It doesn't matter. (Piracy metrics.) It's dead. (PC game industry.) We're seeing the ghostly remnants of an industry killed in its infancy, unlike the recording industry, which was mature when it died.
and I'm not going to get into it. (Lheim.) Not going to start another thread, let it go. All it's going to do is make people feel bad about themselves. Including me - I may not pirate games, but how many mp3's do I have, or music CD's I borrowed from the library and loaded into my car's music box? <sigh>
No industry that depends on people paying for something they don't have to will succeed.
Just don't hammer the underpaid devs for quality issues. That's a greater evil. But I'm not going to babysit you on it.
All I wanted was a stupid scout.
I agree that PC gaming is slowly dying. Console gaming is on the rise. It makes sense, too. It's easier to develop for consoles (single development standard). It's easier to protect (for now) from a piracy perspective. MS' approach with bricking modded X360s is brilliant in that respect. Sure, you can play your pirated game, but if the whole point is to play online and WE are the gatekeepers to online gameplay....well, better pony up.
I also see a lot of innovation, creativity, and -- dare I say it -- variety developing in console gaming.
And I don't see that as a bad thing, necessarily. Traditionally, the divide between console gamers and PC gamers was twofold (albeit connected):
- Console games were developed for MUCH lower-powered hardware, so the overall quality of PC games could be a lot better. That wasn't always the case, of course, but it became the norm around, oh, 1990-1992, and has stayed that way (for the most part) since then. That said, the hardware gap is shrinking, at least in terms of what actually gets used resource-wise (so I hear, anyway). A game on the X360 (a now, what, 5? 6 year old system?) look about as good as that same game on the latest PC hardware.
- Console games were "dumber" because of the limited control scheme (the controller). You can't make a console flight sim because you have a far more limited number of inputs. That gap is shrinking as well, though.
Ultimately, I don't see PC gaming "dying" per se, as much as I see consoles becoming increasingly more like PCs. More powerful, more range of input, more variety in game design, larger "servers," etc.
That is, at least, the potential I see for console gaming. I can see where the distinction between console and PC will shrink and the gameplay experience will remain pretty consistent across each version. But we'll see, I suppose.