I would like to see pikemen

Neomega

Deity
Joined
Feb 9, 2002
Messages
11,261
And yes, with the mounted unit bonus. They seem to fit and look like guards, and this is about the only fantasy setting I have seen without them.
 
FfH used to have them, but Kael decided to streamline things a while back. Personally I'd prefer having most of the unitcombats split into basically two different lines, but Kael prefers to keep things simple.
 
I'd just like to see Formation I (if that's the anti-mounted promotion) moved from Combat II to Combat I like most of the other anti-unitcombat promotions.
 
Yeah, I read they were in, and I read why they were removed, but it really doesn't make sense to me, and I just remember in almost every fantasy RPG I play, pikemen are *the* city guards. Baldurs gate, Oblivion, and Ultima.
 
If you want it that bad, and only for SP, make your own mini-mod.

Probably some simple xml stuff. Probably just watch kael's add a unit video tutorial ( does hehave one for units?) in the modders section or read some guide.

But then again you've got 8000 posts and maybe know all about that stuff...
 
Yeah, I read they were in, and I read why they were removed, but it really doesn't make sense to me, and I just remember in almost every fantasy RPG I play, pikemen are *the* city guards. Baldurs gate, Oblivion, and Ultima.

Oblivion has pikes and spears? I don't think so, Morrowind had them but not OB.
 
Also, The Vatican City still have a small number of pikemen patrolling the church. By the way Neomega, have you heard of the modmod called Orbis? If I remember correctly, they seemed to have resurrected the polearm line already.
 
Oblivion didn't have polearms. The city guards were either archers, or sword+shield men. With the guard captain occasionally having large hammers.

The lack of spear/pike men in FFH really seems odd. A sharp stick is one of the first weapons humanity ever made, and we could really do with an anti-mounted foot unit.

On the other hand, mounted units in FFH are kind of underpowered anyways. The lack of the "mobility" promotion's original function, which was to reduce terrain movement costs, combined with the wide, early, and easy availability of many 2:move: foot units, really reduces the role of cavalry.
 
Maybe the Polearm line could be reintroduced, and the Mounted line could get a +25% combat bonus vs the current melee line. That should provide an incentive to mix a stack, but doesn't change the system to a complete rock, paper, scissor sytem like it is in Vanilla Civ. It would also give the mounted line some power to knock out stray Axemen and Champions, unlike now where you need several with flanking to kill a lone Melee unit.

Plus, we would be able to use all that cool art again too!
 
That would give a nice use for the old Radiant Guard model, too. (which is awesome and never needed changed, although the new one is more awesome and still a welcome improvement)

Perhaps as a Malakim specific pikeman unit.
 
The problem here is that the next melee unit after Warriors is called Axemen, thus making us unable to imagine them be nothing else but men with axes.

But as they specialize, for example against mounted or ranged units, we should try to imagine them as pikemen and whatever anti-ranged units could be called.

(Does bonus against archery mean the man carries a humongous but lightweight shield? And the bonus against disciple units?! A hefty array of blasphemous taunts?)
 
Instead of adding the polearm line back in, couldn't you just make a "Polearms" promotion that any melee unit can pick up, maybe with a penalty to city attack but a bonus against mounted? That way you can keep the same unit line but have certain units equipped with spears or pikes while the rest have swords and axes. Nowadays you can even add a new artstyle so the units with spears would actually look like spearmen.

As far as the naming issue, Axemen and Swordsmen really ought to be called "Infantry" instead (and Warriors should be "Militia"), just like Macemen were renamed as Champions when not all of them used maces. That would clear up any naming issues, get rid of an unnecessary UU, and open the door to a variety of weapon types.
 
I don't think that "Infantry" is the best term in a medieval/fantasy setting. "Men-at-Arms" would be more appropriate.
 
Instead of adding the polearm line back in, couldn't you just make a "Polearms" promotion that any melee unit can pick up, maybe with a penalty to city attack but a bonus against mounted?

The forthcoming version of Fall Further has a Pikes equipment promotion which sounds something like this. It would be a shame to let the Spearmen, Pikemen and Maceman unit models go to waste however. Maybe they can be used for specific Civ units.

On a side note, if the Nexus art were chnaged a little, the Stonehenge Video from the base game would really suit the Nexus as a Wonder video.
 
I like the idea of using the polearm line as a specific units for a few civs...
We could give the Bannor that line to give them some flavor, and maybe a cheaper, weaker version to the Kuriotates to give them cheap garrison troops. I think the Bannor would be awesome with a new unit line though, it would totally be the boost that they need.
 
Bannor need a boost? Since when? They don't have shiny uber toys, I give you that. But they have hordes of demagogs.
 
True, Crusade is one of the most powerful civics in the entire game... but polearms would provide a nice little boost in the early game. It just seems odd that the Bannor, who are known for thier fanatically diciplined elite troops, are only on par with other civs when they throw heaps of expendable cannon fodder at them. I don't think a polearm line would be much of an advantage late game, but it can be used to make them much more interesting in the early to mid game when you aren't Crusading. It would also give the Bannor the distinction of being one of the only civs that are decent throughout the game.
 
Back
Top Bottom