violating the contract as written vs. violating the contract as it applies. By your own reasoning: If you blindly write EULAs that aren't enforcable under local law, you deserve your customers taking advantage of that.
It is impossible to write a law that is enforceable in every jurisdiction, in every country, across the globe. All it takes, is one state writing into law "it doesn't matter what the contract says" and the entire process is worthless- in which case, my personal response would be to refuse service to anyone in that country.

That said: my argument had the caveat of it's application within the United States. So long as a contract doesn't violate any "god-given" rights, doesn't cause either party to break any laws, and doesn't violate the rights of an uninvolved party, it's almost guaranteed to be legitimate. You can't be held to a contract that signs you into slavery; you can't be defended by a contract that gave you permission to murder the other party; and you can't be defended by a contract that signs someone else into slavery.

A big error in a lot of arguments is the inability to define the difference between a "right" and a "liberty." Civil Liberties are rights that are (Caveat: In the United States) either specifically defined in the US Constitution, or have been interpreted from the constitution by the Supreme Court. These rights include (but are not limited to) Freedom of Speech, the Right to Privacy, freedom from Unreasonable Searches of your Home, and the right to Fair Court Trial by Jury.

"Liberties" can be forfeit, but forfeiture can be withdrawn and liberties reinstated. "Rights", specifically in the case of "the right to resale", are not applicable in the Steam discussion. You don't pay for Steam; you are no more entitled to use their services than you are to enter a store.

If Steam were a physical store, and you got kicked out- you also wouldn't be entitled to a refund for any services you purchased there. Especially, if you were kicked out for sharing or selling those services.

As a customer agreeing to a license acceptable only because the objectionable parts of it are void, I naturally take a risk - after all, I may be misinformed or the laws may change. 'I THOUGHT it didn't apply' definitely isn't good enough.
If you are going to sign a contract blindly, at least this is the right attitude. I hate hearing the, "but it's not FAIR!" argument.

Anyway, since steam can enforce their terms regardless of their right to do so and I'm not willing to initiate legal action, I can't ignore invalid parts of objectionable license agreements.
EULAs generally aren't worth the paper they are(n't) written on where I live. If they applied in full, I'd buy very little software at all.
If you believe businesses have a gods-given right to have their customers over a barrel and your local laws help holding them down - good for you. I'm glad things don't work that way here.
I think that a lot of people are using hyperbole to describe Steam's EULA. It basically says, "If steal from us, all merchandise will be confiscated." So... when someone finds out that the DRM company has anti-theft measures, all hell breaks loose. "Yeah, I was stealing... but I didn't steal THIS ONE!"

Doesn't matter; you signed a contract agreeing that you stole from the company, you forfeit the ability to use their software. If Steam closed your account, they can prove you were doing something suspicious with it. If the fact that they have reasonable doubt through whatever tool they discovered you to be account sharing (digital equivalent of catching you on security camera), as well as your written consent that reasonable doubt can cancel your subscription; you have to be both better armed in court, and ready to pay court fees and the cost of the damages to Valve.

That in mind, it's a simple pro-vs-con question:

Do I want to test the validity of this contract? If so, can I prove the DRM company is incompetent at it's job? If not, am I willing to pay court fees, for a license for every game on the account, and for a set of licenses for every person who has ever accessed the account? If not, why am I willing to take this to court?

For the vast majority of users, a EULA doesn't affect them. It isn't until you start looking for ways to "stick it to the man" that you get burned. "I signed a contract that says that I can't do [X], or else [Y]. The law says that I can do [X]. I'm going to do [X], and if [Y] happens, I'll just sue." Generally speaking, you still have the right to [X]... but if you do it, the company can still do [Y]. After all, you agreed to let them.
 
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