Ice Tiles + River

Only some tiles can be watermilled (ie one watermill may block other adjacent tiles from having a watermill), also you need replacable parts I believe.
 
There are two possible factors here:

1. Does the tile have an entire side adjacent to a river, or does the river just cut across a corner? If the latter, then it's not eligible for a watermill.

2. Placement of watermills is rather glitchy. If a tile has multiple river sides, then a watermill will be attached (seemingly arbitrarily, although someone please correct me if I'm wrong) to one of the sides. Then the tile opposite this river *might* become ineligible for a watermill, even if that second tile has other sides with rivers. This is because the second tile might try to put its watermill on the same river portion as the other tile did and give up prematurely without checking other sides. I think it's a bug in the code.

In any case, I just take care of this problem by using the Reminder mod to give a worker an 18-turn nap and then enter the Worldbuilder to put the goddamn watermill there myself when he wakes up :).
 
@ JRAY hehehe, yeah I guess I can do that. I have a savegame, was about to go resume that map after I finish the warlords game I'm in the middle of. Have been away from CIV for a while :-)
So will check it again when I reinstall BTS and BUG mod.
 
Have you or the AI built a watermill across the river since you destroyed the one?
I believe that could block it.
I could never really get watermill placement.
 
Thats the thing, since some of the watermills were destroyed I haven't been able to build anything there except forts... I had started to think you couldn't build anything on Ice that didn't have a resource or a hill. But wondered how the AI did then.

Since I've noticed in the Warlords game you can't build cottages on Tundra either -- which seems completely arbitrary.
 
Yeah, but then I'd just build a farm so it could support another pop.
That area in question has fur, tundra and Ice mostly. Every game I've seen fur its almost always in areas that can't support a city at all, or even work the tile to gain the commerce from it. Whereas a deer can support the population to work it: +2F w/ camp.

I'm almost (almost) inclined to change Fur: +1F,+4C; Deer: +2F,+1C. I just hate game balance changes. Then at least if the resource is on the fringes of civilization it would only take 1 grassland farm to support working the tile & 2 farms if the fur was on ice.
 
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